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Grinding Time - On MMORPG Character Advancement

An anonymous reader alerted us that "Starglade has an editorial about character development systems, where the author discusses the two most common types of character improvement (classes & levelling, and skill based improvement), and makes some suggestions for future systems in MMORPGs."

2 of 74 comments (clear)

  1. Eve? by MachDelta · · Score: 4, Informative
    (reminds me of ... well I can't remember the name...little help .. not everquest but ...? )
    Eve Online?
    FAQ: 2.7 How is skill advancement achieved?

    Character advancement is accomplished through the activation of skill training kits. Once a training kit is utilized, a certain period of time must elapse before training is complete and the skill is functional. The activation time required is measured in real time and training continues regardless of whether or not a player is connected to the game. The training time needed for skills may range from less than an hour to several days, depending on the type and complexity of the skill. You may only train one skill at a time, one character at a time per account. Time elapsed during training may be monitored through the character sheet.
    ?
  2. Offline-advancement? by EvilIdler · · Score: 4, Informative

    EVE Online has that. Skill training happens in linear time. It doesn't matter
    whether you're online or offline; your character spends ALL its time reading
    through technical manuals and such, and you flying around trading/killing doesn't
    affect this in any way (unless you get blown to bits and die - send in the clones!).