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Counter-Strike Source Beta Debuts In CyberCafes

orion024 writes "From the official Half-Life 2 website - the Half-Life: Counter-Strike Source beta '...will be playable [starting tomorrow, Wednesday] at all cyber cafes that subscribe to the Valve Cyber Cafe Program. Later this month, the beta will be extended to owners of Counter-Strike: Condition Zero; and ATI Fulfillment Coupon holders.' Hopefully, this beta, using the Source engine Half-Life 2 is built upon, will ease those HL2 jitters many fellow gamers are experiencing." We previously reported on some friction between cybercafe owners and Valve - as for CS:Source, IGN PC also has an updated preview on the title, which sports "the same specs that Doug Lombardi mentioned for Half-Life 2... minimum system requirements appear to be a 1.2 gigahertz processor with 256 megabytes of RAM and a DirectX 7 video card."

2 of 50 comments (clear)

  1. are there any _actual_ enhancements? by gl4ss · · Score: 4, Interesting

    like things that would alter the gameplay somehow, as cs has already gotten way beyond the point of where graphics or eyecandy matter.

    especially what have they done to enhance the playing on public servers experience(are there any real fundamental differences in the engines inner workings to remove certain types of cheating completely)?

    anyhow, i've been playing some SAS lately on ut2004(http://www.sas.jolt.co.uk/index.php?page=do wnload.php&action=open&id=445). which is quite similar to CS.

    oh.. and for crying out loud, doom 3 is out but hl2 is still taking it's sweet time. **"When Valve's designers were working on Half-Life 2, they wondered how easy or difficult it would be to migrate older mods into the updated engine. According to Product Manager Jess Cliffe, the designers took the 1.1 build of Counter-Strike, stripped it down to its barest essentials, and then imported elements piece by piece into the source engine. Along the way, they included features from every Counter-Strike up to the current 1.6 version and Condition Zero.

    The end result are elements that were much more detailed, featuring many more polygons per model, bump mapping and other graphical enhancements to take advantage of newer video cards. "**

    doesn't really promise that much besides better graphics.

    when they were working on hl2 how about if instead of wondering if they could just import a type of mod that would be done in a month by amateurs maybe they could have actually gotten the thing out already and we could be playing action-hl2-mod or something.

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    world was created 5 seconds before this post as it is.
    1. Re:are there any _actual_ enhancements? by Satertek · · Score: 1, Interesting
      I thought that at first, but if the physics of the new engine are really used well in designing it, It could totally change the game.

      Other engine improvements like the new hitboxes, weapon recoil, ricochets (and anything else you can think of affected by a new engine) could really affect the gameplay.

      I can imagine ducking behind a box only to have it shot through in front of me...or breaking a hole in a box somewhere to hide. (There are alot of crates in HL/CS...)

      To me, CS:S is all about the physics and engine not the visual graphics.