Slashdot Mirror


Longhorn's Windows Graphics Foundation Examined

Matt J writes "Dave Salvator at ExtremeTech goes over some of the graphics designs for Longhorn. 'David Blythe of the DirectX development team gave a very interesting talk about the upcoming 3D graphics architecture in Longhorn, the next major revision of Windows. Called Windows Graphics Foundation (WGF), this new architecture will usher in some major changes to how 3D graphics operations get handled by Longhorn. These changes extend well beyond Longhorn's Avalon technology, which will render the Windows Desktop using a GPU's 3D graphics processing power rather than the traditional 2D blitter. WGF will instead define the core 3D operations themselves.'"

1 of 399 comments (clear)

  1. Yeah, but... by rd_syringe · · Score: 0, Flamebait

    Where is all that being implemented together in an actual desktop environment? You've basically pointed me to OSS vaporware. "In progress," as you put it.

    And then you lie about not being able to try the in-progress Longhorn. I assume you've never heard of the PDC and how they gave out Longhorn builds to attendees.