More Gaming Hardware Price Cuts, Mergers Needed?
Thanks to Reuters for its article discussing game publishers' and analysts' lust for console hardware price cuts. According to the IDG-authored survey: "2003 proved disappointing to industry players because of a dearth of both blockbuster titles and significant hardware price cuts to stimulate demand", and Activision's Bobby Kotick expands on these wished-for price reductions: "Fifty percent of all hardware units on the (original) PlayStation were sold at $99... For some reason, this is one of those industries where that $99 is such a magic price point, and it's such a catalyst for that mass-market consumer." Mike McGarvey of Eidos also commented on the rise of the mega-publisher through continued mergers: "It's not far off, I think... six or seven (publishers) sounds about right."
It's really a magic price point for consumer electronics of all kinds. DVD players hit really wide when the price point hit $99, as well.
$99 is where people who would like one, but don't have any burning desire will pick it up. Also, $99 is price someone will pay for themself, or as a gift for someone really close.
The next price point, $49, is where people who have a vague interest, but don't really care either which way will pick one up. It's a price point that many will pay for a gift for grandma, just so she can have one, too...
It is all well an good talking about mergers, the gaming industry is going the way of the mobile phone industry.
Publishers have a strangle hold on the gaming industry, games live and (more often) die by them.
We need to use simple ditribution chains (downloads, amazon - heck, bit torrents) to send quality games at lower prices.
Hardware has matured. Take a computer from 1 year ago, it can play Half Life 2, Doom 3, and CounterStrike Source (read a modded HL 2)
Of course, anyone can change a 256x256 texture to a 1024x1024 texture...
What we have is viable 3d engines, and many open and free... spark that with a true 'over the air' distribution method, and we can see many more companies producing more games.
Of course, GTA:SA and Doom3 do require bigger budgets, because more money is spent outside programming.
Art, directing, scripting, acting, stories are now more important in games than graphics etc... there is no break through in graphics in doom3, only detail.
GTA:SA - detail detail detail. Lighting - detail. Handshakes - detail.
There is a whole world where detail doesn't cost bucks, like motion capture bucks.
Lets still have block busters, but let cheaper games be that - cheaper.
#hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
I've heard a recent statistic about DVD players. The cheap low-end DVD players that cost $40 in China are for sell for $41 dollars in the US stores... A 1 dollar profit margin cannot be enough for anyone to not get the short end of the stick except the Chinese. Maybe we should all just buy domestic and Japanese high-end profits to protest the low prices? Who really knows, but what is the point where hardware is sold for a loss and why?
Karma: Good, or bust!