Walking In A VR Future
neol'schmoe writes "There's a new solution to the age old problem of physical movement within a virtual world. Researchers in Japan have come up with tiles that move in concert with a user's pace and motion to allow free range of motion while literally walking in a virtual environment and never leaving a very small area in the real world."
Is it?
Those japanese are always inventing stuff like this. I guess they got no square footage.
My American answer is to put your VR goggles on in the middle of one of our spacious fields or parks, and just run around all you want.
Drop someone in the middle of the desert with his LCD goggles and mo-cap mittens and he can VR his brains out.
I don't need no instructions to know how to rock!!!!
Could definitely be a downer if you're the next in line for that arcade game.
===== Murphy's Law is recursive. =====
I can already think of improvements:
1. Scale up the 4-tile model for walking, and have a 12-tile model for running.
2. Force-feedback tiles for seismic or moving-walkway effectts.
3. cushiony lifting-tiles to simulate low-g walks/runs/jumps.
Of course, can you imagine the liability issues for a manufacturer of such a product?
Very neat. I can't wait to have one. When they have it work with Unreal Tournament, I'll be sold.
.. pa-ra-bo-la, pa-ra-bo-la, 2 pi R, 2 pi R, where's your latus rectum, where's your latus rectum, 2 pi R
Would be a parent's dream!
Just hope your kids like you and don't enjoy the company of ravenous lions! :D