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Walking In A VR Future

neol'schmoe writes "There's a new solution to the age old problem of physical movement within a virtual world. Researchers in Japan have come up with tiles that move in concert with a user's pace and motion to allow free range of motion while literally walking in a virtual environment and never leaving a very small area in the real world."

6 of 371 comments (clear)

  1. And... by N0decam · · Score: 5, Funny

    Holodeck jokes in 5...4...3...2...1...

    1. Re:And... by digitalsushi · · Score: 4, Funny

      agreed. make it so!

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      slashdot: where everyone yells sarcastic metaphors to themselves to understand the issue
  2. I have one of these... by GillBates0 · · Score: 4, Funny
    The floor moves in the opposite direction from the user so that the motion of each step is canceled and the user's position remains fixed in the real world.

    I like to call it a "treadmill". Sounds much better than "shifty tiles" IMHO.

    --
    An Indian-American Hindu committed to non-violent thought/speech/action alarmed by the global explosion of radical Islam
  3. FPS integrates to olympics? by 192939495969798999 · · Score: 4, Funny

    Finally, FPS games will require moving around physically... I can see the game contestants' average weight declining rapidly as this device picks up support for Doom 3, etc.
    "I'm on the VR FPS diet! I just run around and pretend to shoot people for 8 hours a day."

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    stuff |
  4. Re:Mmmm.... Running in Doom by WormholeFiend · · Score: 5, Funny

    or you could get a bunch of your friends to dress as zombies and imps, and head over to the nearest paintball venue...

    have the management turn all the lights off, and the main rule is that you cant use both the paintball gun and the flashlight at the same time.

  5. Re:What about the nausea problem? by CanSpice · · Score: 5, Funny
    IIRC it's not exactly new, Star Trek uses something like it to explain holodeck movement

    Here's a tip: Star Trek isn't real.