Is Open Source An Advantage For Game Developers?
chas7926 writes "OSNews.com is running an article that claims that the open source development model is not a very effective way to develop high quality games. Even the exceptions are not much of a threat to major label products. Does open source development only make sense for products like web servers and operating systems?"
SDL fucking sucks. It's slow and buggy as hell. Cross platform shit is still shit.
'Standards' in computing only impress those who are impressed by things like 'standards'.