How Violent Media And Game Censorship Interact
Socrates writes "GamerDad has an article up called 'The Media War', a feature discussing videogames in the context of violent media and the well-meaning groups who try to censor it. 'The war against violent media is not new. Learn the history of media controversy, and take a sobering look at what's in store for gamers down the road.' The piece includes quotes from Douglas Lowenstein of the ESA and IGDA spokesman Jason Della Rocca."
Anyone who actually reads the article will discover...it's a reprint of something from November 2003. Whoopty-freaking doo.
Netjak.com independent reviews of domestic & import video ga
The IDSA/ESA founded the ESRB, which controls the rating of games.
Ratings, when actively enforced (or when retailers decide not to carry something with a given rating) can influence content through self-censorship, simply because developers will try to get a lower rating to gain more sales.
Fortunately (or unfortunately, depending on your view of the matter), many of the best-selling games in recent years have been M-rated games, so it's unlikely that we'll see much self-censorship (or publisher-enforced censorship) as a result of the ratings any time soon.
Of course, the article actually discussed some of the effects of ratings by examples of the movie, music, and comic book industries...
-PainKilleR-[CE]