Grinding Time - On MMORPG Character Advancement
An anonymous reader alerted us that "Starglade has an editorial about character development systems, where the author discusses the two most common types of character improvement (classes & levelling, and skill based improvement), and makes some suggestions for future systems in MMORPGs."
?
EVE Online has that. Skill training happens in linear time. It doesn't matter
whether you're online or offline; your character spends ALL its time reading
through technical manuals and such, and you flying around trading/killing doesn't
affect this in any way (unless you get blown to bits and die - send in the clones!).