Turbine Shows Off Latest D&D, Asheron's Call Announcements
Thanks to Warcry for its coverage of MMO creator Turbine's 'Turbine Nation' fanfest, an event which has included new details on the 2005-due Dungeons & Dragons Online, confirming "dungeon randomization as well as instancing in... the game (when you enter a dungeon, a completely separate version of that dungeon is created for you and your party)." GameSpy also has multiple new articles on D&D Online, including a new preview mentioning "D&D Online will be extremely combat-heavy. A whole lot of thought was put into its real-time combat system." Finally, Warcry has details on the Asheron's Call expansion, being developed following Turbine's buyback of the franchise, which apparently includes a "level cap... raise from 126 to 275."
that d&d online will be combat heavy..
when playing real d&d in it's best form has very little to do with just bashing it off.
(though.. I have known some games which have gone so ridiculous that I don't know how anyone bothered to play in them after 20th "2000 orcs attack! they can't hurt you! you win!". really shitty dm)
world was created 5 seconds before this post as it is.
Just when I thought they had let in the last 12 year old...
I don't understand why MMORPGs make such a big deal of 'instancing a new dungeon' when entering one. Anarchy Online has been doing this since release, and it is over two years old. To my knowledge, it was the first, but I am probably wrong.
Many times DM's have a hard time getting the players on the same page with long descriptive monologues of areas the players are in. With this concept maybe the players only need to look so far as a laptop computer to have a complete idea as to the layout. And if the movement and other things follows the basic rules set forth they may be able to use this as a replacement of purchasing expensive minatures, paints, and markers to help the players visualize. I personally like when different formats come together to create a new style of play.
For instance I have recently put on an ARG (Alternate Reality Game) at http://ruaware.org/. Many people feel the game is more an RPG than an ARG, but whatever it is, it is new, and when games come together, everyone wins.
Turbine's plans to have very small servers - did I actually read 200-300 per server? may mesh with the need to dramatically reduce lag.
Since they are proposing an almost-twitch game they'll get hammered by people complaining about the lag.
Small servers -> less server-based lag and also could imply less network latency depending on server locations and connectivity.
However, the downside is finding someone compatible to play with when you're on. I wonder if they are intending something like City of Heroes instanced locations (Steel Canyon, Steel Canyon 2, etc) that keep the number of heroes down to a reasonable number in an area but give you lots of opportunities to find pickup teammates. COH has instanced missions also - they work fine and clearly all new MMPORGS will have something similar.
All in all, Turbine seems to be on the right track. They should be heartened by the awesome launch of COH - the MMPORG market is far from saturated.
This site is pretty cool. Cool D&D info. It's anything gose on this site.
http://gussnews.com/forum/index.php?
- If I close my mind in fear, please pry it open.
It's contrary to the appeal of an MMOG (IMO obviously). Making your individual mark on the persistent world is the attraction.
If the so-called persistent world is really just mostly an area where avatars meet to go do instanced content together, and not interact at all with the rest of the world (who are themselves in a million instanced areas), isn't the "MMOG" really just a meta-game, or chat room?
If games whose main content is party-instanced areas can count as MMOGs, then any game with an online component can also. And I guess Gamespy Arcade is also an MMOG.
Maybe it was ironic before the term CRPG was coined.
These days, it just comes off as old-man bitterness at the change that's occured in the world since the "good old days".
D&D has always been what you make of it. Other people engaging in combat-heavy sessions shouldn't affect your gaming experience if your intention is to RP.
£
£