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Turn Real Life Into A Cartoon

Saige writes "Ever wanted to see yourself in a cartoon? Before now, there were means to turn a single image into something cartoon-like, but some folks at Microsoft Research have come up with a method to turn a video into an animated cartoon. It's not up to doing it fully automated, as you have to hand-mark various parts of the video every 10 to 15 frames, but the video of the results is quite impressive."

19 of 302 comments (clear)

  1. But... by Anonymous Coward · · Score: 0, Informative

    does it run in Linux?

  2. Like Eyetoy? by dealsites · · Score: 1, Informative

    Sony has something similar with the EyeToy. It's doens't really make cartoons, but will put you live in the action of a video game. It probably woudn't be too hard for them to add some filters to "cartoonize" the video.
    --
    Constant deal updates. Every 10 minutes!

  3. sounds cool, but... by blisspix · · Score: 5, Informative
    I'd prefer to attempt rotoscope. The results are amazing. Best example is probably Waking Life

    I tinker occasionally with animation and despite all the technology we have today, if you are a 2D/cel animator it's still an extremly slow process. But fun.

  4. Re:Freudian Slip by Saeed+al-Sahaf · · Score: 4, Informative
    Cue up the BSOD...

    Still running Windows ME, I take it... For as much as a bloated whale Win2k and XP are, BSOD is history.

    --
    "Who are in control, they are not in control of anything - they don't even control themselves!" - Glen Beck
  5. Oh.. by FractalPenguin · · Score: 5, Informative
    1. Re:Oh.. by stubear · · Score: 4, Informative

      Did you happen to read the article or did you automatically go into anti-Microsoft asshole mode? If you RTFA you'd see the name Michael Cohen mentioned. What's that you say? You don't recognize that name? Perhaps if you had read the link you provided you'd see these two bits of information:

      "I am also working with Michael Cohen at Microsoft Research on some graphics topics."

      and further down the page there's this:

      "Video Tooning

      Summary: We build a system for transforming an input video into a highly abstracted, spatio-temporally coherent cartoon with a range of styles. We also go a little bit further to do a free-form deformation on Tooning results for exaggeration.

      Jue Wang, Yingqing Xu, Heung-Yeung Shum and Michael Cohen. Video Tooning. ACM Trans. on Graphics (Proc. of SIGGAPH2004). (pdf) (demo video, low resolution version at 10M)

      Jue Wang, Yingqing Xu and Michael Cohen. Free-form Video Tooning Deformation. Poster on SCA2004. (pdf)"


      Yes, this guy was working on the project. However, it was part of a team effort of which Microsoft Research (or at least Michael Cohen on behalf of Microsoft Research) was a part. You might also notice that Jue Wang has worked on other projects of which Microsoft Research was a part. Perhaps he's collaborating with Microsoft Research?

  6. Re:Similar to Waking Life... by AndroidCat · · Score: 5, Informative

    And he's currently doing P.K. Dick's A Scanner Darkly the same way.

    --
    One line blog. I hear that they're called Twitters now.
  7. Re:Physics Engine for cartoons... by BrynM · · Score: 3, Informative
    " I'll be most impressed when they have a Cartoon Physics Engine."
    You know, I think most of it is doable in many 3D game engines, such as id's. Sure, it would take some serious modding, but i think it could be done with some specialized entities or areas where you would only have to pay attention to a few of the laws at a time. I think you may have just given some people ideas...
    --
    US Democracy:The best person for the job (among These pre-selected choices...)
  8. Cohen, remember the guy? by hsa · · Score: 5, Informative

    Anybody remember this guy?

    This is one of the pioneers in computer graphics for a long time. You should remember him for his radiosity papers:

    Cohen, M. F. and Greenberg, D. P., "The Hemi-Cube: A Radiosity Solution for Complex Environments", Computer Graphics, vol. 19, no. 3, pp 31-40, 1985.

    Cohen, M. F., Chen, S. E., Wallace, J. R., and Greenberg, D. P., "A Progressive Refinement Approach to Fast Radiosity Image Generation", Computer Graphics, vol. 22, no. 4, pp 75-84, 1988.

    And his book.

    He even received SIGGRAPH award for his work

  9. Re:Freudian Slip by martinX · · Score: 5, Informative

    To counter your anecdote with mine, my work-inflicted PC running XP is very stable and I run all sorts of non-standard stuff on it. Occasional programs crap out (how the hell can a 'Save as...' dialogue box be 'Not Responding', when it's owner app has been quit???), but even iMovie4 has quit under OS X 10.3.

    To summarise:
    hated '95 - buggy and unstable.
    Tolerate XP - stable.
    Always love my Mac. Just because.

    --
    When they came for the communists, I said "He's next door. Take him away. Goddam commies."
  10. Re:What about using fitlers by FooAtWFU · · Score: 2, Informative

    If you read the fine article :) they say that a technique like this tends to produce a rather jittery, jumpy effect where backgrounds aren't sufficiently similar, and the noise on them moves around way too much to be aesthetically pleasing.

    --
    The World Wide Web is dying. Soon, we shall have only the Internet.
  11. Re:Freudian Slip by wviperw · · Score: 5, Informative

    As another poster mentioned, spontaneous rebooting is due to a 'feature' in Windows XP whereby the computer reboots rather than showing the proper BSOD.

    To turn this 'feature' off, do the following:

    1. Go to System Properties.
    2. Go to the Advanced tab and click on the Settings button in the Startup and Recovery section.
    3. Uncheck Automatically Restart.

    --
    Nothing disturbs me more than blind loyalism towards some unrealistic and over-idealistic notion of one's nationality.
  12. Re:Wow. Wow. Just wow. by thephotoman · · Score: 1, Informative

    Indeed.

    But somebody will come up with something better and release it under the GPL. And I'll use that.

    --
    Haec merda tauri est. Ceterum censeo Carthaginem esse delendam.
  13. Re:Already a cartoon by UserGoogol · · Score: 2, Informative
    --
    "Never attribute to malice that which can be adequately explained by stupidity." -- Hanlon's Razor
  14. Re:What about using fitlers by Anonymous Coward · · Score: 1, Informative

    Yes, it has been done. Way back in the Amiga days, using V-Lab Motion for video capture/encoding and Digi-Paint offered a Arexx script pluggin so you could easily "oil-paint" a series of frames.. and before that electronically by people like "Nam June Paik" , Peer Bode, and Sherry Miller Hocking. you might enjoy some of the art here http://www.experimentaltvcenter.org/

  15. Re:Wow. Wow. Just wow. by zsau · · Score: 4, Informative

    ... Microsoft researchers do some decent research. Not all Slashdotters are anti-Microsoft just because they can be; a lot of us don't actually like their business practices or their released software or similar.

    --
    Look out!
  16. Re:Freudian Slip by RzUpAnmsCwrds · · Score: 3, Informative

    No recent NVIDIA WHQL drivers?

    http://www.nvidia.com/object/winxp_2k_61.76.html

    Released July 20, 2004. Not the very latest driver, but it is definately "recent". Hell, it's less then 30 days old.

    Or how about ATI?

    http://www2.ati.com/drivers/Catalyst_46_Release_ No tes.html

    Released June 9, 2004. Also not the latest (the latest is 4.7) but not exactly old.

    So, there are indeed recent WHQL 3D drivers for both ATI and NVIDIA cards. Moreover, their new drivers are usually as good as the WHQL drivers.

  17. Re:What about using fitlers by jeff+munkyfaces · · Score: 2, Informative

    you would need to mask out the background and have that seperatly, so it stayed static, and apply the filter only to the character.
    then you would probably want some control over how details were controlled - eyes blurring into nose/etc. if you want something that looks like it was really done by hand

    it all gets more complicated then when information is required to be passed on throughout the film.

  18. Re:Waking Life? by Evangelion · · Score: 4, Informative


    That's called Rotoscoping, and it's been around since before the original Lord of the Rings movie by Ralph Bakashi (1978).

    That's not what the article was about, really, if you read it. Rotoscoping is modifying each frame individually, in a manner similar to how you do a cartoon.

    If you RTFA (fat chance, I know), the article addresses this: "In addition, current techniques to turn videos into cartoons are very labor intensive; the artist has to render each frame by hand. And it still doesn't solve the 'jumping' problem.".