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A Tale in the Desert II Goes Open Beta

Teppy writes "Yesterday afternoon, A Tale in the Desert II launched its open beta. Sometimes called 'a strange psychology experiment', ATITD is a competitive, independently developed PC MMO game, previously covered on Slashdot, based on socialization. Windows and Linux clients are available for download from the official website. If Slashdot readers use the special code 'farmertaco' and visit a school of Art and Music, special goodies await." We've previously covered the first iteration of this unique, combat-free MMO.

13 of 41 comments (clear)

  1. Showing my age by tod_miller · · Score: 3, Funny

    Perhaps I am old, but any online game where you can't bunny hop, strafe jump, head shot, team kill or spawn kill just doesn't feel right.

    And I don't even want to know if camping in this game involves a skill roll and tent pegs, please... :-)

    --
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    1. Re:Showing my age by blahlemon · · Score: 4, Funny
      And I don't even want to know if camping in this game involves a skill roll and tent pegs, please... :-)

      It's not the skill rolling and tent pegs thats frustrating it's being forced to eat digital smores and sing Kum-bi-ya to a six string that really starts to get to you.

      --
      It take more faith to believe in evolution than it takes to believe in God
  2. The problems with ATITD by Talrias · · Score: 5, Interesting

    While I enjoyed playing ATITD for my test area, I would never have subscribed to it, for the reason that it's boring to gather stuff, make it into stones/bricks/straw and then do stuff with that, etc. etc. etc. A game has to be fun for me to want to play it, and ATITD, the epitome of the grind (repeating something to death) just doesn't do it for me.

    While I didn't try it, ATITD seemed to be one of those games which you could macro incredibly easily - you click to move around, and depending on where you are standing, you can do certain things (such as pick up slate or gather mud). Did anyone try macroing in ATITD?

    I can't say I strongly disliked ATITD, it is a revolutionary game which showed that MMOs don't have to be about killing monsters or other people to be fun, but I fear that ATITD II will again be a niche game to those who don't mind the monotony of repeatedly doing the same thing.

    Coincidentally, I wrote an article about this on Starglade recently - "Grinding Time".

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    1. Re:The problems with ATITD by Drawkcab · · Score: 3, Interesting

      Of course people have tried macroing in ATITD, but its not actually as useful as you'd think. It was only pervasive in a few areas, such as fishing, which had limited effects on the economy. In other areas it wasn't generally worth the effort of setting up and running a macro.

      Thats because the game isn't all about gathering slate any more than other MMORPGs are about killing rats. The low technology that you mention is just how the game begins, and it isn't actually all that repetitive because it doesn't take too long to outgrow that stage.

      Things like collecting grass and making bricks with it that are easily macro'd are things that you don't have to macro, because at moderate levels of technology you outgrow the need to do those things. You can grow grass in greenhouses and make bricks in brick machines much more efficiently. You can automate your mines. The game itself automates the things that are most tedious, and most susceptible to macroing.

      More advanced technologies are much harder to macro because they require more human interaction, more thought, more diverse resources, and less grinding away. Some of them are also sufficiently entertaining that you wouldn't want to macro them.

      I think you're underestimating the game based on a slow start. The beta of the second telling only has a few stone age technologies unlocked, so there is nothing very impressive to see yet, but if you had gotten a better mentor in your 24 hour trial of the first telling, you might have seen more of what keeps people interested in the game.

    2. Re:The problems with ATITD by Talrias · · Score: 4, Insightful

      I don't see why I have to go through all the boring stuff to get to the good bits though - this is a game, it's supposed to be entertaining the whole way through.

      Chris

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      aterr - an open source threaded discussion board.
    3. Re:The problems with ATITD by t_little · · Score: 4, Informative

      I'm sorry it wasn't fun for you. I found tons of things that weren't just grinding. Most of my goals throughout the game didn't require me to make a single brick or pick up a single blob of clay. Even most of the defined challenges, the 7 Tests in each of 7 Disciplines, do not require massive repetition of simple tasks.

      Macroing is permitted in ATITD, provided that you are attending sufficiently to respond to GMs. However, despite initial appearances macros are not very useful and not really widely used. Most goals have a number of ways to achieve the same end, and if you feel you need to mindlessly click something a few thousand times then you may be missing a less tedious way to reach your objective. Many of the tasks in the crafting/building system depend upon player skill, not character skill levels or ability to tirelessly repeat the same action thousands of times. Finally, you achieve the highest position of Pharaoh's Oracle in most of the Disciplines by your abilities and reputation as a player and citizen of Egypt, not by having your character amass the most stuff.

      If something is getting too repetitive, there are at least a hundred other goals you could be working toward; no player will master them all. Take a break from your current rut and try something else. I believe that anyone who finds themselves caught up in "the monotony of repeatedly doing the same thing" has lost sight of the long range goals in the game, and the fact that there are many different ways that they can work toward those goals.

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      -- Tim Little

    4. Re:The problems with ATITD by cluke · · Score: 3, Funny

      To paraphrase what Beavis and Butthead said about Radiohead:
      You have to have the bits that suck to make the cool bits seem so cool...

    5. Re:The problems with ATITD by Drawkcab · · Score: 4, Interesting

      You wouldn't appreciate a brick machine if you've never had to make a brick. It would just be the new baseline for you.

      It doesn't take long at all for the game to start branching out into different goals for you to pursue, such as tests of the 7 disciplines. When you get bored of one thing, explore a little and discover more about what there is to do in the game. Try to find a way to accomplish your goal without spending so much time on it. Its only when you single-mindedly pursue one goal at a time, and approach it with raw effort instead of finesse, that things get boring.

      Forming or joining guilds is one easy way to avoid having to do so much boring work to accomplish your goals. You can get into a guild or make your own almost immediately after making it off the welcome island. Some people immediately reject this idea since on other games guilds are oriented towards the hardcore gamers, but in atitd, it is casual players who benefit most from guilds, and there are very few people who play for long without eventually joining one. Most join several different guilds, some of them their primary guild(s), and many others with specialized purposes. Your social networks will be more valuable to you in the long run than your resources or buildings, and social bonds aren't reset when the telling or beta ends. If you rule out the possibility of ever banding together with other players to accomplish things, or even just trading with more advanced players for things, then yes, you may find some aspects a little tedious, but the problem is in how you're approaching things.

      Of course, for some players, any time at all not spent fragging n00bs will be intolerably boring, and those people will never see the draw of this sort of game.

  3. Re:Boo. Hiss. by shepuk · · Score: 2, Informative

    A mac port is currently in progress (written by the same guy who wrote the linux client), and supposedly very close to completion.

  4. OSX Port by Jadecristal · · Score: 2, Interesting

    I know someone (that I work with) who has been helping with the OSX port, which is, as rumors indicate, close to done. From my understanding.

    The whole process has been good for the client software as well. In the process of porting it, lots of things got cleaned up - something about gcc not being so friendly about inefficient coding practices as VC++ is. Perhaps I can convince that person to come post something nice and long about the wonderful joys of making the client byte-order independent.

  5. Slightly OT, and some might say flamebait, but... by Anonymous Coward · · Score: 3, Interesting

    ... why is people so damn obbsesed over MMORPGs lately? Where i work (cybecafe), 8 out of 10 machines are either playing Mu of Argentum Online (both very popular here), or some other sort of online rpg.

    Is it the endless hours "training" (e.g., clicking endlessly over the same icon until it dies, then find next)? Or the repetitive quests? I honestly can't see why, but there must be something to them - because the moment they get bored with the game or become too powerful (if you don't get your character resetted before, which kinda makes your efforts useless), they switch to yet another MMORPG as fast as they can.

    I haven't played any in quite a while. So perhaps i'm missing something.

  6. Re:Where is the download exactly? by dreamsylvania · · Score: 3, Informative

    Just download from one of the mirrors to the right side of the home page. When you install it, it'll say "A Tale in the Desert" (not II), but once it's installed you can choose to play ATITD or ATITD2 beta. It's very confusing, I know.

  7. Re:Boo. Hiss. by Pluribus · · Score: 2, Informative

    Actually, the network code was already byte order clean, however lots of the internal buffering code, and actual graphics code made assumptions about the byteordering in memory which where incorrect. Those are just a matter of tracking them down...

    As for using network byte-ordering for eveything in RAM that is just horribly nuts... (why should I byte swap every int and every pointer before it ever saved in RAM...) The game was written to be portable, but over its lifetime, it was never tested and audited to ensure that it work on anything except PC hardware)