Audio Processing on Your Graphics Card?
edsarkiss writes "BionicFX has announced Audio Video EXchange (AVEX), a technology that transforms real-time audio into video and performs audio effect processing on the GPU of your NVIDIA 3D video card, the latest of which are apparently capable of more than 40 gigaflops of processing power compared to less than 6 gigaflops on Intel and AMD CPUs." Another reader points out a story on Tom's Hardware.
The amount of silicon on an average GPU overtook the amount of silicon on the average CPU some time ago.
Having all that processing power available to do more than just shift pixels makes perfect sense. I'm just surprised that nobody thought of doing it sooner.
"Accept that some days you are the pigeon, and some days you are the statue." - David Brent, Wernham Hogg
While most audio workstations may not have great video cards at the current time, I'd go spend $500 on a video card that'd take 90% of the workload off my processor while mixing ... it's cheaper than a lot of equipment out there.
;)
And the ability to get a few frags in while the band is taking a break isn't too bad either!
Who doesn't like free music?
A GPU is much faster, but only when doing certain very specific types of operations. If you tried to write a word processor for the GeForce, it would at best run terribly slow, and at worst be an impossible task.
GPUs are not really all that powerful compared to a CPU, but they're working with a totally different set of constraints.
± 29 dB
what dedicated hardware can do. It's an proven fact and anyone that works with embeded systems can testify to the performance. We need to stop flaunting 3+ gigahertz processors using archaic instruction sets and focus on routing data to hardware that can handle the task.
If the CPU was nothing but a router and directed data to dedicated hardware (network cards, GPU with integrated physics engine, harddisk controller, etc) we can get away from inefficient execution tied up in an architecture that 99% of the market depends on.
Computers were built with modularity in mind. We need to get back to those roots as it's not only a good idea, but the only way we're going to get past some performance barriers.
- Dan
i mean seriously... what would you ever need that much audio processing power for? distributed key cracking however....