Longhorn's Windows Graphics Foundation Examined
Matt J writes "Dave Salvator at ExtremeTech goes over some of the graphics designs for Longhorn. 'David Blythe of the DirectX development team gave a very interesting talk about the upcoming 3D graphics architecture in Longhorn, the next major revision of Windows. Called Windows Graphics Foundation (WGF), this new architecture will usher in some major changes to how 3D graphics operations get handled by Longhorn. These changes extend well beyond Longhorn's Avalon technology, which will render the Windows Desktop using a GPU's 3D graphics processing power rather than the traditional 2D blitter. WGF will instead define the core 3D operations themselves.'"
An intelligent GUI would be settable to any virtual resilution, with elements that are fully scalable, from icons to "system" fonts. This is an inevitable feature on the desktop, and I wonder if any proposals are in the works.
Looks good for your age..
I know I am! With the hype machine running flat-out this far before the launch date, Longhorn is starting to sound like Microsoft's version of Copland...
0 1 - just my two bits
To answer your reply, Mac OS X does indeed route drawing through the graphics card. It has since 10.2. http://www.apple.com/macosx/features/quartzextreme /