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On MMOs, EULAs, Other Legal Shenanigans

Garthilk writes "In an interesting Q&A over at Okratas.com, they pose some questions for MMO-related lawyer Don Shelkey. Don is a lawyer with Buchanan Ingersoll PC, one of the largest 110 law firms in the nation, who represent many videogame developers on legal matters. Don explains what exactly Technology Transactions are, how EULAs protect the developers, virtual property law and a little about his work with Sigil Games regarding Vanguard: Saga of Heroes." Shelkey, himself a rabid online gamer, argues of MMOs: "EULAs [End User License Agreements attached when you buy a game] are enforceable contracts and there is nothing to indicate that a clause prohibiting the sale of online goods wouldn't be enforced. So, courts should enforce the EULA in the company's favor based on a breach of contract if the company were to proceed to trial on the matter."

62 comments

  1. minors? by Anonymous Coward · · Score: 2, Interesting

    First, how is it a contract if I didn't sign it? This sounds a lot like a Contract of Adhesion.

    Also, I'm a minor, how can I legally "sign" a contract? I'm guessing plenty of kids play games. Hell, you could even get your 4 year old daughter to click through the EULA for you.

    This is basically the "same old" stuff. There are laws protecting the consumer from signing away their rights.

    1. Re:minors? by Andy_R · · Score: 1

      In UK law they probably are invalid since they are only presented to the purchased 'after the fact'.

      If you bought something, then you bought it. That can't be taken away by the seller writing 'oh by the way you didn't actually buy this' inside the box.

      Id like to see EULAs challenged in court, especialy with reference to the purchaser 'striking out' clauses they do not agree to by turning off the monitor.

      --
      A pizza of radius z and thickness a has a volume of pi z z a
    2. Re:minors? by Comrade64 · · Score: 1

      First, it's an agreement and not a contract. Is this your computer? Maybe...your phone line? Maybe...Do you have a job that pays for the computer, computer games and phone line? Do you live in your own abode, or that of a relative or guardian? Do you consider yourself a child? Point is, your parents/guardian probably makes more money for you and the one with the more money will pay if this is taken to court. As far as signing it....you are signing it digitally everytime you start the game. I believe most, if not all, states have clickable signing now. Also, you seem pretty mature for a minor. Do you think you could make adult choices? by statute you are a minor, but are you mature enough to be tried as an adult? Besides, Windows has a legally binding agreement, as does about every other piece of software out there. You wouldn't be on the internet if there wasn't some sort of agreement made by you or someone on your behalf. OT: I think I've heard that the enlistment contract for the US military is technically an agreement and not a contract because an agreement has a lot more wiggle room for the party setting the terms of the agreement.

      --
      If you are reading this, then you are one of those people whom I just can't take seriously.
    3. Re:minors? by Dachannien · · Score: 1


      Also, I'm a minor, how can I legally "sign" a contract? I'm guessing plenty of kids play games. Hell, you could even get your 4 year old daughter to click through the EULA for you.


      As Pinhead says, it is not hands that summon us - it is desire.

      Anyway, as a minor, you can't legally sign a contract. You also can't establish an account with most (if not all) MMOG companies as a minor - if you did register the account as a minor, the company has every right to arbitrarily terminate the account for being created under the false pretense that you are a minor (making the contract invalid).

    4. Re:minors? by cpt+kangarooski · · Score: 3, Insightful

      First, how is it a contract if I didn't sign it?

      Because signatures are not required to have contracts. This should come as no surprise; people make enforcible verbal contracts routinely.

      This is probably an adhesive contract, but those are generally perfectly valid.

      Also, I'm a minor, how can I legally "sign" a contract?

      By agreeing to it. Minors DO have the power to form contracts. The special treatment for minors is NOT that they aren't allowed to contract (for they are) but that minors can, if they choose, escape enforcement of contracts against them for anything other than necessities. This means that a minor can contract to, say, buy a car, and then can sue to ensure that the car is delivered to him, but cannot be sued to force him to pay for it. OTOH if it were a contract for food, he could be sued, since that's a necessity, and we want people to be willing to sell necessities to minors.

      However, minors that avoid contracts they've made are generally under an equitable obligation to return goods, or value, to the other party so that they are not unjustly enriched by their special status. Also contracts you make as a minor but don't avoid by the age of majority are basically ratified and become completely binding.

      People who say minors can't contract (in the US at least) simply don't know what the hell they're talking about.

      Hell, you could even get your 4 year old daughter to click through the EULA for you.

      Why? When you tell someone else to agree for you, it's still ultimately you that agreed.

      Here is a good rule of thumb for legal situations: Do not be clever. Do not do clever things. Do not try to get away with stuff by adhering to the letter of the law in a patently transparent way. This is because no one is really as stupid as you must think they are if you think that will work, and it will in fact NEVER work.

      As has been said, "the law is not an ass," and it will not only STILL get you when you're being clever, you will have only pissed it off and made things worse for yourself.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
    5. Re:minors? by Dachannien · · Score: 1

      People who say minors can't contract (in the US at least) simply don't know what the hell they're talking about.

      That's a bit overdramatic. Saying whether or not minors can form contracts is a bit dependent on what you consider a "contract". Enforceability is probably what the seller is interested in, and since there is no guarantee that a contract with a minor can be enforced, it might as well be the same thing as minors being unable to enter contracts in the first place from the seller's perspective.

    6. Re:minors? by BobTheLawyer · · Score: 1

      This is not correct as a matter of English law.

      There are two quite separate contracts here: one between purchaser and shop and another between purchaser and manufacturer.

      The difficulty comes if the second contract isn't entered into (because either you or the manufacturer isn't willing to). The likelihood is that in that case the shop will be required to refund your purchase under an implied term of the purchase contract (or perhaps consumer contracts legislation).

      The idea that validity is affected by turning off the monitor is silly. I don't think there's any doubt that an EULA can be valid as a matter of English law. Whether individual terms are valid will depend upon numerous factors, in particular whether they are reasonable.

    7. Re:minors? by Eccles · · Score: 2, Insightful

      Because signatures are not required to have contracts.

      Poorly phrased, but true. However, contracts are required to have several things, including a meeting of the minds and an exchange of value. EULAs do not give, they simply take, so the latter is not present. If there is no meeting of the minds, I should be able to continue as I would have otherwise. However, refusing to accept an EULA agreement generally prohibits me from using software I've already purchased, and which a vendor may not agree to let me return once opened. Even if the vendor will take it back, I may have shipping or transportation costs which they will not refund.

      No, EULAs are corporations trying to pervert the laws to their own ends, breaking principles of law that have lasted hundreds of years in the process.

      Note that if software companies want to add EULA restrictions, they have a perfectly reasonable way to so: sell their software over the web. As long as the EULA provisions are presented prior to purchase, all the general principles of contract are there, and purchasing shows consent. But this lazy BS that they should be able to pervert contract principles in a commercial sale through a third party should die a painful death.

      IANAL, but if one could still read for the bar, I might try.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    8. Re:minors? by harlows_monkeys · · Score: 1
      If you bought something, then you bought it. That can't be taken away by the seller writing 'oh by the way you didn't actually buy this' inside the box

      For an MMOG, all that is in the box is the game client and perhaps some documentation. To play the game, you'll need to sign up for the service, which is not inside the box.

    9. Re:minors? by Alsee · · Score: 1

      I agree with most of what you said, but...

      refusing to accept an EULA agreement generally prohibits me from using software I've already purchased

      What makes you say that? Once you buy a copy of software that copy is your property. You do not need any sort of license to install and run that software.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
    10. Re:minors? by Eccles · · Score: 1

      What I meant was the installation procedure generally refuses to continue without my indicating my consent to the EULA, not that I was legally prohibited from using the software.

      --
      Ooh, a sarcasm detector. Oh, that's a real useful invention.
    11. Re:minors? by Alsee · · Score: 1
      What I meant was the installation procedure generally refuses to continue without my indicating my consent to the EULA

      Ahh. Well if you're a programmer, or if you get a suitable utility from a programmer, you can repair that sort of software bug. Once the bug is fixed it will install just fine.

      :)

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  2. Except that.... by Asprin · · Score: 1, Interesting


    A EULA is not a contract, it is a license. It sez so right in the frickin' acronym for crying out loud: End User LICENSE Agreement. Grrrrr...

    Oh, and IANAL, but I read about them once on TV.

    --
    "Lawyers are for sucks."
    - Doug McKenzie
    1. Re:Except that.... by jewf1sh · · Score: 3, Insightful

      Actually, an EULA is an agreement, not just a license (End User License Agreement). Simply put, it is the agreement by the user to adhere to the license. When the user agrees to adhere to the license, it becomes a contract between the parties because the agreement was accepted by both. Therefore, he is correct in stating that it is a binding contract.

    2. Re:Except that.... by Anonymous Coward · · Score: 0

      No, it is an "AGREEMENT" .. which is a contract.

      That's why they call it a EUL*A* in the first place, because treating a "license" as a contract is legally shaky.

      That's also why they go to great pains to make sure you understand it is a Contract not a License.

      But of course the terminology isn't important. They'll win in court because they have more money and because you're an evil hacker/pirate/terrorist.

      The best thing is to NOT USE any software that makes *using* the software dependent on an agreement.

      Use Free software: "freedom zero" is the right to use the software for any purpose.

    3. Re:Except that.... by MartinG · · Score: 1

      No it is not a license. (usually)

      A license is something which allows you to do something that would otherwise be prohibited by law.

      What exactly does this "license" grant you the rights to do. If you think its "use the software" then you are wrong. You are already allowed to use software because there are no laws prohibiting it.

      Conversely, the GNU GPL for example is a License because it grants you (limited) rights to copy and distribute software. That's because by default the law prohibits you from copying and distributing software. Notice that the GNU GPL says nothing about use. You do not need a license to use software.

      A EULA _can_ be a contract depending on how it is worded. Whether it's binding when you haven't signed it is another question. IANAL, but AFAIK contracts usually have to be written or spoken. A bit on a disk saying "someone pressed accept" is probably not enough IMO.

      --
      -- MartinG To mail me: echo kewyjlcxyzvjfxbqwh | tr bcefhjklqvwxyz .@adgimnoprstu
    4. Re:Except that.... by Anonymous Coward · · Score: 0

      What exactly does this "license" grant you the rights to do. If you think its "use the software" then you are wrong. You are already allowed to use software because there are no laws prohibiting it.
      "It's not a lisence granting you use of the software..." actually, that's exactly what it is. The company still owns the software itself, and they grant you the lisence to use the software. Something like the lisence to use your car.

      Furthermore, all lisences are considered contracts. You don't have to sign something to agree it, simply clicking "Agree" on that little button at the bottom of your screen automatically makes it a legally binding contract. There have been precedents set to back this up.

      Like you said, YANAL. So you really have no idea what you're talking about.

    5. Re:Except that.... by AuMatar · · Score: 1

      I paid for the cd. That gives me the right to use the damn software. Not some agreement who's terms I cannot know until I open the box.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    6. Re:Except that.... by Alsee · · Score: 1

      When the user agrees to adhere to the license, it becomes a contract between the parties

      Exactly.

      And if the user does not choose to agree then he does not get anything the EULA offers, but then there is no contract and he is not bound by the EULA.

      When you buy software you do *not* require any licence to install and run it. Very few EULA's offer you anything you want, much less anything you need.

      The rare court cases that have upheld EULA's have all done so on some (IMO warped) arguments that the person chose to agree to the EULA. Well, even based on those cases, if you manage to install the software without indicating agreement - maybe you slide a scanning probe in through the corner of the flap and read the disk and install the software without " breaking this seal indicates agreement " - well, then you perfectly legally installed the software and may perfectly legally run that software and the EULA does not exist.

      That's why certian companies are pushing so hard to have the UCITA passed into law - to make EULAs binding, to remove the requirement for you to somehow agree before it becomes binding, to remove your current option not to agree.

      -

      --
      - - You can't take something off the Internet! That's like trying to take pee out of a swimming pool.
  3. Online property laws by Doctor+Cat · · Score: 5, Interesting

    You know, 50 or 100 years from now, there'll be legal precedents, court rulings, and/or laws establishing what does or doesn't happen in the courts when someone steals your castle or your magic sword, who pays real world taxes on what, etc. For better or for worse. But somehow, I like the era where mostly the courts and the legislators and the police haven't even noticed the idea of "virtual property law" yet. When you might just say "Well, how do I want my game to work" and try and get away with it. It leaves us developers a little more elbow room to try and do that "innovation" thing. Hopefully, in the long run, we'll end up with laws that do more good than harm. But I like the whole "settling the wild cyberspace frontier" feel in the current marketplace.

    --

    Furcadia - A free online game with user created content, DragonSpeak scripting, & more.

    1. Re:Online property laws by Profane+MuthaFucka · · Score: 1

      No need for another complete set of laws for virtual world. All you need is a constitutional ammendment that says something like "the law applies to this level of implementation, and all sub-levels of implementation."

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    2. Re:Online property laws by DavidTC · · Score: 2, Interesting

      And you get arrested for fraud when you hack a saved game file to get 999999 gold?

      --
      If corporations are people, aren't stockholders guilty of slavery?
    3. Re:Online property laws by DM9290 · · Score: 1

      Wait.. when YOU hack, or when your character hacks?

      --
      No one has a right to their *own* opinion. They have a right to the TRUTH.
  4. Note... by Sheetrock · · Score: 4, Insightful
    Don is a lawyer with Buchanan Ingersoll PC, one of the largest 110 law firms in the nation, who represent many videogame developers on legal matters.

    Which should tell you all you need to know about why this guy strongly believes in the power of EULAs: he's paid to.

    Whether or not they are technically enforceable is mostly irrelevant, because when a company brings out the lawyers most people choose to cave in rather than deal with the 5+ digit lawsuit costs and associated headaches. So maybe they can be considered enforceable by the fact few can put up a defense (enforceability by fiat?)

    (I am not a lawyer; this is not intended as advice in any way, shape, or form)

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




    1. Re:Note... by Lord_Dweomer · · Score: 1
      Thank you for pointing that out. Remember, in any court battle there are two sides, and the lawyers for both sides will be arguing that the law agrees with their respective side.

      He represents the side of the game companies, so don't be expecting him to say anything other than EULAs are binding any time soon. However, just because he says they are perfectly valid does not mean in any way that they are. That has yet to be proven in court.

      --
      Buy Steampunk Clothing Online!
    2. Re:Note... by geminidomino · · Score: 2, Insightful

      However, just because he says they are perfectly valid does not mean in any way that they are

      Also keep in mind that just because he says they are does not mean in any way that they aren't. Until the EULAs get tested in court by a judge who will determine validity rather than "settled" on, the lawyers on both sides can flap their gums all they want; it's all bullshit.

  5. Why turn your back on a revenue stream? by Andy_R · · Score: 2, Interesting

    Why don't the game companies simply join in selling items? It's not as if duplicate items would cost them anyhing to produce.

    --
    A pizza of radius z and thickness a has a volume of pi z z a
    1. Re:Why turn your back on a revenue stream? by fallingdown · · Score: 1

      Because then the company would acknowledge that they item has value outside the confines of the game and that would make them liable for maintaining and protecting that value.

      There are too many uncontrolled variables in MMO games as it is. I hope that game companies continue to enforce their EULAs and keep real lfe legal issues out of my entertainment.

    2. Re:Why turn your back on a revenue stream? by Anonymous Coward · · Score: 0

      There are many companies that sell in-game items for real-money. Iron Realms Entertainment (Achaea, Imperian, and Aetolia), and Sulake (Habbo Hotel) come to mind, as well as the Korean game QuizQuiz.

      Hows about doing some research first next time?

    3. Re:Why turn your back on a revenue stream? by zarthrag · · Score: 2, Insightful

      This goes completely against games with "virtual" economies. Players with deep pockets will tend to own more property, have better items, and eventually social stature. Why duplicate real life by unbalancing your game with such a destructive force. Not all game companies are in it for the money.

      --
      Why can't all fpga/microcontroller manufacturers just release free optimizing compilers???
    4. Re:Why turn your back on a revenue stream? by Ronny+Cook · · Score: 3, Interesting
      If the items sold are regarded as assets, the company has an obligation to maintain the value of those assets. Otherwise it can get sued.

      For example, I sell you a virtual sword for $1. I've made $1 for that, but if I then shut down the game where the virtual sword exists, you no longer have access to that $1 "asset" and you can sue me for (effectively) stealing it from you.

      One possible way around this is to code depreciation into the game engine - assets depreciate by 50% per annum and lose all value after 5 years. Until the 5 year mark the company will buy your virtual sword for its full depreciated value. If the depreciation is described up-front, before the purchase, there's no contractual basis to sue; the company has used assets in "maintaining" the virtual object and the depreciation simply reflects that. Such virtual property will have to appear on the company balance sheet as a liability until fully depreciated.

      There are other reasons for these restrictions - once an item becomes your property rather than theirs, they can't freely change the object (whether it be the graphic model, or some other characteristics for balance purposes), restricting how the company can adjust the game they've written. The quality of the game may suffer as a result - if a munchkin item is released it can't be rendered harmless, and those who possess such items become disproportionately powerful. "Stealing" within the game starts to matter more, and the company may be forced to take on some law enforcement functions that they could really live without.

      However, I suspect the main reason is just so the MMOG companies retain their freedom to pull the plug when they want to do so.

    5. Re:Why turn your back on a revenue stream? by fallingdown · · Score: 1

      My claim was not that it isn't done it was a reply to the original poster's retorical question. Also, some of the games you mentioned aren't controlled in any way by the american legal system, which is what the original article is discussing. So please think before you flame.

    6. Re:Why turn your back on a revenue stream? by teg · · Score: 1

      Why don't the game companies simply join in selling items? It's not as if duplicate items would cost them anyhing to produce.

      Because players want to feel that what they do in the game world is what has an impact... not how much money you're willing to give the company behind it.

      If you try to get too much money out of it, you might just lose it all instead.

  6. Shelkey a game? by some+guy+I+know · · Score: 1
    Shelkey, himself a rabid online game,
    I've never hear of a lawyer being a game before, not even an offline one.

    (I have, however, heard of lawyers being rabid.)
    --
    Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
  7. EULA by MrWa · · Score: 1
    one of the largest 110 law firms in the nation

    So, they aren't in the top 100 but they are close enough to feel the need to give a ranking range? Why not just say "107th largest law firm" or some such nonsense. How large, anyway? Is that revenue, number of lawyers, lawsuits handled, what?!

    This is only one person's, or law firm's, opinion regarding the legality of EULA's and how well they will hold up in court. What we need is a case to actually, you know, go to court. That way this whole mess will be worked out and the law will be intepreted one way or the other. This being in limbo, with companies thinking you have signed away all right just by breaking the seal on a shrinkwrapped box and consumers not even reading said contract, needs to end before someone makes a terrible mistake...

    1. Re:EULA by Anonymous Coward · · Score: 0

      He's also a transactional lawyer. Transactional lawyers think everything they draft is enforceable --- then the litigators see it and realize how poorly written and ambiguous it is, and the thousands of ways they can get a court to find it unenforceable.....

  8. Sigh by some+guy+I+know · · Score: 1

    In my rush to post this before anyone else, I neglected to hit "Preview". "hear" should be "heard". Sorry.

    (And yes, I see the irony in omitting a letter in a post making fun of someone else for omitting a letter.)

    --
    Those who sacrifice security to condemn liberty deserve to repeat history or something. - Benjamin Santayana
  9. It's only a contract if... by Anonymous Coward · · Score: 0

    ...the user agrees to it at the time of purchase. A publisher can't put a little surprise in the box and expect it to be enforced.

    Basic contract law.

    1. Re:It's only a contract if... by cpt+kangarooski · · Score: 1

      Actually, this is more likely sales law, not contract law, and the UCC answers the question of whether post-purchase terms are enforcible with a definate 'maybe.' Seriously, there are cases going both ways.

      --
      -- This and all my posts are in the public domain. I am a lawyer. I am not your lawyer, and this is not legal advice.
  10. Not enforceable by law according to... by Moo+Moo+Cow+of+Death · · Score: 1

    As far as I've heard, there's not a single case in the entire WORLD where a EULA has held up in a case of virtual property disputes.

    China and Korea have actually passed laws saying that virtual items can and DO have values. All lawsuits brought to court in the US have so far been thrown out in favor of the virtual property seller or...in one case...dissappeared because of the defendant harvesting cheap illegal labor in other countries (*cough* blacksnow inc. *cough*)

    There are those of us that have been following VR property laws for some time and our predictions are that slow as the US might be, they will eventually adopt the same general laws as China/Korea in the matters of VR property (legal and a valid form of commerce).

    Just a matter of time.

    For those of you intellectually stimulated enough to want to delve more into the world of MMOGs, join the blog at http://terranova.blogs.com/ and the many links from their site.

    1. Re:Not enforceable by law according to... by Dachannien · · Score: 1

      Have there *been* any US lawsuits regarding virtual property yet? I'd like to read up on these, if there are any.

  11. People are missing one important fact here... by ALeavitt · · Score: 1

    These are GAMES. They are designed for ENTERTAINMENT PURPOSES ONLY. Where else but in a country run by lawyers would people argue about the legal precedents set in a game. I know, this is a popular rant, but the ridiculous amount of litigation in this country is driving me up a wall. Oh no, my +5 sword of dark elf-slaying disappeared. Oh no, it took me 15 hours of playing to get it. Know what? It's STILL a game! It's designed to entertain, not to be your life. If you can't find anything better to do than bitch about how all of your "hard work" just went down the drain because a virtual item is gone, just remember that all of your "hard work" was in a game, and therefore wasn't really work at all. It was play. Granted, EULAs serve a purpose by telling people not to pirate games, but anything beyond that strikes me as a little extraneous. As a very wise bard once said, "The first thing we do, let's kill all the lawyers." Oh crap... is that like that "Kill the Haitians" thing? Am I going to get in trouble for that?

    --
    This sig has been stolen. Return it to its original user for a reward.
    1. Re:People are missing one important fact here... by Ayaress · · Score: 1

      Hear, hear!

      I've been playing MMORPGs for a few years. While on one hand, I take strong difference to people who use the words, "It's just a game," to defend their being assholes and preventing those around them from having fun, I do side with them when it comes to in-game belongings.

      Last year, I had a trial member in my guild abscond with two pieces of Rune armor totaling about 30 million gp. In the process of killing him to get them back, I lost their matching sword (worth 300 mil) and leggings (50 mil), and only came away from the whole mess with a 1 mil sword and 150k worth of low-end elemental amor to show for a good 400 mil loss. That's about six months worth of very hard gaming, or (in my case) six minutes of very good luck against a very dumb PK, reduced down to dragon candy items I had a dozen of anyway. I know somebody who paid US$100 for a full set of rune armor. Heck, I even had the opportunity to sell my set for almost as much. But I got it the hard way and I lost it the hard way.

      Did I care? Sure. Did it effect me at all? Not really. I got pissed, killed a few random people for no good reason, and then went back to work recovering from the losses. As far as I'm concerned, I'm playing to have fun. As long as I have a half-decent weapon and some farming tools and can stay away from the dumbasses, I can be self-sufficient and write off just about any loss (the only time I actually get bothered about loosing stuff is when it's borrowed from a friend or guildmate), and I tend to lose things at about the same rate I get them.

    2. Re:People are missing one important fact here... by vadim_t · · Score: 2, Insightful

      But see, there's a problem here. That it's a game doesn't it stop from being something you bought. If you go to Disneyland, and they fail to deliver the entertainment you bought from them, by say, having all attractions broken, or suddenly closing 5 minutes after you paid for the ticket, I'd consider it perfectly reasonable to ask your money back.

      The same way, if Everkill consist in killing things to get magical items, and you lose that to a crash, you could quite successfully argue that you didn't get what you paid for. While a server crash that causes you to lose your +10 Sword of Banishment, which took you a month to get probably won't be compensated with $1000, you probably could reasonably argue that a crash that erased a month of progress in the game should entitle you to get a month of payment back.

    3. Re:People are missing one important fact here... by ALeavitt · · Score: 1

      Are you really playing games for the magical items, or are you playing for the entertainment factor? One could argue that just by playing enough to have gained those items, you have gotten your money's worth. After all, how much entertainment are you getting, and for how much money? I would say that it's similar to seeing a movie, not liking the ending, and asking for one's money back. You've already gotten the entertainment value; anything else is just a bonus. Granted, having awesome items contributes to more entertainment in the future, but in no way are items what you are paying for. If you lose an item and you're so devastated that you can't imagine playing the game without the item, don't. I just don't see how that gives anyone a right to sue.

      --
      This sig has been stolen. Return it to its original user for a reward.
    4. Re:People are missing one important fact here... by geminidomino · · Score: 1

      And a lawyer (or anyone with a working synapse) would counter that you were not paying for "progress," you were paying for "access" and "time" so you're "I spent 300 hours this month getting that sword!" argument would collapse itself.

    5. Re:People are missing one important fact here... by vadim_t · · Score: 1

      Right. And when I go to a place that charges for entrance, a lawyer would argue that since I paid and was left in, they have no obligation of providing anything they promised, like attractions, pictures on a wall or something?

      "You see, your honor, the defendant paid to enter the projection room. Sure the projector broke after half an hour, but we *did* let him in, and that's what he paid for!"

      Fat chance.

      See, I see where you're trying to get with that, but I doubt it'd work. It wouldn't be fair. If it was your way, any time I paid for entrance the company I paid wouldn't owe me anything, like pictures, or a movie, or anything.

      When I pay at a cinema, I pay to be allowed inside a room where they're showing a movie. Any normal person would expect the movie to be actually projected as well, in its full length. I think it could be argued the same way that anybody who pays for an online game expects it to work the way it was advertised.

    6. Re:People are missing one important fact here... by geminidomino · · Score: 1

      No, your analogy would be more accurate if you payed for a month subscription and after one day, the server was down/service cancelled/etc... in that case, I am in 100% agreement with you, they owe you a refund.

      However, losing an item in the game, regardless of how long it took you to GET that item, is not the same thing. You had that month to play the game, and you played it. Demanding a refund after that would be like demanding a refund when you DID sit through the entire movie, and it sucked. You did get what you paid for, it just turned out not to be worth it after the fact, but that's your problem not the games'/theaters'

    7. Re:People are missing one important fact here... by Moo+Moo+Cow+of+Death · · Score: 1

      If I worked at an arcade and my boss didn't pay me because I played games in my spare time, I'd be kinda angry (as long as I did my job)...wouldn't you?

    8. Re:People are missing one important fact here... by vadim_t · · Score: 1

      Well, for me it depends on how you lose it.

      If the loss is because somebody came to me, beat me up, and stole all my stuff, then I wouldn't have much to complain about. If that's how the game works, it's how it works, even if the result is that my ubersword gets stolen.

      Now, a completely different thing would be if a server crash obliterates my last month of progress. That I would have an issue with, because it's not my fault in any way, and could have been avoided. Same would go for things that work significantly differently from how they were advertised. Say, if I was promised that my stuff wouldn't get stolen by the nearest player if I happen to die, and it happened anyway, I wouldn't consider it completely unreasonable to demand some kind of compensation (not necessarily $$$ though)

    9. Re:People are missing one important fact here... by geminidomino · · Score: 1

      Do you demand compensation from your ISP/MSP when you lose a single email? These are computers, bugs happen, and that's the way it is. The AUP of any game I've seen says something along those lines, not to mention the popular clause that all the "virtual" items belong to $COMPANY, not you. If it bothers you that much, you should stick with games that you don't pay-to-play and don't save on remote servers.

    10. Re:People are missing one important fact here... by vadim_t · · Score: 1

      Bad example.

      Email loss almost never happens because the system is designed well. If my connection to my ISP goes down, then my mail server becomes unreachable. The SMTP server that was trying to deliver the message will keep trying, and it's almost certain my connection will come back in time.

      If it times out, or I can't accept the message for some reason (disk full) then the email will bounce and the sender will be notified as well. The only real possibility of losing an email is things like disk corruption, and since I run my server, I can't blame them.

      The more correct example would be if my mail was stored on my ISP's mail server, and the last month of it suddenly vanished. If you say you wouldn't be annoyed at that, I just won't believe you.

    11. Re:People are missing one important fact here... by geminidomino · · Score: 1

      I WOULD be annoyed at that, which is why I DO run my own mailserver. I insist on having control over my own servers. I presume that's probably one of the reasons you do as well, since my post you replied to WAS referring to an ISPs mailserver, as a "server you have access to in exchange for a monthly fee."

      I never said losing a +9 Sword of Ceaseless Grinding wasn't annoying. I said that claiming they owe some kind of reparations for it was silly.

  12. Re: top 110 by Anonymous Coward · · Score: 0

    I beg to differ, sir. Here in the Shire we think eleventy is far more important than a hundred.

    p.s. Please don't call me a troll. That would upset uncle Gamgee.

  13. There is no property by EvilIdler · · Score: 2, Interesting

    When playing an MMORPG, you're renting an account on someone's
    server. I don't see how you can *own* anything in virtual space
    then. If the server closes down, everything's gone. The company
    running the servers don't owe you anything for 'lost property'.
    You were using other people's resources to maintain that virtual
    castle.

    I think MMOs should have ways to trade property in-game, though.
    Passing along a deed, DAoC-styles, works nicely for medieval games,
    and some sort of vendor would work for a more modern world. But
    when people start trading in-game housing for real-world money, it's
    up to the server maintainers how they want to treat it. No real-world
    laws should be necessary for virtual property. Or perhaps MMOs
    should allow a 'lawyer' profession, in addition to the usual warrior/
    rogue/mage/priest choices :)

    1. Re:There is no property by Anonymous Coward · · Score: 1

      "I don't see how you can *own* anything in virtual space then."

      Like *Intellectual Property*, perhaps?!?!

      Corps want to have it both ways. They chop and change and only a good solicitor will let you get away with this sort of crap.

    2. Re:There is no property by DM9290 · · Score: 1

      Presumably you could "virtually" own IP. But the real IP doesn't follow.

      In fact, you can not in any meaningful sense OWN virtual property, because you are REAL. Only virtual characters can possibly own virtual things, and only real people may own real things.

      (Corporations being considered people by act of a legal fiction.)

      If a virtual character virtually owned a virtual copyright to the song "HELP" by the Beatles, you would own nothing, and the virtual character would not have the right to make a REAL copy of the song "HELP" including playing the song in a way that REAL people could hear it with their ears. Perhaps they have the right to cause "Bozo Performs the song "HELP"" to be displayed on the screen. But that depend on the mechanics of the game, rather than real world IP, since no real copy of the song is being used.

      And moreover... the PLAYER doesn't own anything. It is the virtual Character which has virtual ownership.

      I would argue that anyone who SOLD a +10 bastard sword (or whatever) for $100 has commited REAL WORLD fraud, in that they misrepresented themselves as actually OWNING a +10 bastard sword which they had any kind of authority to sell. They never OWNED a +10 bastard sword, and could not possibly sell one.

      If you paid $100 for me to transfer an item "in game" from my Character to your character, then you got what you paid for. The Act of tranferance is all the $100 paid for. The bottom line is that the sword could melt before your very eyes if the DM/game administrators thought it would make a good plot hook. And if you didn't know that, you are a dweeb who should not be playing role-playing games. (or you should go read the rules).

      I am a Dungeon Master (in tabletop RPGs) and the items listed in my PC's equipment lists certainly do not belong to the players in a virtual or real sense. They belong to the PCs (in a virtual sense).

      I simply allow my players to PLAY (that is access) those characters. Ultimately it really boils down to this. The PLAYERS own no rights, virtual or otherwise in the game world.

      Whatever "virtually" happens in the game is NOT REAL it is make belief. If a player doesn't like that his character died, I sympathize. Was that person harmed in the real world? absolutely NOT.

      Any Court which ruled otherwise has no f*cking clue, what make belief is, and is a *serious* threat to freedom of expression.

      Such a court is equally likely to rule that Player-killing in virtual land, is murder.

      --
      No one has a right to their *own* opinion. They have a right to the TRUTH.
  14. Page 2 by Anonymous Coward · · Score: 0

    On page 2 he argues against ebayers... sort of.

    I am an ebayer. Not a big one, but I botted in D2 over a summer and made $3k to split with my friends. I want to do it again in another game when I find some time.

    This guy makes the argument that selling virtual items can not only get you banned (which is fine, they can do whatever they want) -- but get you sued as well. I don't really believe the guy, for a lot of reasons. And then he sort of counters his own argument by saying that companies are unlikely to litigate in any case.

    He points out drawbacks to selling items. "The more liquid virtual property becomes, the more likely it is to be taxed." Unless I'm missing something, I think that is bullshit (you tax people when they convert it into real money, not when it spawns). It is retarded to expect any government to monitor a game's every item drop.

    He also says "the more real world value items have, the more likely a court may decide that players have a property interest in the virtual property." I agree with this -- however, it can only be a good thing for the players, because it forces accountability on the companies for the items that players have spent serious time acquiring. How is this supposed to disincent me from selling items? I can see how it is bad for game developers, but IMO it is bad in the "we can no longer delete your items randomly" way.

    Perhaps I am misinterpreting this article. It in no way convinces me of anything. Am I supposed to feel sorry for the game developers because of this horrible plight? It won't change their profitability much, and as an ebayer I do not care about the game developers' profitability in any case.

  15. Suggestion .. by RedLaggedTeut · · Score: 1

    My suggestion would be you have an in game court, whose decisions you can under certain conditions appeal at a non-virtual court, and you would have virtual police and bounty hunters who would make it harder, but not impossible for an outlaw to act in the game.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
    1. Re:Suggestion .. by Anonymous Coward · · Score: 0

      My suggestion would be to grow the Hell up. If guy A wants to sell his +Whatever sword of WhatTheFuck and guy B is dumb enough to pay him for it - let him!
      And if guy A screws guy B out of his money - he should end up in jail just like any other prick rippin somebody off.
      Personally I could never see paying even more money to play a game. I already bought the damn thing and pay a monthly fee to play it on-line; and buying 'items' seems to defeat the entire purpose of playing anyway.

  16. It WILL change their profitability ALOT by RedLaggedTeut · · Score: 1

    If the company gives a +100 sword of carnage out to too many people by a bug, spell, or misjudgement, and then decides to pull that sword from them or render it otherwise useless, then the players could argue that the company stole something of real value from them, since using the sword they could make money selling the powerful items they get from their kills.

    So the company would be faced with the choice of either leaving their game unbalanced and non-fun, or paying millions to the players.

    --
    I'm still trying to figure out what people mean by 'social skills' here.
  17. The question is... by Anonymous Coward · · Score: 0

    Once youve bought a game, and agreed to the licence, and your licence is revoked because of EULA violations, woulnt you have legal grounds to claim youre using the software just under the copyright from when you bought the game?