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Nintendo Patents Online Console Gaming

MagicDude writes "Nintendo has patented key console online gaming features. Specifically, it has received patents on things such as player league tables, voice communications and online gaming host services. While the article doesn't address how Nintendo will use these patents, it makes you wonder if this is the first step for Nintendo to become a major player in the online gaming market."

17 of 395 comments (clear)

  1. Obviousness? by kmmatthews · · Score: 3, Informative
    From TFA: US patent that yields it the ownership of key online multi-player gaming facilities, including player league tables, voice communications and online gaming host services.

    Wow, they just patented telephones, VOIP, MMORPGs, etc... Sheesh, shouldn't something like this be a LITTLE obvious?

    Way to go, USPTO!

    --
    feh. stuff.
    1. Re:Obviousness? by kid-noodle · · Score: 5, Informative

      Nope. The patent specifically applies to home consoles, not to anything else.

      Even as a Nintendo fanboy, I'd call this questionable given Xbox Live, and whatever it is Sony have, but you can't pull them up on trying to patent telephones.

      --
      fortune -o
  2. In another patent by News+for+nerds · · Score: 5, Informative
  3. Re:XBOX Live? by Anti+Frozt · · Score: 5, Informative

    What they've been awarded is an addition to a patent they filed for back in 1999, long before Xbox Live existed.

    The thing is that a lot of this technology already existed prior to the patent application in PC online gaming. Nintendo has just patented the same thing on a different technology.

    --
    In C++, friends can touch each others private parts.
  4. Or what else they have planned... by MayonakaHa · · Score: 3, Informative
    I read about this the other day on El Reg. As much as I love Nintendo, I have to wonder about what they might do with these patents. Sony and MS might become some major targets for YEPW (yet another patent war). On the flipside, it'd be nice if they finally got some decent online gaming going since they already have the adapters out for 56K and broadband.

    No chance for prior art on this one either from what I can tell I'm afraid. These were amended to previous patents and refer specifically to consoles. It looks like these predate the Dreamcasts online gaming and with the console specifically mentioned they could easily avoide the PC Prior Art argument.

  5. Re:Homer, hmmmm patents. Yum by FLAGGR · · Score: 5, Informative

    It was filed in 1998 for the 64DD. If they had filed for it in 2004 then I would agree with you.

  6. Priority date is earlier than you think by tepples · · Score: 5, Informative

    Even as a Nintendo fanboy, I'd call this questionable given Xbox Live

    It appears you didn't read the article:

    The patent, number 6,769,989, was granted on 3 August this year, but is essentially a continuation of another Nintendo patent, 6,599,194, which was filed in April 1999.

    Which Xbox Live service are you talking about that was around before April 1999?

  7. Yes, but before XBL... by Iscariot_ · · Score: 5, Informative

    Yes, but before Xbox Live there was this:

    http://www.megspace.com/entertainment/neskingdom/s pecial/lottery/

    As far as I know it was indeed the first online capable console. There were quite a few games for it, only in Japan, like a special version of Zelda.

  8. Back further... by Thedalek · · Score: 4, Informative

    Actually, way back when, there was this thing called an X-Band modem, and was available for both the Sega Genesis and Super NES. Using it, you could play multiplayer games over a dialup connection, and even rent and download games to your console (supposedly).

    I believe that this predated even the Japanese BS-X (Stellaview) system, but I could easily be wrong on that point.

    --
    Happiness is relative, Based upon the way we live.
  9. 64DD by forensick · · Score: 5, Informative

    Not to be a spoilsport, but this news is a week old and ign and gamespot confirmed a couple days ago that it was just an "add-on" patent for the 64DD so it has nothing to do with future consoles. Unless the Revolution is going to have the 64DD attached to it, but then I would just be confused.

  10. Re:Microsoft by Klar · · Score: 3, Informative

    From what I remember about that article, Gates said he would buy Nintendo if he had the chance--a way of complementing them. Microsoft doesn't think they have a chance at buying Nintendo, and Nintendo has said that they don't want to be sold.

  11. This is a patent for the Nintendo 64 disk drive by mcc · · Score: 4, Informative
    This is a patent for the Nintendo 64 Disk Drive. I repeat: This is a patent for the Nintendo 64 Disk Drive. This is not a patent on online gaming. This is a patent on one specific product, one component of which happens to be online gaming. That product was a peripheral for the Nintendo 64.

    Here is a link I got off the Penny Arcade message boards wherein Nintendo confirms this:
    Nintendo reps contacted by GameSpot confirmed the patent was indeed for the 64DD and not for a new console.
    Of course, it's too late; the slashdot blurb has done its damage and this story will likely be filled with nothing but alternating "OMFG THE REVOLUTION" and "they patented the internet!" comments. But, if you were curious, this is what is actually happening here.
    1. Re:This is a patent for the Nintendo 64 disk drive by stubear · · Score: 3, Informative

      According to The Register article (I know, they have trouble with facts) patents can be extended in scope from their original filing date so all new additions are patented from that date. From teh article, "Patents can be modified to add new elements, and technology companies frequently amend existing intellectual property with new, related ideas - which then apply from the first filing date, in this case April 1999, long before last year's introduction by Microsoft of Xbox Live, its console-oriented online gaming and information service, and which also offers voice chat facilities."

      Now I question if this is really true or not and if so to what extent it is true. Surely there are mechanisms in place to limit how much one can add and if one can patent something through an addition to the original patent already in the marketplace and still be granted protection from the original patent application date. The Register article was light on these details.

  12. Seperate Device by Student_Tech · · Score: 3, Informative
    Skimming the claims on the Patent Application there are lots of references to the communications and mass storage being in a seperate device, claim 3:

    3. A home video game system according to claim 1, wherein said communications circuitry and said mass storage device are housed in an expansion device and said video game processing system is housed in a separate video game console which is coupled to said expansion device.

    So I don't think XBox would have any problems (its network and hard drive aren't expansion), but the PS2 might be(Network adapter is attached to back of unit, but the hard drive does sit within the PS2, just connected to network adapter)

    But what do I know, I am NAL.
  13. Patent Details by drphil · · Score: 4, Informative

    Here are the patent abstract and claims from the USPTO site:
    Abstract:
    An existing video game system is modified to include additional communication and storage capability via a modem and hard disk drive. The modification may involve the use of an expansion device coupled to a video game system port. A cable TV tuner is also included in the expansion device to assist in providing a unique picture-in-picture video capability. TV signals are coupled to the expansion device via the RF input from either cable TV or off-air signals. These RF signals are blended with the output signals from the video game system. A user may, for example, watch TV while viewing overlay information from the video game console. A user may receive a TV channel guide downloaded via the Internet, spot a program which the user desires to view and immediately access, via an IR input, the desired channel through the expansion device TV tuner. A user may also watch TV while simultaneously logging onto the Internet. A hard drive permits downloading from the Internet of entire games.

    Claims:
    We claim:

    1. A home video game system for executing video game programs and for generating game play graphics in response to player controller control signals generated by a player operating a player controller for display on a television, said home video game system including a removable memory insertion port for receiving a removable memory storing video game program instructions, comprising:

    a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory when inserted into the removable memory insertion port for executing a video game program, and a graphics coprocessor for processing graphics information under control of said main processor, and being responsive to said player controller control signal for generating game play graphics for display on a television;

    communications circuitry, coupled in use to said game processing system and to a user's communications network, for linking said game processing system to the Internet and permitting communication from the player to another party over the Internet;

    a writeable mass storage device coupled in use to said game processing system for receiving information downloaded from the Internet; and

    cryptographic processing circuitry, coupled to said mass storage device, for decrypting at least some of said information downloaded from the Internet.

    2. A home video game system according to claim 1, further including

    audio circuitry coupled to said video game processing system.

    3. A home video game system according to claim 1, wherein said communications circuitry and said mass storage device are housed in an expansion device and said video game processing system is housed in a separate video game console which is coupled to said expansion device.

    4. A home video game system according to claim 1, wherein said communications circuitry comprises a modem, ethernet port, or wireless connection circuitry, and further including a controller for controlling said mass storage device and said communications circuitry.

    5. A home video game system according to claim 1, wherein said mass storage device comprises a hard disk drive which stores a network browser program.

    6. A home video game system according to claim 1, wherein said mass storage device is a flash memory storage device.

    7. A home video game system according to claim 1, wherein said mass storage device stores information downloaded from the Internet.

    8. A home video game system comprising:

    a removable memory insertion port for receiving a removable memory storing video game program instructions,

    a game processing system including a main processor, operatively coupled to receive video game instructions from said removable memory when inserted into the removable memory insertion port and a graphics coprocessor for processing graphics information under control of said m

  14. Re:Homer, hmmmm patents. Yum by Grey+Ninja · · Score: 3, Informative

    I'm at work right now, and my internet access is logged, so I can't provide any links.

    The Famicom had a modem that could check stocks, and download some games I believe... it was only released in Japan though I think, and I my memory of it is sort of hazy. It did have some connectivity stuff though, take my word for that.

    The American SNES had full online play via a modem, where you could compete with other people. The Japanese Super Famicom had a system where you could download games from a central server.

    The N64 had an add-on device called the 64DD. It is for this that the patent in question is being disputed here. It had a modem built into it that could be used for online stuff. I believe that only one 64DD game actually used it though.

    GameCube has an expansion slot that can be fitted with either a broadband adaptor or 56k modem.

  15. Re:Xbox Live by Chibi+Merrow · · Score: 3, Informative

    Hmm okay let's see... The most recent statistics I have state the installed base for the PS2 is 70-71 million units and the XBox is 15.5 million units. The last figures I saw was that 7% of the X-Box's userbase was using Live!... Meanwhile, 3% of the PS2's userbase is using online content. (But since the PS2's installed base is 7 times that of the XBox, they're still winning. The amount of time spent playing SOCOM II outpaces XBox Live! usage by itself...)
    Now that means that 1 million people are using X-Box Live and just over two million people are using their PS2 online. These may seem like huge numbers, but they're pathetically small compared to the entirety of the market. So no, 'everyone' does not want Online gaming. The majority of gamers don't give a rat's ass about online gaming for this generation. That may change in the next generation, but since no one knows what the capabilities of everyone's next console is we have no way of knowing how seriously each company is taking it. A few rabid fanboys and early adopters do not market forces make.

    --
    Maxim: People cannot follow directions.
    Increases in truth directly with the length of time spent explaining them