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New Star Trek MMOG Announced

jabagi writes "Perpetual Entertainment and Viacom decided to produce a Star Trek MMOG. Not many details yet, but beta will be available in 2006, and the game will be launched in 2007. Here is the discussion on gamespy."

2 of 302 comments (clear)

  1. Prediction by Rachael+Leigh+Cook · · Score: 0, Flamebait

    The most popular alien race will be Vulcan-Romulan hybrids a la Saavik, and the second most popular alien race will be that one with the bumpy foreheads.

  2. Re:Great potential - most likely wasted by Tackhead · · Score: 1, Flamebait
    > Imagine... [ lots of cool stuff ]
    >
    >But given that MMORPG game design is based on the principle of maintaining the status quo while only giving the illusion of advancement and change, this isn't going to happen.

    Yep. Imagine - 30+ years of storylines and characters. Imagine - hordes of slavering geeks aching to live the world of their dreams.

    Imagine... imagine shooting the same asteroid for four hours a day, seven days a week, $15 a month, to become a Master Asteroid Miner (the first level of 20 that you need to command a starship) - only to lose three of those four hours' work when you get ganked by a Klingon (who leveled his Master Asteroid Miner three weeks faster than you did because he put a brick on the "SHOOT" key) who blows you away in one shot, and graces you with the fact that "u suck ur a fed looser bet u fuk ur momma 2 hahaha!1!1!!!one!1!"

    Why, it'd be almost like that other Deep Space Franchise MMORPG!

    It's weird - for all the tens of millions of development cash that gets sucked down the MMORPG swirlyhole, why couldn't someone say "Hey! Star [Trek|Wars] is about storylines, not about foozle-whacking! If we don't put content into the game, we're only going to make a galaxy of suck! And since players can eat content faster than we can develop it, why the fuck are we wasting a license like this on a fucking MMORPG?"