War (Games) are Hell and so are the Ads
An anonymous reader writes "As the clock ticks down for ShellShock: Nam' 67 we find out that the press releases are as controversial as the game. RedassedBaboon quotes several of the email press releases that seem to brag about the joys of killing and fun of having sex with a base camp mama san. My favorite obnoxious and mostly non-sensical email quote: 'You'll always remember your first kill. And in ShellShock: Nam'67 you'll definitely get more than just one.'
The article goes on to point out how this behind the screens publicity push runs contrary to the public face of the game - which is supposed to depict the real horrors of war.
The article ends with this thought: 'I can't imagine Coppola or Stone sending out exhuberent messages to the national press about how fun it was going to be to catch a wave off the coast of Vietnam in Apocalypse Now or how sexy Platoon's mama sans are.
Before the gaming industry can be taken seriously by the world, it has to be taken seriously by itself.'
How very true."
I agree with the article, this IS pretty scary. I have no problem with war games, but basically making a joke out of a serious subject like this is somewhat over the line, IMO..
Mike
Is it just me, or is this a bad attempt at trying to gain sales numbers by being "as cool GTA3." I think that perhaps the gaming industry is taking itself too seriously. It certainly can be proven that a bad banned book gets read a lot more than just a bad book, and if they can stir up trouble, it might just stir up their sales.
--clarus
Won't somebody PLEASE think of the children?
... Seems like a precusor to, "And that's the way it actually happened," 20 years from now. Which do you think kids will associate with better -- the history book they didn't read, or getting to pillage and rape in a village in glorious 3D? :|
"Before the gaming industry can be taken seriously"
Games taken seriously? Gimme a break. Why would you want that? Lighten up, games are escapism.
that's just TOO BEAUCOUP!
What's next, husbands beating women at The sims 3 and getting points for it?
What is worse, is that games like Manhunt that depicts a brutal *FANTASY* get more bad press than a game that depicts REAL SEXUAL ABUSE laughing at it. It makes me feel sick. I'm against any kind of censorship if you are going to show it, show it like it is, it's cruel, it's sad, it's something everyone should be ashamed of. Show it at a game or at a movie, but don't come to me saying than screwing mama-sans at the base camp is fun like some wicked holiday camp for kids with killing and raping included.
Uh realism is overrated in games.
Hands up who wants to play a soldier that's air dropped many miles away from the actual site due to various reasons ranging from "plane got shot" to "bad weather"
And then having to hike all the way for hours to the actual site and then getting your leg blown off in the first 10 seconds of the firefight. Then spending years in a PoW camp eating weeds[1] and some nondescript gruel.
[1] Apparently someone mixed ground up iron nails and weeds/leaves into the rations as a vitamin supplement while a PoW.
I hope that game has swift boats.
There have been plenty of games about 'Nam in the past-- Platoon on the NES, Nam 1975, etc... But it's hard to get riled up over 8-bit sprites. Now that games are much more immersing and realistic, they also run the risk of being unsettling if they don't handle
Two games that come a little close to crossing the line IMO are Black Hawk Down and the upcoming S.T.A.L.K.E.R.
For the one or two who aren't aware, in the former, you're a U.S. soldier in Somalia defending villages and U.N. caravans from warlords. Maybe I'm touchy about race, but something just isn't right about the context-- too recent?-- and the fact that all of your enemies are black. It just feels... wrong.
S.T.A.L.K.E.R. is another I'm not sure about... A fps where you're fighting monsters who grew out of the radiation in Chernobyl. Considering the hundreds of thousands who were affected in horrible ways by the accident-- which wasn't that long ago-- this on e also feels a little... wrong.
But I'll still play them if they're good games. And I really don't know what the answer is. I like a game that feels realistic, but I have the feeling if they made games that emulated completely what it's like to go to war they'd be miserable and unplayable. The first rule would have to be no saved games, no do-overs, no medic kits-- when you get shot, you're crippled or dead. And that wouldn't be much fun at all...
Slashdot is usually a bastion of free speech. Hell, we've got the YRO section specifically dedicated to censorship and whatnot.
I can't believe how many posts are saying this game "goes too far". This game. When ManHunt first came out. It seems Slashdotters have no problem saying which games should not be allowed to exist.
I've got bad news for you - kids. Being in favor of Free Speech and Freedom in general means DEFENDING both the things that you agree with, and ESPECIALLY those things that YOU find offensive.
You people make me sick.
"I do not agree with what you have to say, but I will defend to the death your right to say it." - Voltaire
...Also, I didn't know Buggalo could fly.
To many guns are not real and war is not real. You can see an excellent example in many young americans whose response to vietnam is that they should go back and finish the job. TV and movies have made them believe that they could have won and that is was the hippies that made america withdraw.
Make a realistic war game and people will at least get a real fast lesson in what war is really really like. No med packs. No magic armour. No "secret" weapons. Just you, a rifle designed by someone behind a desk, grenades wich hurt you just as easily as the enemy, friendly fire and of course the enemey. You die, you die.
Want to know what real war is like? Well real war does not allow you to retry the mission from the latest save point.
Just as motorist organisations use "drunk" driver simulations to safely teach the folly of driving a good war game can tell you the folly of war.
A good vietnam game would tell the story from both sides and not be afraid to be extremely controversial. America was defintly not the good guy in vietnam. Considering the amount of civilians killed you can not come to any other conclusion that they must have been deliberate targets.
A realistic vietnam game could never be made since it would not sell. Oliver stone made 3 vietnam movies. 2 showed the americans as "heroes". One did not. Guess wich one failed at the box office.
WW2 games are plentifull and many allow you to play both sides yet none reflect the true nature of WW2, the rounding up of civilians and the transports to the extermination camps, the shooting of prisoners of war. The punishment details against cities and towns.
Maybe china will make a game showing vietnam from the communist side.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
If you read the article, they're complaining th at a fairly serious game influenced by famous literature and movies on the subject is being sold as a piece of exploitative tripe.
It doesn't matter if you DO make a serious, well-thought out game... the marketing hacks won't sell it that way.
You're right that wargames sell better if the player can use American troops.
There are noteable exceptions, like the massively sucessful Panzer General, which only allowed you to play as the Germans. If you played skilfully, you crushed continental Europe and Britain before the Americans even joined the war. The optimum plot line had you invading America.
The Eastern Front is a popular wargaming setting. I love the Russian/German tank battles of Combat Mission and Close Combat.
I hear that it's not very good, but the people who say that are likely stereotypical twitch gamers, so take that with a grain of salt. I haven't played it yet, but it sounds a lot like Vietcong, which was pretty good.
Anyway, this article just proves that marketing people are idiots. If that means that the gaming industry doesn't take itself seriously, then just about anything else that involves marketing doesn't take itself seriously either.
Rob
I think this confusion arises because most of Europe thinks of WW2 as mostly being the war in Europe. VE day was in May 1945 (69 months, also in my head).
I think (could be wrong about this) that the first (direct) action by the US in Europe was in Operation Torch in November 1942 (about 39 months after the "start" of the war).
So, by this reckoning, the US did not join in the war in Europe until well after half-way through. This was also after the crucial battles of El Alamein and Stalingrad -- hence the common European viewpoint that the US's participation was less significant compared to the US's point of view.
From http://www.fallacyfiles.org/slipslop.html
This type is based upon the claim that a controversial type of action will lead inevitably to some admittedly bad type of action. It is the slide from A to Z via the intermediate steps B through Y that is the "slope", and the smallness of each step that makes it "slippery".
This type of argument is by no means invariably fallacious, but the strength of the argument is inversely proportional to the number of steps between A and Z, and directly proportional to the causal strength of the connections between adjacent steps. If there are many intervening steps, and the causal connections between them are weak, or even unknown, then the resulting argument will be very weak, if not downright fallacious.
...Also, I didn't know Buggalo could fly.
All this from an anonymous person quoting someone named RedassedBaboon.
** A Sketch a Week **
http://www.sketchplease.com
Those writing the press releases sound---intentionally or not, ironically or not---like military recruiters. One could argue that, by lauding the joys of killing and the pleasures of Mama San (how racist-sounding can you get?), Eidos is starting the immersion before you even begin playing the game.
All movies about the horror of war have to deal with this problem in one way or another. How do you simultaneously:
One way to do this is to go ahead and let the audience get desensitized. Then, when they are high on blood and ammo, punch them in the gut with something they didn't get desensitized enough for. To some extent, that's what happened in the last part of Full Metal Jacket. The problem with this approach is that individuals have widely differing responses to the tactic. A substantial part of the audience will be over-desensitized and miss the point entirely; others will remain sensitive throughout, and think of the film as glorifying violence even when the intent is quite the opposite. I suspect something similar will happen with this game. The additional interactivity only makes identification happen that much faster.
It just feels... wrong.
Good. It should feel wrong. If the game helps USA voters think harder about sending an all-white paratroop to kill a few "bad guy" Africans in the middle of a large, heavily-armed African town, so much the better.
Considering the hundreds of thousands who were affected in horrible ways by the accident-
You're off by a factor of 50x there, if not 500x.
they wouldn't be playing graphically detailed and realistic war games. At least not until they're old enough to distinguish reality and fantasy. It's called Parenting. Of course, I'm too lazy to acually do it, which is precicely why I don't have kids (it's got nothing to do with me posting on /. on a Saturday night, really :D ).
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Whether it's too recent or not is up for interpretation, but as far as the enemies all being black, that's just what happened. It was in Somalia, after all. It wasn't because of race, though, it was because of politics (war being an extension of politics by other means). I mean, in Vietnam games, all your enemies are Vietnamese. In any WWII Pacific game, all your enemies would be Japanese. I can play any of these games without having any sort of ill will toward a specific race just because they make up all the enemies in a game or a real war.
I'm sure very few if any serious games about any Middle East conflict will be made soon, with everything going on now. Notice how any game (that I've seen) about terrorism lacks Arab/Muslim terrorists. There's that console game where you kill terrorists and beat up Bin Laden, but it's gotten terrible reviews and is basically a joke. A serious war game in such a situation, I'd be interested it, although it might still be too recent.
mods please ban this person he is a known troll
Um, Capcom is a Japanese company. And its hit games 1942 and 1943 are about the player as a lone US pilot shooting up loads of Japanese planes.
Is there a bonus game where you get to sexually abuse your step-daughter when you get back home?
Plays like a crappy console port. Maybe it is. The motion is impossible to get used to, slow, non-responsive. The terrain is outdated.
The graphics are interesting, and "filmed" through a grainy lens.
But the combat plays somewhat like a Vietnam-themed Painkiller; enemies pour endlessly out of tunnels until you destroy the tunnel. Your squaddies seemingly never get hit. You can stumble drunkenly (since you can't really run fast or maneuver) through clouds of bullets that should slap you down faster than a fifty cent crackwhore.
For single-player experience, Vietcong KILLS this game. Utterly.
For multi, BFV is king of the genre.
Eidos had better go back to the drawing board with this one. The fact that it has rape isn't going to save it from the bargain bin, then the dustbin of history where it will fester along with "Custer's Revenge" for the Atari.
Feh on this. Certainly glad I didn't pay money for this shitty pig in a poke.
Intolerance for ambiguity is the mark of the authoritarian personality.
Quote: Before the gaming industry can be taken seriously by the world, it has to be taken seriously by itself.' How very true."
Which part of GAME do you not understand?
Gaming Industry? You mean the gambling side? Oh wait you mean video game industry... Got it...
If you take your GAMES so seriously don't be suprised when they are no longer fun. Games are not documentaries, history lessions, or teaching tools. They are games. Games are fun to play.
Dorks like you are the same retards that complain that FPS games arn't real enough so when they make a "serious" FPS game you bitch when you died from a single bullet and don't respawn. Then the game uninstalls and you never get to play it again. Hows that for serious? Not a fun game is it. They are games, they should Never be taken seriously and the more "SERIOUSLY" the game industry is taken the worse the games get. I can't think of a good game in the last 5 years with the exception of Counter-Strike and last I checked the team that developed the MOD wern't taken seriously at the time they made it. Video Games are more closly related to art then manufacturing, you create games, you don't manufacture then and tards like you try to apply some sense of "Adult Responsibility" to the concept. Think like and artist and not like a business dweeb and perhap, just maybe, we can get back to using terms like "Imaginative", "Innovative", "Fun", "Surreal", and "Captivating" instead of another 10 years for re-hashed FPS, RTS, and Homer-sexual class RPGs involving a rebellious teen with F'ed up hair and an identity crisis while trying to save the world from some villian that want's to become God! Black and White was nothing more then a rip of decades old virtual pets that harken back to the days of playing L.O.R.D.S and Ursurper on a local BBS. Nothing new there. Yep the images are sure pretty but the core is more of the same. My rant is over. Bish-Mod me down leftie I rule forever!