Blender 2.34 Released
Ratow writes "From Blender's site: 'Just in time for Siggraph 2004, the Blender 2.34 release! Packed with new features, from particle force fields and deflection, to advanced UV mapping, ramp shading and more. Read the full list of additions and changes in 2.34. Here you can download Blender 2.34 for all platforms.'"
So, are we having flamewars again about the Blender UI ? Knock on wood
if it doesn't happen.
Anyway, before people start bitching about it, please download the manual here(Vol 1)
and go through the tutorial of creating your first animation.
Once you get to know how things works, its logical, and a breeze to use.
Sort of learning the power of vi or emacs, it's right there, you just
don't see it at first, and you have to learn a few basics to get started
Have you noticed that Blender development speed is just absolutely amazing nowadays? It had the expectable slow start when new developers were making themselves familiar with the codebase, but lately we have had new, major updates regularly and IMHO quite frequently.
Amazing work guys!
Yes it is a great interface. It takes practice, like anything worth learning. I have used blender to build two projects (works in progress) Superman and female mesh. Open source program open source docs open development comunity People need to stop bashing Blender. It's one of Open sources big success stories.
Blender is a modelling/animation studio. You point'n'click to make 3D models.
povray is a renderer, it reads a file that describes what to
render (all objects/camera/lightning/texturing etc.), and produces an
image for you. That file might very well be created with blender,and
a povray export script.
It should be noted that blender has its builtin renderer as well, and builtin support for rendering via yafray.
No builtin support for povray yet though.
Just download the dynamic binary, or simply compile it yourself.
No hacking needed. What you do need ofcourse, is accelerated OpenGL
drivers, e.g. the nvidia binary drivers installed and working.
Also note that Blender's built-in renderer is not a raytracing one unlike Povray and Yafray.
Yafray in fact uses photon mapping, but I'm not really the one to compare "traditional" raytracing and photon mapping. Maybe someone else could describe them?
I just woke up and misread "Ramp Shading" as "Rump Shaking".
I was excited for one second.
"It was hell!" recalls former child.