Doom 3 Mod Seminar Hits QuakeCon
Thanks to HomeLAN Fed for details from today's Doom 3 modding seminar held at QuakeCon, with "id Software programmers Robert Duffy and Jim Dose, animator Fred Nilsson and intern Robert Harris in attendance." On the question of the Doom 3 SDK release date, "Duffy said they were aiming for sometime next week but added, 'Don't quote me on that'." Other interesting tidbits include vehicle modding ("Even though the gameplay doesn't lend itself to vehicles, Doom 3 does support vehicles and when the SDK is released a sample map will be included that will have a six wheeled buggy in it"), as well as level-of-detail issues for modders ("Most of the artwork in the game started as a 3D model and things like character models had over 1 million polygons before they reduced them down to be used in the game. id plans to release exporters for programs like Maya and some sample character models for the game in order to help mod artists with their work.")
The co-op mode was actually planned by id, but was removed because of all the areas where there are tunnels where only one person can fit through. Perhaps, some day, someone will make a Sven Co-op-like mode for Doom 3 that will include map modifications. Only time will tell.
MOUNT TAPE U1439 ON B3, NO RING
Oh but there is, and for those of you too lazy to click the link, it's "exclusive" to the Xbox version of Doom 3. You know, it's id's way of thanking all the people who upgraded their systems to meet the rather
Oh, wait.
"You and your third dimension."
We will have to wait for some mod like this one: http://coop.doom3maps.de/