Japanese Game Publishers Show Mixed Results
Thanks to GameScience for its round-up of financial results for Japanese videogame publishers for fiscal Q1 2004. The piece muses on "disappointing figures for Konami and Sega with a lack of big titles for the period, and with two cancelled titles, Namco also suffered heavy losses. Sony's game division also suffered, while Capcom and Square-Enix had a comparatively good period." The article also notes Nintendo's "large-scale gains", pointing out: "the Gameboy Advance SP continues to enjoy good sales while software such as 'Mario vs Donkey Kong', 'Kirby' and 'Famicom Mini Series 2' was a great success [both series together have sold over 2.7 million copies]", whereas "the bulk of the losses" in Sony's game division can "be attributed to lower hardware sales than usual", as the PlayStation 2 nears the end of its lifecycle.
Just looking at the tables for sega, they seem to be doing okay, especially in what's widely held as a downturn. They doubled earnings from a year ago, and their predictions call for 8 billion, somewhere between 4 and 8 times more than they're making now. Of course, predictions tend to be optimistic, but even if its only 4 billion, they've more than doubled earnings.
I'd be more worried about Sammy, who if I'm reading this chart correctly, earned 3 billion yen on 27 billion billion yen!
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Konami, Sega and especially Namco, will notice better gains if they stopped pumping out sequals and put more money and energy in something original. That is of course if they are even capable of making original games anymore.
i know this is going to sound a bit odd, but do you think sega would be doing better if they created another console? i love my dreamcast and know that there are so many people out there doing multiple things with it that sega would be sure to profit. also, even if they just release a few, couldn't they make money? kind of like a special edition console that can kill the big three limited to some small number that will cover costs and turn a profit. in a fantasy world, that would be the ultimate.
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I know if an RPG takes up 200hrs. The last thing I am going to do is squeeze in 2 RPGs and cram in 400hrs. Games nowadays, while not the most innovative, are deep as hell. You spend all your time unlocking this and that.
Which also brings up another point.... why do I want to buy all these games just to unlock stuff day after day. Where's that FUN FACTOR.
PC gamers are waiting with hands on all their moolah to purchase all the gold that comes out when HL2, Halo2, Stalker, etc are released. This might actually put the buyers of other consoles at confusion, since they might find they should also stay back for some time. Also, as handhelds are putting in more of gaming, people are choosing mainly between a mobile, a PS2, or PC.
If Nintendo is smart they will continue the line of games like the excellent "Mario vs Donkey Kong". The original game boy had a lifespan of 8-10 years. The Advance series is getting cut off in 4-5 good years for the DS. The DS is gimmicky and the graphics upgrade isn't work purchasing for the use of a stylus.
Nintendo feels it needs to go after an adult market like the PSP. What they need to do is develop more adult oriented games like Advance Wars and people will still buy a SP. As an adult I like traveling with the SP because it's small, cheap, and the cartridges are tougher than nails. I won't be able to throw one of those PSP disks in my pocket without it breaking. I can't even keep track of my Palm Pilot stylus. How are 8 years not going to lose the stylus?