ATITD2 Early Impressions
Darniaq writes "While a relatively small game as defined by player count, A Tale in the Desert was a rather robust experiment into just how much crafting a massive online gamer would like to do. The game is also more evocative of a massive online real-time strategy game than a roleplaying one ala Everquest or City of Heroes. And now there's a sequel. The staff at Grimwell.com has temporarily relocated to Egypt, and provides a live report."
just how much crafting a massive online gamer would like to do
Perhaps they should craft themselves some running shoes, and lose some of that mass?
Curiosity was framed. Ignorance killed the cat.
Collecting wood is a simple as clicking on a tree, then waiting 60 seconds for the wood to respawn.
What fun! That's definitely worth $13.95/month. I can't wait for the "paint drying" mod.
While (a relatively small game as defined by player count), ([A Tale in the Desert] was a rather robust experiment into (just how much crafting [a massive online gamer] would like to do).
In other words,
1) A Tale in the Desert is a small game, yet
2) It is a rather robost experiment into:
3) Just how much crafting a massive online gamer is willing to do.
The only stupid part about the sentence is the term 'massive online gamer', which implies a massive guy sitting around playing a game. Now, this may be true in many cases, but certainly not all.
It is the game itself that is massively multiplayer ... not the gamers.
Because there's a chance in the Sims that my characters will have sex, whereas in the real world...