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Lara Creator Returns To Tomb Raider Franchise

KBV writes "According to Gamesindustry.biz: 'Lara Croft creator Toby Gard has joined [Eidos-owned] US development studio Crystal Dynamics to work as a senior designer on the next Tomb Raider title - marking his return to the series after leaving Core Design following the launch of the original game. The move follows reports that Gard's own studio, Confounding Factor, was set to disband after the release of Galleon - its long-delayed Xbox adventure title, which came out in Europe and North America this summer after almost seven years in development.'"

2 of 26 comments (clear)

  1. Hmm by Turn-X+Alphonse · · Score: 5, Insightful

    Big tits, hot pants, huge lips...

    Like we haven't seen enough Lara, most Tomb raider games have added little to the series and theres not a whole lot you can do with them.

    Lara locks on, you bounce around and shoot with pistols. RSPCA, WWF etc. start to bitch. Wolf diesin hail of bullets, you spend five minutes trying to find that tiny hole or back tracking to get some tiny key you missed.

    Find secret ammo, repeat untill new enemies, use better weapons and repeat, repeat, repeat.

    In the PSX games Tomb raider made me drool (T rex anyone?) but now... it's just average, the GBA games are making more improvements for the genre on that console then any Tomb raider game after the first has.

    Infact I think I've only ever finished was the one featuring various flash back missions. It made it intresting to some extent but it was still the same pattern and no real changes.

    Then again Doom 1, 2 and Final doom all kinda fall into the space hole and I'm spending stupid amounts of money on a new PC to play 3 so maybe this one will change it all and do more then pixely tits.

    --
    I like muppets.
  2. This part doesn't make much sense... by Toxygen · · Score: 2, Insightful

    ...its long-delayed Xbox adventure title, which came out in Europe and North America this summer after almost seven years in development...

    How do you spend seven years developing a game for a console that's only been around for less than half that time? Couldn't they have just forgotten about wasting all that time porting it from whatever it was originally for and release the damn thing already?