Halo 2 Direct-feed Multiplayer Video Released
An anonymous reader writes "Bungie made an appearance at last weekend's Major League Gaming competition in Seattle, and they brought along a beta copy of Halo 2 for the contestants to play with. Major League Gaming recorded the games and gave some of that of footage to halo.bungie.org, who have turned it into a 122MB, 18-minute-long Quicktime video which is being distributed via BitTorrent. This is the first non-shakycam video footage of Halo 2 multiplayer to be released, and man, does it look good!"
I clicked that link and...wha? is this an error message? damn, no. its burried in this page.
o 2.mov.torrent
dug around a bit and found the file. here it is.
http://files.mythica.org/torrents/MLG-Seattle-Hal
Grump
Is it true that more people vote for the winner of American Idol, than vote for the president? -Ali G.
Uh, we've just lost the picture, but what we've seen speaks for itself. The Corvair spacecraft has apparently been taken over -- 'conquered' if you will -- by a master race of first person shooter sequels. It's difficult to tell from this vantage point whether they will consume the captive earth men or merely enslave them. One thing is for certain: there is no stopping them; the sequels will soon be here. And I for one welcome our new gaming overlords. I'd like to remind them that as a trusted TV personality, I can be helpful in rounding up others to toil in their underground data mines."
Great footage, but why-oh-why did the first guy who got to play the Halo 2 beta and have his footage recorded and distributed around the world have to suck so bad? I'm waiting to see the laser sword in the hands of someone who can actually do more than run around in circles waving it like a third-string high school flag girl while he gets lit up by players whose recorded games might have been far more interesting...
Because it was his first time playing it - while everyone (or nearly) everyone else in the game has been in the beta for some non-trivial amount of time.
You know how it is. FPS games don't exactly have a steep learning curve, but boy, watch out for that FIRST step. First time in a game, first time on a map - both supress your 'normal' abilities substantially.
Xentax
You shouldn't verb words.
1: Bungie should come up with a FPH (First Person Helper) game where you run around helping people in distress. It would be named "Horns"!
2: Flim flam flobby do wanna ska na wanna danna ding dong.
Compare statements 1 and 2, I'll bet you they both make about as much sense.
I'm with you, not a clue what that person was talking about.
I think what he is trying to say is that the title of the game is ironic, because although you go around killing people, it's called Halo, like what an angel has on his head. The poster then makes the questionable leap of logic that Bungie would be well-served to create the converse of Halo, a first-person "helper" game entitled Horns (like what devils have) where you help people instead of killing them. While I can reluctantly admit that this makes some sort of vague sense in the most rudimentary way, what I'm struggling to wrap my brain around is in what stunted, embarrasingly awkward fashion the poster thought this type of comment would be amusing to other human beings. De gustibus non est disputandum and all that, but you really got to wonder sometimes...
Bungie should come up with a FPH (First Person Helper) game where you run around helping people in distress. It would be named "Horns"!
Halo - worn by angels. Good.
First Person shooter - killing people. Bad.
So, to continue the contrast, a game about helping people (instead of shooting them) should be called "horns" (to associate with the devil).
Was the joke lame? probably.
Did they reach a bit far for the joke? definitely.
Am I even more lame for getting it? absolutely.
Ummm... this is about Halo 2, not Half-Life 2. Obviously, since Bungie (the makers of Halo 2) are now owned by Microsoft, there's not much chance of a Linux port.
-PainKilleR-[CE]
- Dual weapons
- Brand-new weapons (and vehicles and maps and player models and etc)
- Normal mapping and "real" shadows
- Destroyable vehicles
- Interactive, dynamic map elements (the aforementioned spinning fan, and there's more elsewhere in the level)
- XBL support
- A new single-player campaign (new maps and enemies and dialog and etc)
And yes, doing all that for a cutting-edge professional game does indeed take several years.Seriously. Though I must admit I laughed when the guy playing got into the driver's seat of the Warthog, and his teammates all jumped out.