Lorne Lanning On Real-Time CG & Machinima
ILL Robinson writes "Just finished reading a great interview with Oddworld president, Lorne Lanning, over on VFX World. In the interview, Lorne speaks of the latest in real-time 3D technologies and Machinima, and how it relates to not only game graphics, but also how it will impact filmmaking in general. He also speaks about Epic Game's latest engine, Unreal3, and how powerful and impressive the latest Epic Games engine is."
sure the screens look good but they don't tell you that they are running at 3 fps because the engine doesn't run on anything close to consumer-level hardware...
what's the point of giving these glowing reviews to an engine that isn't going to be released until 2006 (by their estimate)...
spend some time reviewing the existing tools for machinima developers that are available.
http://www.realityfactory.ca provides a complete machinima game engine under an MIT license, complete source code, scripting language, cinematic camera system, not to mention the interactive possibilities...
of course i'm biased (i'm the project lead), but these articles do nothing to help the machinima community, which is almost exclusively indie (no budget) and needs tools that are affordable and commercial quality...
Gekido's Lair
A machinima version of Michael Jackson's Thriller using Second Life's custom animation feature can be found here. The graphics are as good as UT and Second Life provides in-world tools to create sets, costumes, and props. Custom animations can then be uploaded to animate characters. It's a machinimist's dream!
If you are a machinimist and would like to sign up for a free trial of Second Life, enter "Ulrika Zugzwang", the film's creator, in the "Resident Referral" box and join the in-world film-production crew.