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EVO2K4 Competition Shows Off Crazed Street Fighter Skills

Thanks to Shoryuken.com for its new post discussing one of the highlights of the recent EVO2K4 fighting game tournament, in the form of "a video of the amazing ending to the Daigo [Umehara] vs. Justin Wong match of the Evolution [Street Fighter 3] Third Strike finals." The video shows in-game footage and crowd reaction to Daigo's nearly dead character "parrying each hit [of a super] individually... then going for a jump in combo." Elsewhere, the brief game-by-game results of the popular multi-title tournament are posted on the official EVO2K4 site.

11 of 65 comments (clear)

  1. Triple Paul Newman Finish by cL0h · · Score: 2, Funny

    When SFII first came out in my town someone decided that when Ryu or Ken do a dragon punch, the "sho-ryu-ken" sounds like "Paul Newman".
    So everyone started calling dragon punches Paul-Newmans to this day. How cheeky is this post ?!?!?!

    --
    cL0h
  2. I have one thing to say. by Anonymous Coward · · Score: 5, Funny

    Bakc off Slashdotters, I'm downloading this now.
    Do not under any circumstances click the link to the video!!

  3. Killer Instinct by 1001011010110101 · · Score: 2, Interesting

    I remember the big competitions, every day, in a local arcade near work. I usually left work at 6, and player like for 2 hours. Not a big crowd, but at least 10/15 persons every day. Very fun. Didn't see that kind of group form around a game (unless you count DDR). It was fun, and everyone kept raising the bar. Usually from time to time someone from outside the group came in, adding some new tactics that got assimilated into the group :)

  4. That Chun Li panicked. by Tofuhead · · Score: 5, Interesting

    Unlinked supers against an anticipating player from across the screen in any of the SF3 games are stupid, especially spaz supers that bring your character in and have predictable hit timing. People train hard to parry against unpredictable hits, even from within staggered combos; how did that player expect to get away with this unpunished? He should have known better than to try to kill off a top player with tick damage, which is what it looks like he was trying to do.

    He got what he deserved. That said, I'm no extreme parrying master myself, and I have no doubt that I would have had much greater trouble anticipating and parrying with the skill of the Ken player, with such a low life meter weighing on my mind. (I tend to worry more than I should about my own life meter.) Very, very well done on his part.

    < tofuhead >

    --
    It is still the dark of night.
  5. Re:I'll bite - was that tough to do? by Anonymous Coward · · Score: 3, Insightful

    no he didn't block...if he had just blocked he would have taken some small damage which at high life would have killed him...

    He "parry'd" taking no damage and it HAS to be SPOT on. Every single one of those parries had to be perfect or he have died.

  6. All you ever wanted to know about parrying... by Anonymous Coward · · Score: 5, Informative

    http://db.gamefaqs.com/coinop/arcade/file/street_f ighter_iii_3rd_strike_parry_b.txt

    quick mini explanation
    ----------------------
    Parrying is a completely new technique first introduced to Street Fighter 3:
    Next Generation that's not been seen in any other fighting game. This technique
    allows the parrier to "negate" and/or "nullify" the damage of an attack
    simultaneously rendering the other player to vulnerability. This often grants a
    great advantage to the parrier as they can follow it up with most attacks.
    Parries are practical measures of reflexes, patience and anticipation all of
    which are vital to fighting games. It has became a necessity and skill that
    seperates the good, the bad and the ugly. Parries can be used to offend, defend
    or taunt depending on how it was used. It can be performed by anyone by a light
    'tap' on the joystick/control pad per attack. I was approached by newbies once
    and they described this as the "blue flashy thing". Yes, a parry occurs when
    light blue (or red) colour is animated over the parrier.

  7. Reflexes Needed.. by Icephreak1 · · Score: 5, Interesting

    For those unfamilir with the Third Strike parrying system, it requires inhumanly fast reflexes and a virtual PhD-level knowledge of every character's basic and super combos. Combine that with needing to be perfectly psychic, uncannily lucky and able to bend your fingers into pretzels firing off insane combos -- you get the idea. That's what kind of dexterity and reaction time it takes to succeed at this game. Trust me, I watch the kids work their magic all the time at the local arcade. It's crazy like that.

  8. More info about this match by Anonymous Coward · · Score: 5, Informative

    I was in attendance during this match. First of all, this was the loser's bracket finals and if Daigo had lost this match, he would have been eliminated. Everyone was on their feet and there was a huge roar when Daigo parried about the 3rd or 4th hit of the super. You really DID have to be there. What's even more amazing is that Daigo parried the last hit of the super which is IN THE AIR. Unfortunately, the video cuts away after Daigo starts his super, so they didn't show him taunting Justin Wong after his own super.

    Daigo is one of the most famous fighting game players out there. Stateside, he is often referred to as "the Beast". This year, he won the SF2: Super Turbo tournament, the Guilty Gear X2 tournament, and took second in Third Strike. Last year, he did the same thing, but I think he also won the Capcom vs. SNK 2 tournament IIRC.

  9. Fingers.. by Turn-X+Alphonse · · Score: 3, Funny

    If I had fingers as good as his I wouldn't be playing street fighter... I'd be banned from slashdot for having a very very satisfied girlfriend...

    --
    I like muppets.
  10. Re:I'll bite - was that tough to do? by Godeke · · Score: 3, Interesting

    The reason it was slo-mo is because he was issuing exactly the right blocks at exactly the right time: interrupting Chun-Li's kick is *not* an easy feat. She was my favorite character in fact because that hyper speed kick was death to all but those who were masters of the game (when not intrrupted she issues about 3-4 kicks per second on that special).

    --
    Sig under construction since 1998.
  11. Re:SFII Move list by Elsebet · · Score: 2, Funny

    I always thought it sounded like Chun-Li was saying "King sized Dick" when she did her upside-down spinning kick thingy.

    --
    Sacré-bleu! Where is me mama?