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Notes From Siggraph 2004

juan_buhler writes "SIGGRAPH 2004 started Sunday in the Los Angeles Convention Center. I am chairing the Sketches program for 2005, and along with Nishant Kothary, who is chairing the Web program in 2005, Danah Boyd and others, we are running a pilot with a blog and a wiki. Check them out. The blog has almost real time posting of what's going on at SIGGRAPH, so it's a great way to see it if you couldn't make it this year" Read on for a few more notes from Siggraph.

First, steveha writes "As noted on LWN, SGI has announced the OpenGL 2.0 specification, which includes support for programmable shaders. How long will it be before we get native Linux applications using this?"

protohiro1 writes "I just saw this HDR display and it blew me away, it was like looking at a slide on a light table. Is this the future of display tech?"

abacsalmasi wrote about a "nifty little thing called Echo. I, along with two other chaps, have started a company called Stable Research Inc. and we'll be showing our Echo prototype at the Siggraph show. It is essentially live DVD recordings at concert venues where we can have burned DVDs of the concert they just saw, ready minutes after the show for people to pick up on their way out. The cool thing about it is the ability to switch camera angles on the fly, without any lag or stuttering, plus we include another composite ganged feed so you can watch all the cameras simultaneously. A demo will be showing at The Canadian Film Centre's Habitat New Media booth so stop by and check it out. Web Demo coming soon."

86 comments

  1. Woohoo! by agent+dero · · Score: 5, Informative

    By the way: SIGGRAPH is basically a computer-graphics convention (basically, don't bother correcting.)

    The new OpenGL spec is something to be excited about, programmable shaders open up some cool stuff, my "official esitmation" on when this stuff will make it into an OS will be early next year.

    Expect Quartz Super-Ultra-EXTREME! :-P

    --
    Error 407 - No creative sig found
    1. Re:Woohoo! by Neo's+Nemesis · · Score: 2, Interesting

      I sure would like to see more and more of OpenGL seeping into mainstream. It beats other specs by high margin, plus is very efficient. But the probs of integrity and stuff are keeping it behind the line.
      Make the package solid, get good reviews, and OpenGL would make a record sprint when you press fire...

    2. Re:Woohoo! by Anonymous Coward · · Score: 4, Interesting
      By the way: SIGGRAPH is basically a computer-graphics convention It used to be the PREMIER computer graphics organization for the leading computer scientists. I went every year, from the very first one 'til about 6 years ago.

      Then the dot-com thing ruined it. It was filled with kids with green hair and tounge piercings who wanted to get started in "computer graphics." I was working for a majoe movie studio and we stopped having a booth because we just got swamped with terrible demo reels, etc.

      I went last year, just for grins (and because San Diego is nice) and the show was a sad shadow of what it used to be.

    3. Re:Woohoo! by sadangel · · Score: 5, Informative

      If by "make it into an OS" you mean when will graphics vendors provide drivers that support GLSL, the OpenGL high level shading spec and highlight of GL 2.0, then it's already happened. NVidia supports GLSL and so does 3DLabs. I don't know about ATI, I'll ask them tomorrow.

      sadangel
      -- from Siggraph

    4. Re:Woohoo! by JohnFluxx · · Score: 2, Funny

      Offtopic story..

      I'm in the uk, and was in an auditarium with about 200 students watching a clip from SIGGRAPH. It had this bit where this small bird falls off a telegraph pole. The bird hits the ground, and the bass rumbling when it hits the ground is loud. Really loud, and the seats and tables start to shake visibile. I'm thinking "shit, this SIGGRAPH stuff is amazing!" and everyone start talking, and the shaking hit again. Turned out to be the first (and last) earthquake I've ever felt...

    5. Re:Woohoo! by juan_buhler · · Score: 3, Insightful

      So you went to all SIGGRAPHs until about 6 years ago, *and then stopped going because you thought it wasn't good anymore*?

      You should have gotten involved. SIGGRAPH is what we, the people who do computer graphics, make of it. Every conference is organized by volunteers. If there is something you don't like and you have good ideas about how to improve it, you'll have a chance to participate.

      Your post made me think of the people who are inactive politically, don't even vote, and complain about the state of our democracy.

      j (writing from my 12th SIGGRAPH)

    6. Re:Woohoo! by Emil+Brink · · Score: 1

      That sounds a lot like Pixar's short film "For the Birds. Truly a wonderful film, I saw it at SIGGRAPH 2000 and loved it instantly. So, am I right?

      --
      main(O){10<putchar(4^--O?77-(15&5128 >>4*O):10)&&main(2+O);}
    7. Re:Woohoo! by iantri · · Score: 1

      I think the parent is referring to the one with the birds on a telephone wire and a cat with a fork. (Sorry, can't remember any more. It was on TechTV's Eyedrops, though)

    8. Re:Woohoo! by Anonymous Coward · · Score: 0
      I have voted in every election ever since I was eligable. INCLUDING local elections (held in March) for sanitation commisioner! Have you?

      Your post made me think of the people who are inactive politically, don't even vote, and complain about the state of our democracy.

      It's crazy people like you, trying to attack me with some made-up character attack, that keep me from being involved with the politics of SIGGRAPH. In fact, I can remember exactly the two reasons why I quit: favoring people based on race, and polluting the environment, both of which I personally witnessed during the LAST siggraph in Los Angeles.

    9. Re:Woohoo! by Ryosen · · Score: 1

      Has "For the Birds" actually been released with anything? The sneak peak that you can download from the Pixar site has been up there for a couple of years now.

      --

      Ryosen
      One man's "Troll, +1" is another man's "Insightful, +1".
    10. Re:Woohoo! by JohnFluxx · · Score: 1

      Yeah I think it was ;)

  2. OpenGL 2? Live DVD burning? by GFLPraxis · · Score: 0, Troll

    OpenGL 2.0 sounds fun. Can't wait to see it in Mac OS X.

    Forget DirectX 9! :)

  3. Squidball by epepke · · Score: 3, Funny

    So far, that's been the best. A video game where you have to pop balloons by throwing balls at them. Only the balls are real, about 1.5 m, and you bounce them at other people in the audience.

    1. Re:Squidball by Anonymous Coward · · Score: 1, Funny

      So that's what that stupid thing's called? I thought it sucked, er... balls.

  4. Dear Slashdot by Letter · · Score: 4, Informative
    Dear Slashdot,

    Programmable shaders have been exposed (in all major operating systems supporting OpenGL) through extensions for some time now. OpenGL 2.0 moves them into the core specification.

    Letter

  5. HDR display by Animaether · · Score: 4, Interesting

    The sunnybrook HDR display was shown at last year's Siggraph as well - and it is indeed very stunning, visually. They had multiple setups there changing pictures.

    The basic idea is simple, the execution is simple, but you do need applications and drivers taking advantage of it.
    The future ? I would think so. Right now games, for example, are mimicing very bright objects by putting a glow around it. With such a display, forget the glow - the pixels really *are* that bright :)

    1. Re:HDR display by MP3Chuck · · Score: 2, Interesting

      "the pixels really *are* that bright :)"

      Is that such a good idea, though, for extended viewing? Monitors (particularly the CRT flavour) are pretty bright as it is ... even brighter light can't be too good for the eyes.

    2. Re:HDR display by imroy · · Score: 2, Informative

      Here are the papers on this HDR display. I guess you really have to see it in real life to appreciate what it does. In the paper all they can do is show photos with different exposures.

      Their first version used a projector to get the required brightness, diffused that image, and then blocked this bright image with an LCD. They measured the dynamic range at 54,000:1! Their second version used a hexagonal grid of LED's as the light source, which made it brighter and more compact than the first. I would imagine this is the configuration that Sunnybrook are commercializing.

    3. Re:HDR display by Anonymous Coward · · Score: 0

      Just a lo-mod ditto here. That HDR is very impressive. You do have to see it in person though.

    4. Re:HDR display by FlipmodePlaya · · Score: 1

      I saw the HDR, and was also impressed. It seemed like somewhat of a step backward, though. Maybe it's just because it's still in developement, but the HDR monitor was ~twice as thick as the LCD it was demoed next to, and I imagine it uses more power and costs more. Since OLED is supposed to be brighter, thinner, and cheaper, shouldn't we focus our research on that? I suppose HDR is useful because it works NOW, but I'd rather see an OLED display in my future laptop than one of these beasts...

    5. Re:HDR display by spitzak · · Score: 1

      Big difference from last year is that the backlight is an array of white LED's. Last year it was a rear-projected image. The new one has much better registration.

      Biggest problem is that it runs hot, which shortens the life of the lcd and led's. According to the guy there it actually detects degradation of the LED's and increases the voltage as they age so the brightness remains constant.

      Monitor is the size of a 17" LCD screen. The actual working parts seem to be 2" thick, but behind it is a 4" thick box that seems to be fans. It also sits atop a box that is the size of a slim bot PC, not sure what this does.

      Input is DVI and it puts the signal for the LED's into the same signal. The first N (100 or so) lines are tghe LED, the rest are the LCD screen display. Currently they don't sync the changes to the LED's with the LCD's, I asked about this and then heard sevearal others ask the same question, so it is a problem. They promised they will be doing this in the next version.

      Next door to the HDR was an almost as interesting demo of a 6-color projector. It was done by changing the filters in 2 normal 3-color DLP projectors, stacking them, and aligning the displays. Could achieve quite vivid blues. Maybe this and HDR should get together?

    6. Re:HDR display by Elwood+P+Dowd · · Score: 1

      From their website, it sounds like the LED brightness is determined by the display. Are you sure that it still needs special drivers in order to modulate the LED brightness?

      --

      There are no trails. There are no trees out here.
    7. Re:HDR display by Animaether · · Score: 1

      Not necessarily, but that'll depend on how much fidelity you want.

      If a normal display uses 8bits per channel (256 levels) for regular black to white, and we can still see banding (if you look closely at something like a wide gradient)... ...then imagine what would happen if that same fidelity (256 levels) would be stretched out to go from black to 10*white (for lack of a better expression). The banding would become worse.
      Alternatively, the display could just go from superbright to not superbright at all, and use, say, only pure white as being superbright, and everything below (all 255 other levels) at regular display strength.
      Or the most upper bit, etc.

      But, ideally, you would actually feed the thing a much higher fidelity, say 10bit, 12bit, 16bit, and keep, say, 1024 levels for regular black to white, using the rest for the superbright control. Or any other nicely-cut divide between them. And that would indeed require a special driver, and is what they were touting last year :)
      Not sure about this year, perhaps they've brought it down a bit so that it could be implemented more easily in existing solutions

    8. Re:HDR display by protohiro1 · · Score: 1

      There is a special driver. It actually sends the luma channel to the led screen via a tiny line of white pixels on top of them image. They said it worked just fine with a standard nvidia Quadro FX 3000, they just had to write custom display drivers.

      --
      Sig removed because it was obnoxious
  6. Siggraph advances by Animaether · · Score: 5, Interesting

    One of the more interesting parts of Siggraph is actually not the exhibition, or even the conferences, but the papers being presented.
    http://www.cs.brown.edu/~tor/
    Has an index of the papers of Siggraph for several years (including this one), as well as for Eurographics.

    A *lot* of GPU-(ab)use now that they can more easily be used for general calculations (be it scientific or off-loading rendering - lots of new dynamics, fluids, fires, fracturing, mapping methods, low-discrepancy sampling patterns, etc. etc.
    You have to dig this sort of stuff to enjoy reading the papers, but if you're a programmer or just interested in CG advances - I highly recommend them.

    Disclaimer : I work for a company attending Siggraph ;)

  7. Online Animations: At www,archive.org by Anonymous Coward · · Score: 1, Informative

    I have found some animations of the SIGGRAPH online at http://www.archive.org/movies/siggraph.php mostly from 2001. Does anyone else have any good links to other sites carrying other SIGGRAPH animations?

  8. Anything revolutionary left? by SirWinston · · Score: 5, Interesting

    Is it just me or have expos like SIGGRAPH gotten less exciting over the years? It just seems like there's less fire, and that the innovations are more incremental. OpenGL 2.0 is certainly great but it's not a real "wow" moment.

    I was browsing eBay and ran across auctions for some Quantum3D pro graphics cards, and it reminded me that "wow" moments used to happen every year at these expos. Like, 3dfx demonstrated its huge Voodoo5 6000 and its FSAA capabilities first at SIGGRAPH using special hardware from sister company Quantum3D. In retrospect the Voodoo5 6000 didn't even get in production, but the FSAA and other effects demonstrated by them at SIGGRAPH impressed everyone and changed the industry--now they're standard on even low-end 3D cards

    I've been reading about this year's SIGGRAPH and I don't see any real "wow" moments. In fact, when was the last time any of the major computer graphics expos really had something new and revolutionary and not just incremental? Even though these conventions skew towards professional equipment and uses, it used to be that every year something truly exciting for the consumer would be demonstrated and trickle its way down to everyone. Are there any revolutions in the industry left, or are we advanced to the point that it's all incremental steps toward realism from here?

    --
    "It's a damn poor mind that can only think of one way to spell a word."--Andrew Jackson
    1. Re:Anything revolutionary left? by kfg · · Score: 4, Insightful

      . . .are we advanced to the point that it's all incremental steps toward realism from here?

      Well, without making any actual prognostications, what with predictions about the future being the hardest to make, let me look to the rear and try to predict the past.

      The first 90% of development always advances the quickest and with the highest density of "wow" moments per unit time.

      The Bleriot monoplane of 1909 establishing the basic layout of the aeroplane and the 1912 Peugot establishing the double overhead cam four valve head for instance.

      Obviously there was still a lot of room for improvement ( and a lot of blind alleys to follow), but one could argue that after that things became largely incremental in the aero and automotive fields ( at least until, say, the AVRO Arrow and the Lotus 25).

      Don't worry though, just as obviously incremental development adds up over a decade or three and there's often another "wow" or three out there.

      KFG

    2. Re:Anything revolutionary left? by epepke · · Score: 2, Interesting

      If you're just concentrating on the exhibition, which is what usually gets reported, then no; there isn't much that's great.

      However, that's because we've had a lackluster couple of years for research, for fairly obvious reasons.

      But the research is picking up. I've seen a couple of wow things in software, but it takes a few years for these to make it to market. For instance, there are the high-contrast displays and techniques, which were in prototype phase last year and are almost to market now. They'll be toys for a while, but they have the ability completely to revolutionize movie and television. This is much, much bigger than HDTV. Apart from consumer yummies, though, quite a lot of decent advances, so far especially in modeling, and the technical sessions are only half over.

    3. Re:Anything revolutionary left? by NanoGator · · Score: 1

      "Is it just me or have expos like SIGGRAPH gotten less exciting over the years?"

      Yes. It's harder and harder to wow people. Running out of new stuff to make people 'holy shit!' with. In all honesty, short of a truely innovative 3d modelling/painting program (ZBrush 2.0 if any of you are curious) I didn't see anything that made me gasp. Nearly everything I saw in an earlier generation in 01. They didn't even have as many booth babes. :(

      --
      "Derp de derp."
    4. Re:Anything revolutionary left? by SirWinston · · Score: 1

      > They didn't even have as many booth babes. :(

      Hehe, I though E3 was where the best booth babes lived. ;-) Since I mentioned 3dfx above, and since you mentioned booth babes, that puts me in mind of the fact that 3dfx unarguably had the best booth babes and the best showmanship at most expos. Who can forget all those delicious Lara Croft lookalikes running through the halls shooting people and crouching suggestively? Or the intimidating 3dfx banners plastered everywhere, with throngs of near-worshipful gamers giddy as fans at their favorite band's concert?

      I kinda miss the old days. The reason I was searching ebay earlier for 3dfx and quantum3d cards is that I'd heard some old-timey gamers are actually collecting them. Makes sense, nostalgia for more exciting gaming days I guess. One guy called 3dfx "the best of the golden age of gaming" and while they didn't continue having the best graphics chips and lost the race, I can see where that attitude comes from. Companies like 3dfx had a showmanship that's lacking today in PC graphics.

      Ah well. Maybe PC gaming's days are numbered anyway, with the console market destined to kill all but the highest end. But I miss the excitement that even a pro-leaning expo like SIGGRAPH used to have in the old days.

      --
      "It's a damn poor mind that can only think of one way to spell a word."--Andrew Jackson
  9. On a somewhat related note: Assembly 2004 by RyanFenton · · Score: 4, Interesting


    Assembly 2004 just got out a couple days ago - check it out if you're at all interesting in the graphics "Demo/Intro Scene" or just really cool computer art of all sorts.

    One of the most amazing things to come out of these parties/competitions has been the rather amazing 64k intros. If you have any modern 3d hardware, and haven't heard of them - definetly have a look. The things these folks can pack in under 65536 bytes is nothing short of amazing. Even if you don't have the hardware, you can download the .avi versions and wonder how they can do it.

    Ryan Fenton

    1. Re:On a somewhat related note: Assembly 2004 by Anonymous Coward · · Score: 0

      The 64k compo at asm sucked. There were so little entries that there was no public voting at all.
      On the other hand, it was told that the demos were quite good but I did't see anything too special there. (probably because it was the first time i wasn't there to see them on the big screen. that always boosts everyone elses prod but yours..)

  10. Re:OpenGL 2? Live DVD burning? by Anonymous Coward · · Score: 0

    i remember reading about openGL 2.0 years ago. will it ever get here. years ago it was supposed to rival DX whatever number was just about to come out like 7 or 8 or something. now 2.0 is supposed to rival DX10. wth! it keeps getting upgraded yet never actually released.

  11. Distributed Streaming Question by bmac · · Score: 2, Insightful

    Hey, is there any tech out there similar to
    Bittorrent that would allow a distributed
    nearly-live stream. I realize that conferences
    like SIGGRAPH don't have the bandwidth funds
    to stream their presentations, but is there a
    tech that would enable them to seed a stream
    and then have other people pick it up and
    help distribute the broadcast costs?

    If there isn't such a thing, get to work, guys!
    I've got too much stuff to do :-)

    Peace & Blessings,
    bmac

    1. Re:Distributed Streaming Question by ganhawk · · Score: 2, Informative

      You mean like P2P-Radio
      And yeah, it can stream video too...

      --
      Python script to convert photos into "artsy" portraits: http://p2pbridge.sf.net/pyPortrait/
    2. Re:Distributed Streaming Question by shadowmatter · · Score: 2, Informative

      Yes.

      It's called SplitStream, and you can find it here. Bram Cohen, the creator of BitTorrent, cites it in his BitTorrent economics paper.

      Unfortunately, the research on it was sponsored by Microsoft, and so you must swear an oath to Satan every time you use it.

      - shadowmatter

  12. Emerging Technologies by Trevin · · Score: 5, Informative

    I just got back from the SIGGRAPH conference myself, and a couple of the items that impressed me the most were new monitor technologies.

    First, there were 3-D monitors. There was a demonstration of 3D TV yesterday, but I actually found that to be unimpressive; it suffered from a double image that I couldn't get away from no matter where I stood. However, there were several companies that were using monitors with the label X3D which were very impressive! It almost looks like a regular LCD monitor, full color and brightness, but it displays a stereoscopic image that you can view without any special glasses. It seems to have an optimal viewing angle is within around ninety degrees, but in that range the illusion of depth is quite convincing. The major drawback to it is that it appears finely honeycombed, as if looking through the eyes of an insect (with several tens of thousands of lenses). There was also another display (I didn't get the name of the company that made the monitor) which used polarized light to achieve the 3D effect with a very high resolution, but the down side to that of course is you need polarized shades to see it.

    The other item I found very interesting was a couple of new displays which combine LED lighting with an LCD display to achieve 300 times the contrast ratio of standard LCD monitors (that's right -- three hundred). 40,000:1! Viewing images of sunsets and light shining through stained glass windows on this monitor was simply breathtaking. They had it sitting next to a regular LCD monitor showing the same image so you could compare the difference, but even if they didn't have that, the quality of the lighting is enough to amaze you. It's much more true to life than a photograph can capture. One of the manufacturers was NEC, and the other was Sunnybrook Technologies. They said that these units would be ready for commercial production within a year.

    And of course there were the companies like ATI and nVidia showing off their latest hardware, and Apple, Alias, Adobe, etc. demonstrating their latest software. Disney Feature Animation had clips of their new upcoming movie. But IMHO the above monitors had the biggest "wow" factor of all the exhibits I saw.

    1. Re:Emerging Technologies by cujo_1111 · · Score: 2, Interesting

      Could these monitors be used to illuminate a room through false sunlight?

      --
      If I point out that you are incorrect, making me a foe does not make you any more correct.
    2. Re:Emerging Technologies by Anonymous Coward · · Score: 0

      Finally! my answer to staying in my parents basement forever! Now if only I could find a source of unlimited food... I guess I could start eating the mushrooms growing on my floor.

    3. Re:Emerging Technologies by FlipmodePlaya · · Score: 1

      After having read about 3D displays and how great they are, I was very dissapointed with the ones being showed at Siggraph. They seemed like those old hollographic baseball cards... but for $5,000. Seing it is a sensation that's hard to describe, and I think that may be why I thought it would be cooler than it is. Either way, I won't be buying one for my living room in their current state.

      The demo of the doors that were only visible as open when looking through glasses was much cooler. If that's what you described as using polarized light, I don't think it did. Though the glasses had dark lenses, I believe they were just LCDs that only allowed certain frames from the monitor to be viewed. That way they could show 100 fps, or whatever, that are actually 5 different 20fps scenes alternating. By using one of five glasses, you could see all five scenes from one source... in 3D.

      I also liked the booth where you could stand around a 3D monitor with a touch screen in a square table, and each of the four sides showed a different thing. One application showing it as a poker table, where you have to look from your side to see your cards. Unfortunately, you had to look from exactly the right angle to see anything.

  13. Those Darn Kids and Their Rock-n-Roll Music by MooseByte · · Score: 5, Funny

    "Then the dot-com thing ruined it. It was filled with kids with green hair and tounge piercings who wanted to get started in "computer graphics."

    No doubt the suit-and-tie mainframers thought the same thing when "those kids in some garage" started making "toy computers" to sell for personal use. ;-)

    The more things change, the more they stay the same.

  14. That's not the major problem by epepke · · Score: 4, Informative

    The major problem is legal. Standard arrangements for papers don't provide the rights for rebroadcast. When they want to release videos of the papers on a DVD, which they did last year, they have to renegotiate rights.

    Now, ideally, they'd get the rights first. That hasn't happened yet, but I just got back from the Pioneers' party, and from what the organizers said, it sounds like they're working on it.

    1. Re:That's not the major problem by chaboud · · Score: 1

      Nearly all of the talks this year (papers, sessions, panels, etc...) will be available on DVD-ROM for $249. They're completely free as streaming courses in the ACM Portal.

      This is *almost* all of the content, but expect to get pretty much everything that is cutting edge in these talks. Use your ACM Portal membership to also read the paper on the side.

      In short, if you're serious about doing work in this industry as a programmer and you don't have an ACM portal membership, I'd suggest getting one.

  15. 5k competition? by Kris_J · · Score: 4, Interesting

    What happened to the 5k competition that SIGGRAPH was supposedly taking over. www.the5k.org hasn't been updated since the begging of the year, or possibly the end of last year. Now that I've been reminded I look at the site again to see some sort of registration of interest or some such. I even had an entry ready to go this year.

  16. ExtremeTech is covering the show, too by writertype · · Score: 4, Informative
    The first show report is here, with more to come throughout the week.

    1. Re:ExtremeTech is covering the show, too by mibus · · Score: 1

      They're not the only ones doing SIGGRAPH coverage.

      CG Networks has their coverage (day 1, day 2).

      CG Networks is also noteworthy because it's part of Ballistic Media, the company that brings you fine digital art like EXPOSÉ, paired up with discreet to do a combined art book called Elemental, and is bringing out d'artiste , a tutorial book on digital painting.

      The books are all available at the SIGGRAPH expo - if you can't get there, you'll have to get them ordered ordered on the website and wait a few weeks for shipping :)

      And to get it clear, yes, I work for them - but it's a bloody fantastic job. Especially the part where I'm reading Slashdot because my boss is in LA ;-)

  17. Re:man, who cares? by Anonymous Coward · · Score: 0

    ( Troll -1 ) my ass - thats the Truth.

  18. Linux in FX meeting at Siggraph by Thagg · · Score: 5, Informative

    Greg Brandeau of Pixar had a birds-of-a-feather meeting to discuss the use of Linux in visual effects and animation. It was well attended and Greg made a great presentation.

    The main issue that he wanted to address was the need for visual effects studios to present as united a front as possible, so that people who write the software that we use (typically called ISVs) will be able to do Linux ports with some confidence. Greg points out that historically people had used Red Hat 7.x, and that companies like Nothing Real and Alias were able to make Linux versions of their programs without too much trouble. But now, most studios find Red Hat Enterprise licenseing unattractive, and everybody is choosing a different platform. Greg's poll found some companies running Fedora Core 2 (Pixar is doing this, as is my company,) others are using Suse and some are using RHE 3.0.

    The problem we face is that if we balkanize too much, it will be impossible for ISVs to support us. Even though all the big visual effects and animation studios use Linux extensively, it is still a very small part of the market for these tools. Alias says that Linux is a distant third place in the number of licenses, after Windows and OS X. (Interestingly, the second place Linux distribution for Alias customers is TurboLinux, because of its strong Asian language support.)

    Several vendors were present at the meeting. NVidia said that they really try hard to qualify on every Linux distribution -- they test on dozens of different distributions (some don't work). Intel, on the other hand, said that any past the top two or three just cannot be supported. In particular, because Linux is so customizable, it is often impossible to replicate bugs and problems, because it's unknown what the customer's environment is.

    A general solution presented by Greg, which seemed reasonable, was to suggest to the ISVs and IHVs that they qualify for two systems, say RHE and Suse 9.1. Studios would have a stock system of one of those systems, and would test support issues on those stock systems to see if the problem was with the vendors stuff or was due to customization done at the studio. There would be a need to adjust what these two systems might be, over time, as things evolve. Greg suggested that Pixar would be happy to sponsor a web site and discussions on an ongoing (every six month, say) basis to update these reference systems.

    John Carey gave a talk on the differnce between a distribution and a operating system -- basically presenting the challenge that ISVs face when trying to write to the Linux market.

    The guy from Intel (I forget his name) suggested that Linux Standards Base (LSB) 2.0 is an attempt to address these problems -- after all, they are not unique to the visual effects industry. While he recognizes that LSB 2.0 is not a panacea, it will go a significant part of the way to help standardize Linux from the ISVs point of view.

    Dan Wexler of NVidia noted that it's even harder than other people thought. He is working on abusing graphics cards in unconventional ways, and has found that he has significant problems with combinations of motherboards, graphics cards, and memory. Perhaps the reference systems mentioned above will have to specify hardware as well as software configurations.

    Andy Maltz from the Academy of Motion Picture Arts and Sciences made a presentation as well, talking about the Academy's revivified Science and Technical Council. He suggested that the Academy was very interested in helping solve technical problems, and providing a forum to share solutions between studios.

    All in all, it was a good meeting. My thanks to Greg for putting it together, and maintaining relentless good cheer through some difficult questions and issues.

    Thad Beier

    --
    I love Mondays. On a Monday, anything is possible.
  19. Huh? by Acy+James+Stapp · · Score: 5, Interesting

    Turns out your eyes evolved to be exposed to visible radiation from a giant nuclear furnace in the sky. Not only that, but people used to spend *all day* outside. I know it's probably hard for some people here to imagine.

    --
    -- Too lazy to get a lower UID.
  20. Slick OpenGL 2.0 based Image Manager by Anonymous Coward · · Score: 2, Informative

    One product that striked me as really slick was an image manager being demonstrated @ the nVidia booth called Taos Image Finder.

    Apparently, it uses OpenGL shaders or GLSL, which is now part of the recently announced OpenGL 2.0, to do real time image filtering. It's pretty neat. The user interface is kinda space age and nothing like what you would expect to see in an image manager. It can search images based on color and shape and the results were very accurate. Definitely worth a look.

    The stonybrook monitor was another stunning demo and it was hard to believe that such fantastic imagery could be displayed on a monitor. Apparently it costs somewhere around $90K :) , a tad expensive compared to my $150 19" :)

  21. There is alot revolutionary left... by Anonymous Coward · · Score: 0

    but it is not so slam-bam in your face anymore since we are approaching a limit of sorts (real-time photorealism).

    Animating with doodles. Colorizing with a few broad paint strokes. Filling in holes in images, structure and texture, automatically. Good 3D models from a limited set of images. etc etc etc

    Have you seen really good cloth yet? I thought not (drop a patch on the floor). Not even in movies, not to mention real-time. What about other deformable physics, or fracture physics. Nope, not that either. Maybe water? Well, maybe little buckets, puddles, or just surfaces...but not while skiing real-time in a lake.

    What about control. The surface has not even been scratched with respect to control systems, even with respect to 'realistic physics' which get to draw from robotics, flight control, etc. Has anyone made much headway into toon physics control systems or magic carpet flight stability?

    Stepping back a bit, are we even within 5% of the way there to being able to convincingly and satisfyingly immerse into the role of Neo, Gandalf, or Bugs Bunny?

    There is plenty of wow left.

  22. Re:man, who cares? +5 INSIGHTFUL by Anonymous Coward · · Score: 0

    I'm a VFX slave, too. The parent is telling the truth.
    Even the biggest houses are hemorraging employees.
    It's just one brutal lay-off after another.

    What's going on?

    Someone should mod the parent up.
    Really.

  23. Frame Thrower at SIGGRAPH by Caballero · · Score: 3, Interesting

    I had my first booth at SIGGRAPH this year. I'm demonstrating my uncompressed 2k playback system. It's turned into a really nice product and the archtecture is developing nicely. You can seem more about it on my webite: http://www.digitalordnance.com/

  24. Anagram for you by Anonymous Coward · · Score: 0

    Anagram for "John Kerry - John Edwards"

    JOHN'S DRY JERK - WORN HEAD

  25. It's a scam!!! by RonBarr · · Score: 3, Funny

    I went to their website, and looked at the display, and the PICTURE WAS EXACTLY THE SAME AS MY MONITOR. Do not fall for this scam, people.

  26. Siggraph Rules by Anonymous Coward · · Score: 0

    Cause my boss has to go to Siggraph to present, which means I don't have to do any real work until he comes back!

    woohoo!

    --Posting anonymously cause I want to have a job when he comes back

  27. SIGGRAPH, right by l3v1 · · Score: 2, Interesting

    Thing is, being in image processing and somewhat in graphics research (doing my phd) and going to conferences from time to time I hear pretty much recently that SIGGRAPH isn't what it used to be. And I hear this from big name people who visit about every major CG and/or IP conference there is.

    I've never been to SIGGRAPH myself, which I very much regret, but I hope I can be there next year.

    From what I experienced is smaller conferences can often be more useful, often very interesting ideas can be born where 50-100 people can gather and talk to each other over some beers.

    As to other big conferences, probably one day also Eurographics will turn to fully be like SIGGRAPH. I really can't tell whether this is good or bad, it's just way things are.

    --
    I am putting myself to the fullest possible use, which is all I can think that any conscious entity can ever hope to do.
  28. direct x by smallguy78 · · Score: 1

    am i right in thinking direct x already has pixel shader programming already? I can someone also shed some light on why Doom 3 requires direct x 9? I was under the impression it done using opengl

    --
    Nothing costs nothing
    1. Re:direct x by ecks0r · · Score: 1

      Doom 3 requires DX9 because of DirectSound, DirectInput, etc. Just because the graphics use OpenGL, other stuff doesn't have to as well.

      --
      X01 001 110
    2. Re:direct x by Anonymous Coward · · Score: 0

      So how is the sound/joystick control implemented for other non directx (windows) platforms?

    3. Re:direct x by Anonymous Coward · · Score: 0

      Probably SDL. Loki uses SDL for some of its stuff, and the GPL'd QuakeII engine has a SDL version.

  29. sunnybrook display by kilonad · · Score: 2, Insightful

    From their website: "Sunnybrook's new High Dynamic Range displays allow viewers to experience lifelike images that are both 30 times brighter and 10 times darker than a normal display."

    This is exactly what I've been waiting for! Up until now, I haven't found a monitor capable of producing a dark enough black to really show off Doom 3 in all its glory.

  30. If this is NVidia... by Anonymous Coward · · Score: 0
    ...then what hope do we have? )-:
    Dan Wexler of NVidia [...] has found that he has significant problems with combinations of motherboards, graphics cards, and memory.

    Anyone...?
  31. Pull your -ing finger out, Intel! by Anonymous Coward · · Score: 1, Insightful
    Intel, on the other hand, said that any past the top two or three just cannot be supported.
    Phillip Twiss is running dozens of different distros on each hard disk at Western Australia's Open Source demo labs, and he's a one-man band.

    If Phill can install and test so much by himself, just how much manpower has Intel thrown at Linux? One body? Two? For a company as large as Intel, that's pathetic. If they take it seriously, who knows? They may even get serious results.
  32. Slashdot readership? by Anonymous Coward · · Score: 0

    Hmm...An article on one of the premier tech conferences can yield only ~70 replies (including this one), yet an article on Michael Moore's new movie yields over 3000.

    Further evidence that the readership of Slashdot consists mostly of "pseudo-nerds"

  33. Siggraph 2004 by GFXsoftUsr · · Score: 1

    Who's doing the most hiring this year?
    I was encouraged by them picking up the job fair once again. Of course, my current employer couldn't afford to send me out there...

    I've been to 5 SIGgraphs over the last 7 years and had an awesome time at all of them!!!

    X3D!

  34. Revolutionary? OpenGL2.0 is Che bloody Guevara by mike260 · · Score: 1

    OpenGL 2.0 isn't a 'wow' if you're looking for pretty pictures, but it's what's going to make most of the realtime-rendering 'wow' moments possible for the next 10-15 years.

    Maybe it's less interesting if you're not a coder, but personally this has got me seriously stoked - it is a big, big, big step forward. Huge. Really.

    I can't wait to get playing with this; I've been revisiting all those old papers I mentally flagged as 'not realtime friendly', and a big proportion of them suddenly become possible.

    Anyway, if you think FSAA is a bigger wow than this then you know nothing about graphics coding...you can find the non-photorealistic 'wow' images you crave here.

  35. hiring at SIGGRAPH by peter303 · · Score: 1

    Officially hiring is still under par. There are about twenty resumes for every job offer. The job fair has 30 small-name booths. Applicants started a long line hours before the job fair opened.
    Unofficially much of the hiring is backdoor through connections, smallish studio parties, etc. There seems to be a fair amount of F/X business for F/X houses of all sizes.

  36. MSR at Siggraph - Papers by Anonymous Coward · · Score: 0

    Papers and sketches are key at Siggraph

    Note that microsoft research has more papers than any other single institution - albeit they collaborated with many academic labs - a good thing. won't hear that touted on slashdot...

  37. HDR != display tech by Animaether · · Score: 1

    I think you're confusing two things here...

    OLEDs are a replacement for, say, LCD, CRT, Plasma and LED displays.

    HDR, on the other hand, is not a replacement for any of those - it is a concept (that of a very high range, with implied (though not specified) fidelity equal to or greater than currently used) that can be used -with- all of the above.

    If you can get a CRT to display at stupendously bright levels, it could qualify for a HDR display - assuming it would still keep the same or better fidelity than a 'regular' CRT next to it in the same black-to-white range.

    The actual technology used by this HDR display is that of two LCDs.. One for regular display, and another low-resolution one backlit by bright white LEDs.
    And OLEDs could be a replacement for that setup, yes - but not for the concept of HDR itself ;)

    For more on HDR :
    http://www.debevec.org/
    http://http://www.trinisica.com/sub_learn_typediss ue.asp?lv=3&mode=1&issue=002

    And HDR and fidelity :
    http://www.pointzero.nl/sf/reffect_scale/ ( see the chart in section 2 )
    http://p067.ezboard.com/fhdrshopfrm1.showMessage?t opicID=232.topic ( beware of pop-up )