The Pentagon's Ultimate Home Theater
Steve Silberman writes "I was the first reporter to see the inside of a new battle-simulation system designed by the Institute for Creative Technologies, a 'military-entertainment' think tank sponsored by the Defense Department. Starting in September, Marines, infantrymen, and Air Force pilots will train for war in Matrix-like rooms in Oklahoma simulating urban and desert environments, with surround sound and photorealistic rendering of bombing runs and other scenarios. It may or may not be the future of military training, but it's certainly the future of home gaming. My article, 'The War Room,' will appear in the September issue of Wired."
Heh. No.
But it's a good point.
Simulations can be designed to train soldiers to take unneccessary or life-threatening risks so long as they involve a high amount of simulated payout and little or no punishment for simulated failure.
I seriously wouldn't be surprised if this is the way simulators are used to train soldiers.
I'm not trying to say that the Military has no regard for human life, but it's no secret that military operations are often valued in terms of numbers of soldiers killed per objective gained. Convincing young kids that they're supposed to risk their life for any intermediate goal is difficult, but not impossible (note that it's now "the country" young men risk their lives for, not "securing the powerplant" or "capturing person X". No one wants to be told that they're giving their life for a small piece of the puzzle.).
Making it easier to convince these soldiers by pre-simulating rewarding scenarios based on risk-taking may make soldiers more compliant.
How many times have we seen people pass off "stories" when they're just trying to get some attention. This guy was completely upfront and honest about a story he wrote that is of interest to many here.
Anybody know of a peace simulation?
Say hello to my little sig.
By instinct, the author probably meant the instant reflex of which you speak. The situation given was only one out of many that the military would train in. Most likely, they would attempt to get soldiers to the point where they could instantly analyze the situation, decide upon the best course of action, and act upon it. So, no, I don't think that this kind of training is a bad idea at all.
Hmm. Can they use all that nifty technology and virtual reality to make sure Military Police and Military Intelligence units understand the Geneva Conventions?
Seriously. The leadership failures that allowed (or even encouraged) the US military atrocities at Abu Ghraib have cost us far more than any VR simulation, and will continue to cost us as a nation for decades, in both world respect and in the recruitment of America-hating terrorists.
Perhaps the miltary should shelve some of this gee-whiz "VR-tainment" favor of simple classrooms with wooden benches and a blackboard and high-ranking instructors who state unequivocally that torture is un-American, repugnant to our values, and will not be tolerated at all in the US military.
Paraphrasing the Christian Bible, Mark 8:36,for what shall it profit an army, if it shall defeat the whole world, and lose its own soul?
Opinions on the Twiddler2 hand-held keyboard?
Of course the military has no regard for human life.Their entire purpose is to kill or be killed.
"I use a Mac because I'm just better than you are."
So that you can recall them
So that the pilot, upon seeing the target is not quite as imagined, can abort the mission
So that you can have an accurate, in person, assessment of the actual scene. There are quite a few videos floating around from Iraq that show last minute targeting changes only possible by an onscene human.
program the plane with a target, press the big red "Go Bomb" button
We have those now. They're called cruise missiles. Or in the ultimate sense, ICBM's.
But they're working on mutiple types of UCAV's. I expect we'll see a scenario whereby a few of these are slaved to a piloted control A/C (F-22 or AC-130 maybe). Give the UCAV's a simple AI for the flight to the target area ("Stay next to Mother"), and then the human aircrew can designate one or more targets to each. ("#1, these coordinates, #2, that truck, #3 circle until further notice)
Finally, it is MUCH harder to hack or jam the control system of a human piloted vehicle. You really don't want your unmanned vehicle to be captured in flight and turned against you.
he dumbfucks whose ways to kill saved your ass in WWII, if memory serves correct.
A few years late, IIRC. Britain entered the war from the start, because they had promised to help protect Poland. The USA only entered the war because Pearl Harbour forced them to; until then, they couldn't care less that the Nazis were taking over the world.
Oh, and if any country could claim credit for winning WWII, it would have to be the Soviet Union.
Tubal-Cain smokes the white owl.
I also think that, especially in today's environments, that the military has a healthy respect for human life outside of its own. How one achieves an objective is rapidly becoming just as important as accomplishing it. US policy is being judged on how well a soldier responds to a shoot/don't shoot scenerio or how much collateral damage is inflicted in an operation. Especially now that media organizations around the world can publicise every incident in near real-time.
Yes, as a profession of war, the military must accept a doctrine of kill or be killed when in combat but it is simplistic in the extreme to imply that means the military has no regard for human life.
I don't want knowledge. I want certainty. - Law, David Bowie
There are lots of reasons, but two which you should be intimately familiar with as a computer professional are:
Latency and DoS attacks.
Even if the soldier is within 10 miles of the UAV, even if they use hardware instead of software, even if they reduce latency to the absolute minimum possible with today's technology, the soldier is still milliseconds behind in the actual action on site, and the equipment is milliseconds behind the soldier's reaction time.
Secondly, even with super secure communications, spread spectrum, frequency hopping, multiple parallel channels, etc there still exists a significant possibility that someone else could adversely affect the operation of the UAV with a fairly simple and cheap electronic circuit. Even if it only increased the latency by a few mS as the systems try to cope, employed at the right time in a battle, it could easily give the opposing force the window they need to disable the UAV. It wouldn't be easy to track down and bomb like the GPS jammers Iraq used in the beginning of the war since it would only need to be on for a few seconds at a time and could be carried.
-Adam
I am tired of the miliporn covered on /., its getting to be like Popular Science. Not one of these billion dollar toys could prevent twenty halfwits armed with boxcutters pulling the US economy down to its knees and dragging the entire nation into a paranoid delusion that is likely to last decades.
How does that make you feel? Knowing that you are playing the same games that are used for training for soldier's in the army?
Am I the only one that is scared by that thought?
Is our nation a nation of war and destruction? Are our future young children going to grow up being trained to kill?
I know it's a bit of a stretch to say that playing one of these games makes you suitable to the army. But it's still kind of frightening. Aren't we as civilians supposed to be spending our time actually building our country? Does anyone else think that we should be thinking about this?
I value the future of our country; and I do not want us mentally to be become hardened killers... I honestly hope I am not alone in this.
By the way, did anyone else think of Bradbury's short story "The Veldt" when this article came up?
P.S. Strange that this short story is available on the web... Hmm, google is great, what can I say... Buy one of Bradbury's books if you haven't, he's a great read.
It's likely, but Counter-Strike is quite a poor game for what the military is trying to simulate. It'll never be used to simulate anything real-life.