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Dragon Empires Cancelled

Darniaq writes "Today, Codemasters announced they are discontinuing development of their massive online game Dragon Empires. They had this to say about it: 'The decision to close Dragon Empires' development does not impact on Codemasters' long-term ambitions in the massively multiplayer online gaming market and the company remains very active in evaluating future opportunities.' It appears yet another studio has realized a persistent virtual world requires more time and effort than they wish to expend. Regardless of the true reason, I applaud the move. The massive online gaming genre does not need more games from companies unwilling to focus themselves on them."

6 of 29 comments (clear)

  1. Re:What's stopping them by Anonymous Coward · · Score: 1, Insightful

    Are you kidding? It's probably all garbage inside there. Once you got hold of the code you'd probably realize it would be easier to start from scratch.

    Now, if they had a product that had been out for a while, was stable and had the kinks worked out, then yeah it might be worth the effort to keep the product going as open-source. Otherwise you will just be looking at the unwieldy alpha stage source-code of a large project.

  2. Re:Hardly surprising by moronga · · Score: 4, Insightful

    The MMORPG market reached saturation point a long LONG time ago, yet the market is still being flooded by those companies who haven't heard the penny drop.

    Parent is a troll (check out the url) but I've seen the same thing repeated by others on Slashdot. I don't see the numbers to back up this claim.

    FFXI was released in 2002 with a North American release in 2003. It has around 500,000 subscribers now. Star Wars Galaxies was released in 2003 and has 300,000 subscribers. (Lower than they were expecting, I think, but hardly a failure.) City of Heroes, which was released this year now has about 200,000 subscribers.

    Numbers here: http://pw1.netcom.com/~sirbruce/Subscriptions.html

    Everquest II and Worlds of Warcraft are due out in two months and there's a lot of advance excitement around them.

    A few failures doesn't indicate saturation. Look at non-MMORPG videogames. What percentage of them do you suppose are successful?

  3. Re:Hardly surprising by Sheetrock · · Score: 4, Insightful
    There is, I think, still room in the genre for companies that push the creative envelope. I forget the name of the one in which you design things on your own "real estate" and can charge people game money to use your creations -- that seemed innovative, and a nice change of pace for someone who isn't interested in the fiftieth dungeon crawl. Then there's A Tale In The Desert, which is similarly focused on community rather than having it be coincidental to the online adventure. Or Planetside which isn't even a RPG but a more-or-less persistent multiplayer Doom-type game.

    The problem is the companies that want to just churn out yet another superficial multiplayer first-person Diablo clone. It's like the Reality-TV situation -- you get a hit then you get a bunch of clones.

    It's a real waste of resources when everybody plays follow-the-leader, but they do it because they think it's smarter to get burned on something that was once a good idea than on something that hasn't been market tested, and this is only going to get worse with the consolidation in the game industry.

    --

    Try not. Do or do not, there is no try.
    -- Dr. Spock, stardate 2822-3.




  4. Re:Subscriptions - what would you pay? by Etone · · Score: 3, Insightful

    Great free MMORPG's? I guess it depends on your definitions of "free" and "great".

    There are some passable free ones out there, but content costs. It costs money to create, test, and develop new content for MMORPGs, which is what keeps players interested in them.

    Furthermore, there are clearly a lot of people out there who DO understand this and ARE willing to pay for it -- see the subscriber numbers for EQ, AC, DAoC, UO, SWG, and AO if you don't believe it.

    -E-

  5. Finite Pool by BartulaPrime · · Score: 5, Insightful
    Unless you are breaking out into new territory (City of Heroes), I find that there are too many similar MMORPGs in the market. I believe CoH to be the only MMORPG since the original EQ that has been able to draw new players into the market.

    It may just be me, but most of the people I know that play MMORPGs are the same ones who play the new games when they arrive. So, you have a nomadic tribe of people moving from EQ, to DAoC, then to Horizons, and most likely to EQ2. I've stopped playing them altogether due to the time committment of work and a new baby, however, I still only played one at a time.

    So, until companies figure out how to maintain a user base and keep the game fresh, I think most MMORPGs will eventually tank due to people leaving to other games, which takes away the income necessary to making patches, updates, new content, etc.

  6. Re:Subscriptions - what would you pay? by databank · · Score: 4, Insightful

    You're upset about paying $15 a month for COH? How much do you pay for Cable?

    Personally, I dropped cable tv 2 years ago. Instead of spending $50 a month watching reality tv shows with 20 minutes of advertisements per hour, I find the amount of time spent playing COH much more worthwhile and cost effective at $15 a month.

    Admittedly though, more then $20 a month is pushing it for me.