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Molyneux's Fabled Fable Finally Close To Release

Rainier Wolfecastle writes "A couple weeks ago, we had the opportunity to visit Peter Molyneux and Simon and Dene Carter in Guildford, UK, for some hands-on time with Fable, their highly anticipated, finally ready for release Xbox action-RPG." Kikizo admits "Fable has been a long time coming, and for better or worse the media has elevated expectations considerably", but likes what it sees, calling the September 14th-due title "huge, gorgeous and a joy to play." Eurogamer also weighs in with impressions, expressing some reservations despite "feeling relatively upbeat" about the title, explaining: "As much as we enjoyed our time with it, it's the sort of game - typical of Peter Molyneux really - that we can't really assess piecemeal."

4 of 79 comments (clear)

  1. A system seller for me... by Anonymous Coward · · Score: 5, Interesting

    FF7
    GTA3
    Fable

    System sellers midway through the console life. Can't wait for this one.

  2. Re:The Same Clown from Black and White? by WhatAmIDoingHere · · Score: 5, Interesting

    What about teaching it powers? I was thrilled when I tought my monkey how to cast fireball, and how to make it rain so he could put himself out after he lit his fir up.

    It was an amazing game that forced you to actually think and teach your animal, instead of just sending off into battle with no training.

    --
    Not a Twitter sockpuppet... but I wish I was.
  3. Peter Molyneux's reputation by RogueyWon · · Score: 5, Insightful

    I read a lot of "Peter Molyneux sucks/doesn't deliver/is nothing but a shameless self-publicist comments in this thread. I have to say that I disagree entirely.

    It is, I feel, beyond all doubt that Black & White was not a very good game. Indeed, it was a pretty damned awful game, with tedious mechanics, some serious flaws in the camera system and an underlying concept which turns out not to have been as much fun as it should have been. However, it *was* a serious attempt to be innovative and to do something different. How often do we get heartfelt pleas in the comments threads on slashdot for games designers to be more innovative? How often do we get rabid fanboys shouting "I only play Nintendo/Sony/Nintendo/X-Box/Nintendo/iD/Nintendo games because they're the only people who innovate"?

    This is why so many designers are reluctant to innovate. Innovation is an easy thing to get wrong. The over-riding impression I got while playing Black & White was that it had come very, very close to being an excellent game, but had somehow gone awry just inches short of the goal and detoured into the land of awfulness. I don't blame Molyneux for this; as I say, innovation is hard to get right.

    I hate it when people pre-judge a game before it appears and I'm a long way from being a Molyneux fanboy, but you have to admit that other than Black & White, the guy has one hell of track record. Look at Populous, Magic Carpet and Dungeon Master; all games which did things that nobody had done before and none of which were surefire commercial hits. Molyneux may have made mistakes, but nobody could reasonably accuse him of being a Derek Smart figure, built entirely on bullshit and never having delivered a decent product. You can't even accuse him of being a John Romero figure, with most of the notable successes being based on collaborations where many now feel the real talent was in the other partners. I say give the guy an break and go into fable with an open mind.

  4. Re:There will be No Gay Marriage in Fable by Anonymous Coward · · Score: 5, Interesting
    Which has sparked some debate in the small "gay gamer" demographic...the problem with these "true to life" games is they start dabbling in some cultural / social areas that create controversy. It's already been decided that Gay Marriage will not be allowed, and that you cannot kill children in the game.

    As a member of the (admittedly small) "gaymer" demographic, I feel like I should respond.

    The real issue, I feel, is that the RPG genre is all about freedom to do what you want. It's one of Fable's biggest selling points ("Want to be evil, sure! Want to be good, no problem!"). But things like "sorry, no gay relationships" put up what are (IMHO) patently artifical restrictions. For me it can be incredibly frustrating to want to play a certain type of character and have the game prevent me from doing so. If you're going to make romance part of the gameplay, I should have the freedom to direct that romance in any direction I choose. Games like "The Sims" have shown that gender-neutral relationships can be done (and done well) in games.

    And this may sound sick, but I wouldn't mind if you could kill children in the game, as long as consequences existed for your actions. A previous game by the same author ("Black and White") involved child sacrifice, and I don't remember people being up in arms over it.

    If the game's tagline is "For Every Choice, A Consequence," then I should be able to make the choices I want, no?

    Just an AC's $.02