Nintendo Announces Western DS Game Line-Up
Thanks to Nintendo's press site for a release listing the Nintendo DS dual-screen handheld titles currently in development for a Western release. Although sharing many games with a recently announced Japanese listing, it's explained: "Many of the industry's biggest software companies confirm that they will deliver names like Madden NFL, Viewtiful Joe, Rayman and SpongeBob SquarePants to the Nintendo DS", and other new/surprising DS titles include GoldenEye from EA, an Atari Classics pack from Atari, and a Western release of the previously mentioned Caduceus surgery game from Atlus.
At first glance (yes, I RTFA) it looks like there are less than ten original titles on this list. Given the fact that the DS is supposed to be some sort of gaming revolution, opening up new control possibilities and allowing completely novel game concepts to be created, this bothers me. I realize that sequels to proven properties are more likely to be financially successful, but the DS is not the next logical evolution of a proven property. Why aren't game makers coming up with more novel concepts? The first generation of games, when gamers won't know what to expect, is the best time for such innovation. Who really needs another Bomberman, another lineup of Atari Classics, or yet another version of the Sims?
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I sure hope Konami doesn't try to go 3D the Castlevania game. If they simply continued with the type of increasingly high-quality 2D game they've put into Castlevania: Circle of the Moon, Castlevania: Harmony of Dissonance, and Castlevania: Aria of Sorrow, they will have something quite special. Add in some features that really exploit the DS hardware, and the press will fall all over themselves promoting it for you.
Konami's had their three strikes in 3D with Castlevania 64, Castlevania: Legacy of Darkness (N64), and Castlevania: Lament of Innocence (PS2), and should just stop trying, for now. (I guess it's three-and-a-half strikes if you count the aborted Dreamcast game.)
Not that the Castlevania games couldn't use some work. Harmony of Dissonance had some less-than-stellar musical tracks. All the GBA games have had a nearly useless map function that needs some serious enhancements to avoid driving players mad with backtracking insanity. And they could all do with a new set of artists and creative thinkers to get beyond the same tired enemy types that have existed since the very first games.
Anyway, I do think that Castlevania DS with a map screen that switches to an enemy profile when you're attacking would be neat. Let's hope they're doing it right so that we're not left saying "No special DS features? This could have been done on the GBA!"
Curmudgeon Gamer: Not happy
As for Sony, as I said, I don't pay all that much attention to these kinds of things, but even I have heard about problems with PS2's dying after a relatively short period of time. And this is from the company using the 'good pricey hardware'...
The only thing I hate more than hypocrites are people who hate hypocrites.
Nintendo is just doing what it has always done. Cheap low price crappy hardware but fun
NES - cart reading mechanisms tended to wear out over time, but the console itself and the carts have lasted 20 years now. The hardware itself allowed for large scrolling games. This was in an era where most games were on a single screen.
SNES - exceptionally durable console. I don't know of many broken ones, even this many years later. The quality is also quite exceptional, with a DSP that was state of the art at its release, and capability to display many more colors than the competition of the era.
N64 - as always, exceptionally durable. The quality of the console was unquestionable. The CPU was just a monster, with a fairly good clock rate, and the games easily blew away the other consoles of the generation. Held back mainly by a small amount of working memory and storage medium constraints. Not a nice system to develop for, but well made.
GCN - Durable as hell. There are a few people having problems reading discs already, but nowhere even close to the number of people having problems with the PS2. Hardware is designed with efficiency and ease of development in mind, essentially the anti-N64. Console is definitely a match for the current generation, trumping Xbox's graphics in many cases but at a fraction of the cost. (Xbox has higher clock frequencies, but GameCube beats it out in efficiency and coordination of hardware. Case in point, most polygons in a console game record still belongs to GameCube (Rebel Strike))
GameBoy - Essentially a portable monochrome NES. The durability is also unquestionable, but what really made this console great is that it didn't eat through batteries at too high of a rate, and was playable for extended periods of time.
GameBoy Color - GameBoy with a smaller form factor and a color screen... what more is to be said?
GameBoy Advance - This is probably the Nintendo console I am most familiar with. The hardware works together unbelievably well (ala GameCube), and functions quite well as a portable SNES, and does it without eating up batteries or compromising ease of development. Regardless of what you might think, this is truly a console for the ages.
Nintendo DS - Nintendo has packed in wireless connectivity, 2 lit screens, a touchpad, a microphone, a speaker, and 2 fairly high performance CPUs while claiming battery life comparable to GBA SP. I am prepared to take their word on it, as it's unlike them to lie about that. Especially compared to the battery life of the PSP, that is completely undeniably awesome.