DS vs PSP - Developers, Press Sound Off
Sean O'Neill writes "Over at GCAdvanced.com, we've got a large feature interviewing handheld developers and gaming press about the Sony PSP and Nintendo DS. Marc Nix of IGN says: 'I think a lot of system fans and game reporters are gearing up for a big Portable System War of 2005, but the problem is, gamers traditionally haven't cared all that much about handhelds.' However, it's also pointed out that 'incredible features for the new handhelds... will undoubtedly elevate their appeal' - the article then gets responses from more than 20 developers/press on their views of the conflict to come."
I think the winner will be the one who comes up with a new technology in handhelds actually worth noting - I, for one, would love to see massive multiplayer handheld combat over a small area in your neighborhood / town - but it's probably just going to be rehashes of old games, since all the new ideas are in the, well, newer fields.
Gameboy won because it had VASTLY superior battery life. You had to put 6 AAs in the game gear, and it went through them in about 2 hours. The gameboy used 4 AAs, but got much much more life out of them. It was simply more portable.
The biggest problem was switching batteries out every few hours of play... that gets expensive really quick unless you want to be tethered to a wall wart. I think this, more than anything else, killed the system. I'm not saying that's it's only problem, but arguably it's biggest.
The PSP will have rechargable batteries, so you don't have to worry about battery cost (at least not for another 3-4 years). The big question is the life per charge. 2 hours avg will not be enough. 8 hours (judging from the number of iPod fanatics) will probably be just fine. 16 hours is probably dreaming :-)
Once they jump the battery life hurdle, then people will start looking more seriously at the games...
-Redundancy Man strikes again!
In all likelihood it will end up being the DS because they'll use the same model that Playstation itself used (and Gameboy for that matter). Backward compatability. This gets you the first months when new games are slim and all the early adopters pay prime dollar to get the latest and greatest. Out of the gate, PSP will only have the games available at launch.
Plus wouldn't you rather play something like WarrioWare rather than Madden 2005 on a portable? I'd rather view Madden on a big screen.
Also, who cares?
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The PSP won't be anything new. It won't be able to do anything that the PS2 can't, at least not game-wise. The DS on the other hand will be able to take games that can't be done on the normal consoles - not even the up-and-coming Revolution, PS3 and XB2 will be able to play certain DS games, because of the touchscreen. I don't care about two screens, that's just one screen at twice the size. With a bit of thought any games that use two screens could be done with just one. You may have to shrink each one a little, but it's nothing big. The touchscreen is going to be revolutionary. It may already be used in PDAs and things, but they aren't gaming platforms. The touchscreen will allow controls not possible with any other input system. The IPod's rotating disc thingy could be implemented with a touchscreen, but nothing else could do it. It brings your radio tuning slide, your speakers' volume knob, just about every input device ever devised can be shown off with a touchscreen. Think that Submarine game that was demoed at E3. That's what the DS is about, the two screens just gives it a cool name.
As a sidenote, although I said that two screens are no better than one, that's only theoretical. You could have two viewpoints of the same area with a single screen, but splitting one screen across the middle for single player hasn't been done before. I don't know why. With the DS you may effectively only have one screen twice as high, but it won't be used like a single screen much. There's nothing to stop developers putting a 'second screen' in console games, but on the DS they -will- do that. The two screens really just tells them, 'Hey! You know what would be cool? Instead of choosing between camera angles, if you could use both!' - whether or not they'll realise that any time soon remains to be seen.