Dungeons & Dragons Anniversary Gets Further Celebration
Thanks to GameSpy for its series of articles helping commemorate the 30th anniversary of Dungeons & Dragons. Continuing previous articles about the occasion, the week-long feature includes a look back at SSI's Gold Box series (" the first series of games to truly bring the D&D experience to video gamers"), The Daily Show's Stephen Colbert discussing his D&D schooldays ("We were all complete outcasts in school -- beyond the fringe, beyond nerds"), and a feature on Planescape: Torment ("One of the greatest, and certainly the weirdest, RPGs ever made.")
Planescape:Torment was the best of the computer AD&D games and one of the best RPGs ever (only Ultima at its best could equal it IMHO). Conversation was as important as fighting, and the best aspect was the great interaction with the rest of the party - huge elements of plot could be uncovered by talking to your companions. Wish they would make another.
I should have received a degree in D&D with a minor in Computer Science.
You are in a maze of twisty little passages, all alike.
In my limited roleplaying experience (mainly a few games of paranoia, and mechwarrior) I found the a good structure was excellent. The DM was intelligent enough that we were confortable with his decisions etc. It felt like a true game experience.
You had too many laughs obiviously, especially paranoia, which has an amazing atmosphere.
Take that to the PC. You have faceless people playing games, less laughs, more stats.
DnD used to be small groups of upto 12 (for Vampire games which again I joined out of interest).
MMORPG seem to have lost that element of role playing in their enormity.
How about a LMORPG? Get lots of subscribers, but play mini missions (1 week or so?) where you select a band of 5-6 other players, and really role play, and take challenges.
There should be an API for a human DM in these instances, as it is only their own mission.
Just a couple of eurocents.
#hostfile 0.0.0.0 primidi.com 0.0.0.0 www.primidi.com 0.0.0.0 radio.weblogs.com
My biggest regret is that I loaned my boxed set of original D&D books (along with another dozen supplemental rule books, monster manuals, etc.,) to a friend just at the end of high school, and I never got them back. I should probably check eBay to make sure he hasn't sold them! :-)
John
But of course, when you're writing a story about D&D and not the copy cats, I guess it makes sense to ignore the copy cats, even if they did it first. (Which sounds really odd. Copy cats usually do something second, not first :)
From the interview with Stephen Colbert: I put more effort into that game than I ever did into my schoolwork.
If I had had 1/10 of the enthusiasm for my schoolwork as I did for drawing maps on graph paper and figuring the averages of different dice shapes and combinations I could have gone to Harvard.
Instead, I moved from D&D to MUSHing, and now I post on / in the middle of the day. So it goes.
ps: A 6 sided die has a 3.5 average, for those who had things to do on Friday nights
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$tar -xvf
Alas, it's not perfect. The AI ain't great; Ignus, my physically weak but very powerful sorceror, has a tendency to wander up to some huge, horrible monster when I ask him to cast a long-range spell unless I keep an eye on him. (This tends to be terminal for him.) There are some scripting bugs; there's one minor subquest I can't complete. There are some more serious engine bugs, too. If I try and enter one room the game crashes on me, which is a pity because I need something that's in it. One whole section, the Godsman temple, is noticeably poorly written, at least compared to the rest of it.
The worst problem is that it's far too easy to get involved in the story and gallop through the main plot while avoiding the subplots. (I did this.) This means you end up at the endgame grossly underpowered. I'm now wandering around trying to level up so I stand a slight chance against the ...
But the problems are minor. If you like RPGs, get it. It's not expensive these days, and you'll enjoy it. It's the classic RPG; if you think you know about the genre, it's required playing. It's the Hamlet of RPGs, and no, I don't think I'm overstating the case.
It's a damned shame it didn't sell better --- it was probably too intelligent. If it had, perhaps we'd have more games that were that good.