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OpenGL 2.0 Released

berny@work writes "OpenGL has finally released version 2.0. The benefits include Programable Shaders, in particular: Shader Objects, Shader Programs, OpenGL Shading Language and changes to the Shader API. If you are interested take a look at the tutorials and the case studies that are linked to from the OpenGL site."

10 of 353 comments (clear)

  1. 2.0 by Anonymous Coward · · Score: -1, Troll

    It isn't open or GL.

    Follow me here. How can it be open if I don't understand it? Shaders? What do you mean?

    GL? Gorgonite Language?

    come on

    keepin it real for over a week now

  2. 4th post!! by Anonymous Coward · · Score: -1, Troll

    4th post!!

  3. Re:Does this work with older cards? by Lord+Graga · · Score: 0, Troll

    I've got karma to burn.

    tard.

  4. Re:Go, OpenGL ARB! by stratjakt · · Score: 0, Troll

    I agree, they dragged their feet getting 2.0 "official" that now that it's actually "official", it's wholly unimpressive.

    Wow! Programmable pixel shaders! Holy moley! How about geometry instancing? No, not yet? Ok, I'll wait another decade.

    --
    I don't need no instructions to know how to rock!!!!
  5. Re:Direct 3D by Mordaximus · · Score: -1, Troll

    You may have made a valid and intelligent point, but many here will overlook it simply because of your lazy spelling and near total lack of proper punctuation.

    Consider spending the extra few seconds to spell out words... it's worth it in the long run. You'll increase your audience and credibility.

    P.S. Loki catered to the 'massive' linux gamer's market... turns out not to be so massive as you might think.

  6. All id Software engine games by rd_syringe · · Score: 0, Troll

    How about listing something NOT based on the Quake engine?

  7. Re:Does this work with older cards? by SilentChris · · Score: -1, Troll

    I've got karma to burn.

    "PMS headaches" is not a scientific phrase. It's a flag. To the rest of the world that the speaker of said word is a fucking dumbass.

    It ranks right up there with "morning sickness".

    Seeing how you actually tried to use it in a serious sentence, I figured someone should tell you.

  8. Re:Direct 3D by Anonymous Coward · · Score: -1, Troll

    Perhaps that's why Doom 3 looks like a first generation XBox title.

  9. WTF?! by codergeek42 · · Score: 0, Troll

    Mod me troll if you want, cuz I don't care.

    But seriously! I had submitted this story to /. almost A MONTH AGO and it got rejected. C'mon, lamebrains! stay with the frickin' times, please!....

    (to quote my "Recent Submissions" page:)

    Here are your recent submissions to Slashdot, and their status within the system:
    2004-08-11 19:21:26 OpenGL 2.0 Released(Developers,Graphics) (rejected)

    Screenshot: clicky [ramshacklestudios.com: my own domain and hosting, clean]

  10. OpenGL is dying by Anonymous Coward · · Score: -1, Troll

    It is official; Netcraft confirms: OpenGL is dying

    One more crippling bombshell hit the already beleaguered OpenGL
    community when IDC confirmed that OpenGL market share has dropped yet
    again, now down to less than a fraction of 1 percent of all graphics
    systems. Coming on the heels of a recent Netcraft survey which
    plainly states that OpenGL has lost more market share, this news
    serves to reinforce what we've known all along. OpenGL is collapsing
    in complete disarray, as fittingly exemplified by failing dead last in
    the recent SIGGRAPH comprehensive rendering test.

    You don't need to be a Kreskin to predict OpenGL's future. The hand
    writing is on the wall: OpenGL faces a bleak future. In fact there
    won't be any future at all for OpenGL because OpenGL is dying. Things
    are looking very bad for OpenGL. As many of us are already aware,
    OpenGL continues to lose market share. Red ink flows like a river of
    blood.

    OpenGL is the most endangered of them all, having lost 93% of its core
    developers. The sudden and unpleasant departures of long time OpenGL
    developers Mark Kilgard and Brian Paul only serve to underscore the
    point more clearly. There can no longer be any doubt: OpenGL is dying.

    Let's keep to the facts and look at the numbers.

    OpenGL 1.1 leader Theo states that there are 7000 users of OpenGL 1.1.
    How many users of OpenGL 1.2 are there? Let's see. The number of
    OpenGL 1.1 versus OpenGL 1.2 posts on Usenet is roughly in ratio of 5
    to 1. Therefore there are about 7000/5 = 1400 OpenGL 1.2
    users. OpenGL 1.3 posts on Usenet are about half of the volume of
    OpenGL 1.2 posts. Therefore there are about 700 users of OpenGL
    1.3. A recent article put OpenGL at about 80 percent of the OpenGL
    market. Therefore there are (7000+1400+700)*4 = 36400 OpenGL
    users. This is consistent with the number of OpenGL Usenet posts.

    Due to the troubles of SGI, abysmal sales and so on, OpenGL went out
    of business and was taken over by Mesa who sell another troubled
    OS. Now Mesa is also dead, its corpse turned over to yet another
    charnel house.

    All major surveys show that OpenGL has steadily declined in market
    share. OpenGL is very sick and its long term survival prospects are
    very dim. If OpenGL is to survive at all it will be among graphics
    dilettante dabblers. OpenGL continues to decay. Nothing short of a
    miracle could save it at this point in time. For all practical
    purposes, OpenGL is dead.

    Fact: OpenGL is dying