War (Games) are Hell and so are the Ads
An anonymous reader writes "As the clock ticks down for ShellShock: Nam' 67 we find out that the press releases are as controversial as the game. RedassedBaboon quotes several of the email press releases that seem to brag about the joys of killing and fun of having sex with a base camp mama san. My favorite obnoxious and mostly non-sensical email quote: 'You'll always remember your first kill. And in ShellShock: Nam'67 you'll definitely get more than just one.'
The article goes on to point out how this behind the screens publicity push runs contrary to the public face of the game - which is supposed to depict the real horrors of war.
The article ends with this thought: 'I can't imagine Coppola or Stone sending out exhuberent messages to the national press about how fun it was going to be to catch a wave off the coast of Vietnam in Apocalypse Now or how sexy Platoon's mama sans are.
Before the gaming industry can be taken seriously by the world, it has to be taken seriously by itself.'
How very true."
The beginning of WWII is generally cited as the invasion of Poland in September of 1939. The absolute latest date for US entry (a date that would ignore Lend / Lease and US participation in the Battle of the Atlantic, a grave diservice to the crew of, among others, Reuben James, never mind the quasi-official status of the Flying Tigers) would be December 7, 1941. Since the war ended in August of 1945, it spanned 77 months, and Pearl Harbor was attacked in the 27th month since Poland (arithmetic in my head, but it's about right.) Hardly "near the end".
You remind me of the excellent Beyond the Fringe routine, Aftermyth of War, which ends with something like. "...and then the Americans came in and spoiled everything..."
As for Viet Nam, my favorite comment was the old T-shirt that read something like, "South East Asian War Games, 1958-1972: Second Place"
This next song is very sad. Please clap along. -- Robin Zander