More Gaming Hardware Price Cuts, Mergers Needed?
Thanks to Reuters for its article discussing game publishers' and analysts' lust for console hardware price cuts. According to the IDG-authored survey: "2003 proved disappointing to industry players because of a dearth of both blockbuster titles and significant hardware price cuts to stimulate demand", and Activision's Bobby Kotick expands on these wished-for price reductions: "Fifty percent of all hardware units on the (original) PlayStation were sold at $99... For some reason, this is one of those industries where that $99 is such a magic price point, and it's such a catalyst for that mass-market consumer." Mike McGarvey of Eidos also commented on the rise of the mega-publisher through continued mergers: "It's not far off, I think... six or seven (publishers) sounds about right."
It's really a magic price point for consumer electronics of all kinds. DVD players hit really wide when the price point hit $99, as well.
$99 is where people who would like one, but don't have any burning desire will pick it up. Also, $99 is price someone will pay for themself, or as a gift for someone really close.
The next price point, $49, is where people who have a vague interest, but don't really care either which way will pick one up. It's a price point that many will pay for a gift for grandma, just so she can have one, too...