Blender 2.34 Released
Ratow writes "From Blender's site: 'Just in time for Siggraph 2004, the Blender 2.34 release! Packed with new features, from particle force fields and deflection, to advanced UV mapping, ramp shading and more. Read the full list of additions and changes in 2.34. Here you can download Blender 2.34 for all platforms.'"
Blender is a modelling/animation studio. You point'n'click to make 3D models.
povray is a renderer, it reads a file that describes what to
render (all objects/camera/lightning/texturing etc.), and produces an
image for you. That file might very well be created with blender,and
a povray export script.
It should be noted that blender has its builtin renderer as well, and builtin support for rendering via yafray.
No builtin support for povray yet though.
Just download the dynamic binary, or simply compile it yourself.
No hacking needed. What you do need ofcourse, is accelerated OpenGL
drivers, e.g. the nvidia binary drivers installed and working.
Also note that Blender's built-in renderer is not a raytracing one unlike Povray and Yafray.
Yafray in fact uses photon mapping, but I'm not really the one to compare "traditional" raytracing and photon mapping. Maybe someone else could describe them?