NVIDIA Gives Details On New GeForce 6
An anonymous reader writes "According to Firingsquad, NVIDIA will be announcing a new GeForce 6 card for the mainstream market at Quakecon this week. Like GeForce 6800, this new card will support shader model 3.0 and SLI (on PCI Express cards), so you can connect two $199 cards together for double the performance. NVIDIA will also be producing AGP versions of this card as well."
If there are as many people out there with fresh copies of Doom 3 in their hands or winging their way to them as I suspect, then this will be slashdotted veerrryy soon.
i cker=NVDA&script=2100 ), NVIDIA CEO Jen Hsun Huang confirmed reports that NVIDIA would be launching a new shader model 3.0 mainstream card shortly: "In a few days we're going to turn up the heat another notch. At Quakecon in Texas, a mecca for gamers and truly a phenomenon to witness, we will officially unveil our newest mainstream member of the GeForce 6 family".
So here's the content:
In last week's conference call ( http://www.corporate-ir.net/ireye/ir_site.zhtml?t
Jen Hsun went on to say:
This mainstream GeForce 6 will be the only shader model 3.0 GPU in its class and deliver performance well beyond that of the competition. PCI Express support is native and AGP support will be provided through HSI, once again showing the versatility of the HSI strategy...sampling started in June, production is in full steam on TSMC's 110 nanometer process, with shipments to OEMs soon.
Price points and product names weren't discussed, but Jen Hsun also confirmed SLI support for this upcoming card, and also mentioned by the end of the year NVIDIA will have a top-to-bottom family of shader model 3.0 cards. In fact, he mentions "we're ramping 110 on two GeForce 6 families right now at TSMC, and very shortly we'll start a third...and this quarter we'll have five GeForce 6 GPUs in production, and that ought to cover us from top to bottom."
PCIe is a switched network on your motherboard. If you're technically inclined, read this article for further details.
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the SLI implementation allows sharing of texture memory. thats why there is a bridge chip connecting the two cards. it effectively makes 2 cards 1 super card.
DirectX is Microsofts' standart to abstract software from the hardware (not only graphics, it also covers audio, controllers, networking, and so) as much as possible. Direct3D is DirectXs` 3D rendering part.
The thing with DX is that it's aimed mostly to games, and, while full-featured, it's incompatible with everything else. OpenGL, much like D3D, is dedicated exclusively to graphics but can be ported much more easily, and it's (IMHO) overall a cleaner implementation. Both can coexist in a single machine (if you have a modern videocard, that's most likely the case), but are independent, requiering separate drivers and so.