Wario Ware Grabs Edinburgh Games Festival Award
Thanks to BBC News for its article discussing GBA title Wario Ware's victory in the Edge Awards at this week's Edinburgh International Games Festival. The official webpage explains that the award honors "a willingness to prioritise creativity over a narrowly focused commercial appeal", and Margaret Robertson of Edge Magazine says of Wario Ware: "It's a game which hinges on the kind of video game literacy that millions of people across the world have built up without even realising it." Other nominees for the award included Katamari Damacy, In Memoriam, and Viewtiful Joe.
Yet Nintendo is losing market share, and as a result, developers (like Capcom who developed Viewtiful Joe exclusively for GameCube) are shying away.
It may be better to have a great game like Viewtiful Joe available on other consoles, but then what is left to distinguish one console from the others?
Winning awards is nice, but winning customers is apparently more important.
ILL Clinton
Live Machinima Performance, August 28th, NYC.
Certainly not all gamers enjoy games like WarioWare, and your friends would appear to be part of the group that doesn't. But the game is very enjoyable to non-gamers. I've introduced a few of my non-gamer friends to it, and its simplicity and low learning curve is a huge plus. Yet, as the game progresses, its difficulty picks up enough to interest and challenge even veteran gamers.
A lot of people are scared away from video games because they seem so complex, but WarioWare is intuitive enough that anybody can play. That is really the game's primary strength.
That and the monkeys.
For those who have played Wario Ware (either on the GBA or GameCube, they're mostly the same game), you know how very strange of a game it is. Yet you (most people anyways) enjoy this game and somehow it becomes addictive. Probably one of the most original games to come out in recent years. It's kinda the same for Viewtiful Joe; takes the 16-bit era beat-em-ups and takes it to a whole new level.