Dragon Empires Cancelled
Darniaq writes "Today, Codemasters announced they are discontinuing development of their massive online game Dragon Empires. They had this to say about it: 'The decision to close Dragon Empires' development does not impact on Codemasters' long-term ambitions in the massively multiplayer online gaming market and the company remains very active in evaluating future opportunities.' It appears yet another studio has realized a persistent virtual world requires more time and effort than they wish to expend. Regardless of the true reason, I applaud the move. The massive online gaming genre does not need more games from companies unwilling to focus themselves on them."
The MMORPG market reached saturation point a long LONG time ago, yet the market is still being flooded by those companies who haven't heard the penny drop.
Hopefully a few more drownings such as this will teach them the error of their ways.
What they showed at E3 was about 5% quality of the screenshots the game was theoretically able to produce, and it didn't seem any fun or innovative either. Better to stop sinking money in there.
but continuing work and expenses as well, the catch of course is that if subscription based then they would get "endless amounts of cash" which must be why these are 'hot' as well.
but if you don't hit it big it can be a drain.
world was created 5 seconds before this post as it is.
What's stopping them from releasing everything they got so far under the GPL and Creative Commons?
Any legal obstacles?
I am a viral sig. Please help me spread.
This was looking promising. Ah well, I guess I am not too dissapointed, since I was planning on spending my time with an MMORPG that is actually trying to innovate the genre (GuildWars)
What would you be willing to pay as a subscription per month - I'd pay up to $5.
..........FULL STOP.
It may just be me, but most of the people I know that play MMORPGs are the same ones who play the new games when they arrive. So, you have a nomadic tribe of people moving from EQ, to DAoC, then to Horizons, and most likely to EQ2. I've stopped playing them altogether due to the time committment of work and a new baby, however, I still only played one at a time.
So, until companies figure out how to maintain a user base and keep the game fresh, I think most MMORPGs will eventually tank due to people leaving to other games, which takes away the income necessary to making patches, updates, new content, etc.
They were the ones who made the Dizzy games for assorted systems (I think they were most popular on the Spectrum), as well as the classic Micro Machines games for the NES and Genesis. Nice to see them making games after all of these years (though obviously this one isn't going to be made).
Rob
Anyone know what this means exactly?
Possible explanations I can think of are:
1) Servers weren't scalable enough and had insurmountable lag problems.
2) Games like EQ2 have insanely cool gfx and models, especially on high-end hardware, and DE would have had to redo their engine AND all their models to compete, given their release date.
3) It was purely financial and blaming "technology" is just a way to save face and retreat.
"The difference between theory and practice is small in theory and large in practice..."
Word has it that Codemasters, creators of the Game Genie devices, simply failed to develop effective measures to prevent rampant cheating in their virtual world.