The Pentagon's Ultimate Home Theater
Steve Silberman writes "I was the first reporter to see the inside of a new battle-simulation system designed by the Institute for Creative Technologies, a 'military-entertainment' think tank sponsored by the Defense Department. Starting in September, Marines, infantrymen, and Air Force pilots will train for war in Matrix-like rooms in Oklahoma simulating urban and desert environments, with surround sound and photorealistic rendering of bombing runs and other scenarios. It may or may not be the future of military training, but it's certainly the future of home gaming. My article, 'The War Room,' will appear in the September issue of Wired."
Heh. No.
But it's a good point.
Simulations can be designed to train soldiers to take unneccessary or life-threatening risks so long as they involve a high amount of simulated payout and little or no punishment for simulated failure.
I seriously wouldn't be surprised if this is the way simulators are used to train soldiers.
I'm not trying to say that the Military has no regard for human life, but it's no secret that military operations are often valued in terms of numbers of soldiers killed per objective gained. Convincing young kids that they're supposed to risk their life for any intermediate goal is difficult, but not impossible (note that it's now "the country" young men risk their lives for, not "securing the powerplant" or "capturing person X". No one wants to be told that they're giving their life for a small piece of the puzzle.).
Making it easier to convince these soldiers by pre-simulating rewarding scenarios based on risk-taking may make soldiers more compliant.
By instinct, the author probably meant the instant reflex of which you speak. The situation given was only one out of many that the military would train in. Most likely, they would attempt to get soldiers to the point where they could instantly analyze the situation, decide upon the best course of action, and act upon it. So, no, I don't think that this kind of training is a bad idea at all.
Hmm. Can they use all that nifty technology and virtual reality to make sure Military Police and Military Intelligence units understand the Geneva Conventions?
Seriously. The leadership failures that allowed (or even encouraged) the US military atrocities at Abu Ghraib have cost us far more than any VR simulation, and will continue to cost us as a nation for decades, in both world respect and in the recruitment of America-hating terrorists.
Perhaps the miltary should shelve some of this gee-whiz "VR-tainment" favor of simple classrooms with wooden benches and a blackboard and high-ranking instructors who state unequivocally that torture is un-American, repugnant to our values, and will not be tolerated at all in the US military.
Paraphrasing the Christian Bible, Mark 8:36,for what shall it profit an army, if it shall defeat the whole world, and lose its own soul?
Opinions on the Twiddler2 hand-held keyboard?
I also think that, especially in today's environments, that the military has a healthy respect for human life outside of its own. How one achieves an objective is rapidly becoming just as important as accomplishing it. US policy is being judged on how well a soldier responds to a shoot/don't shoot scenerio or how much collateral damage is inflicted in an operation. Especially now that media organizations around the world can publicise every incident in near real-time.
Yes, as a profession of war, the military must accept a doctrine of kill or be killed when in combat but it is simplistic in the extreme to imply that means the military has no regard for human life.
I don't want knowledge. I want certainty. - Law, David Bowie
I am tired of the miliporn covered on /., its getting to be like Popular Science. Not one of these billion dollar toys could prevent twenty halfwits armed with boxcutters pulling the US economy down to its knees and dragging the entire nation into a paranoid delusion that is likely to last decades.