OpenGL 2.0 Released
berny@work writes "OpenGL has finally released version 2.0. The benefits include Programable Shaders, in particular: Shader Objects, Shader Programs, OpenGL Shading Language and changes to the Shader API. If you are interested take a look at the tutorials and the case studies that are linked to from the OpenGL site."
It isn't open or GL.
Follow me here. How can it be open if I don't understand it? Shaders? What do you mean?
GL? Gorgonite Language?
come on
keepin it real for over a week now
4th post!!
I've got karma to burn.
tard.
I agree, they dragged their feet getting 2.0 "official" that now that it's actually "official", it's wholly unimpressive.
Wow! Programmable pixel shaders! Holy moley! How about geometry instancing? No, not yet? Ok, I'll wait another decade.
I don't need no instructions to know how to rock!!!!
You may have made a valid and intelligent point, but many here will overlook it simply because of your lazy spelling and near total lack of proper punctuation.
Consider spending the extra few seconds to spell out words... it's worth it in the long run. You'll increase your audience and credibility.
P.S. Loki catered to the 'massive' linux gamer's market... turns out not to be so massive as you might think.
How about listing something NOT based on the Quake engine?
I've got karma to burn.
"PMS headaches" is not a scientific phrase. It's a flag. To the rest of the world that the speaker of said word is a fucking dumbass.
It ranks right up there with "morning sickness".
Seeing how you actually tried to use it in a serious sentence, I figured someone should tell you.
Perhaps that's why Doom 3 looks like a first generation XBox title.
Mod me troll if you want, cuz I don't care.
But seriously! I had submitted this story to /. almost A MONTH AGO and it got rejected. C'mon, lamebrains! stay with the frickin' times, please!....
(to quote my "Recent Submissions" page:)
Screenshot: clicky [ramshacklestudios.com: my own domain and hosting, clean]
It is official; Netcraft confirms: OpenGL is dying
One more crippling bombshell hit the already beleaguered OpenGL
community when IDC confirmed that OpenGL market share has dropped yet
again, now down to less than a fraction of 1 percent of all graphics
systems. Coming on the heels of a recent Netcraft survey which
plainly states that OpenGL has lost more market share, this news
serves to reinforce what we've known all along. OpenGL is collapsing
in complete disarray, as fittingly exemplified by failing dead last in
the recent SIGGRAPH comprehensive rendering test.
You don't need to be a Kreskin to predict OpenGL's future. The hand
writing is on the wall: OpenGL faces a bleak future. In fact there
won't be any future at all for OpenGL because OpenGL is dying. Things
are looking very bad for OpenGL. As many of us are already aware,
OpenGL continues to lose market share. Red ink flows like a river of
blood.
OpenGL is the most endangered of them all, having lost 93% of its core
developers. The sudden and unpleasant departures of long time OpenGL
developers Mark Kilgard and Brian Paul only serve to underscore the
point more clearly. There can no longer be any doubt: OpenGL is dying.
Let's keep to the facts and look at the numbers.
OpenGL 1.1 leader Theo states that there are 7000 users of OpenGL 1.1.
How many users of OpenGL 1.2 are there? Let's see. The number of
OpenGL 1.1 versus OpenGL 1.2 posts on Usenet is roughly in ratio of 5
to 1. Therefore there are about 7000/5 = 1400 OpenGL 1.2
users. OpenGL 1.3 posts on Usenet are about half of the volume of
OpenGL 1.2 posts. Therefore there are about 700 users of OpenGL
1.3. A recent article put OpenGL at about 80 percent of the OpenGL
market. Therefore there are (7000+1400+700)*4 = 36400 OpenGL
users. This is consistent with the number of OpenGL Usenet posts.
Due to the troubles of SGI, abysmal sales and so on, OpenGL went out
of business and was taken over by Mesa who sell another troubled
OS. Now Mesa is also dead, its corpse turned over to yet another
charnel house.
All major surveys show that OpenGL has steadily declined in market
share. OpenGL is very sick and its long term survival prospects are
very dim. If OpenGL is to survive at all it will be among graphics
dilettante dabblers. OpenGL continues to decay. Nothing short of a
miracle could save it at this point in time. For all practical
purposes, OpenGL is dead.
Fact: OpenGL is dying