Is Open Source An Advantage For Game Developers?
chas7926 writes "OSNews.com is running an article that claims that the open source development model is not a very effective way to develop high quality games. Even the exceptions are not much of a threat to major label products. Does open source development only make sense for products like web servers and operating systems?"
Open Source it NOT good at making :
1) high quality movies
2) high quality music
3) high quality paintings
4) high quality sculpture
5) high quality theatrical productions
.
.
.
AND
N) high quality games.
Open source is a way to build machine support and infrastructure -- that's not the same as content to be consumed. That excludes, of course, the niche market of people who find beauty in reading source code or in software architecture.
they're drawn. It's all about the graphics artists and muscisians, and these people are often iMac-using, geek-scorning, big-money-craving types. Hardly any have anything to do with free software.
We all know Al Gore created the open-MMPORG.
need your help! noises out of the to be about doing another charnel Balance is struck, Juliet Are together contact to see if AAl our times have and piis cocktail.
SDL fucking sucks. It's slow and buggy as hell. Cross platform shit is still shit.
'Standards' in computing only impress those who are impressed by things like 'standards'.
Where are OSS games like Knights of The Old Republic, Ratchet and Clank, Prince of Persia: Sands of Time.
heh.. you mean games with a storyline? the people with the talent to write opensource games don't have the creativity to make a storyline too; its all repetitive puzzle games/poor unlicenced ports of windows games/boring-ass multiplayer games.