Gosling: If I Designed a Window System Today...
An anonymous reader writes "In his blog entry for the 10th August, James Gosling (finally) publishes a short paper he wrote in 2002 entitled 'Window System Design: If I had to do it over again in 2002'. His design is to make the window system do the absolute minimum and move all the work into the client."
He's not suggesting sending over huge amounts of pixel data. If the app speaks OpenGL, you can ship over the OpenGL command stream. Since OpenGL was designed to support network rendering from day 1, this can be very efficient.
A deep unwavering belief is a sure sign you're missing something...
There's a reason nobody runs client-server. Desktop systems with fast processors are just too cheap.
So you don't want a windowing system that is flexible, because people might want to take advantage of that flexibility?
I think your reasoning is a misguided attempt to solve by technical means what is really a politicial/sociological problem. The proper solution is to have a strong set of UI guidelines and standard libraries that make it trivially easy to follow those standards, not to limit the capability of the system just because you don't trust people not to abuse it.
I don't care if it's 90,000 hectares. That lake was not my doing.
OK. So let's run with that idea. We still have multiple clients and one set of hardware, so we need to arbitrate the access. We also need to have a common place where the clients can share information like window clip lists. Then there are issues like drag and drop, cut and paste, etc which also require inter-client communication. And how do you solve the issue of two clients seeing the mouse button being pressed, and both assuming that the click was for them?
At one stage you realise you need to have a program, somewhere, that coordinates all of the clients. Assuming this won't be the kernel, it must be another userspace program. We call this program "the X server". And because we have all these clients in userspace, and the X server is also in userspace, they need to use some form of inter-process communication. XFree86 and X.org already use UNIX sockets; one of the fastest IPC methods available. The only thing faster would be shared memory but that's been tried before and it's more hassle than it's worth.
Now admittedly there are some situations where the clients simply need to talk directly to the hardware. For example the client needs to upload a 3D texture or render an MPEG-2 frame. For those situations it makes no sense to send that data to the X server first. So for those situations we do have solutions that bypass the X server and go directly to the hardware. These include the DRI extension, the MIT-SHM extension and the DGA extension.
Letting the app take care of its own window borders is a bad idea as well. This is one of the worst parts in M$ Windows - once an app hangs, there is no way of closing or minimizing a window or simply of getting it out of the way. It's way better to have this handled by a separate process.
open (SIG, "</dev/zero"); $sig = <SIG>; close SIG;