Dawn of War Gold; Demo Out
An anonymous reader writes "It seems that Relic's Dawn of War has gone gold, and is due out on September 20th. Published by THQ, Dawn of War is a Real-time Strategy game based in the Warhammer 40,000 universe. It's gotten a few previews so far - but why trust them when you can grab the demo? Unfortunately, a quick jog through Google didn't turn up any torrents."
I'd rather see WH40k developed into a turn-based tactical game, much as the tabletop game was. But barring that, real-time tactical would be better (a la Myth 1, 2, and 3), and would solve the issues with squad reinforcement being unbalancing (since you wouldn't reinforce your squads in combat). Strategic issues could be taken up in a meta-game of sorts, in between combats, and the results of those combats would affect the outcome of the strategic game.
:p
Too late now, I guess
Now this game comes out and I don't have to buy any more of those fucking things! W00t!
But in all seriousness, I DL the demo, and played for a couple hours. It was VERY immersive. The key that they discovered was to make the invidivual units have personalities within the squads. Like, if you upgrade the squad leader to a powerglove, he'll use it in combat.
Its also cool to zoom in and watch the leader do a fatality on the last guy of a squad.
I liked upgrading your units on the fly, and reinforcements. I wish I could play as Eldar....oh well. Wish they made a Fantasy version of this.
I'll definitely be buying this one when it comes out. Its like WC3 but with 40k.
Buy Steampunk Clothing Online!
It's rule system is similar to 40k, but it's on a smaller scale - gangs are 8-12 mini's, and each unit 'develops'. That is they start out fairly weak, and gain XP for kills, survivng battles, etc, and in turn, gain HPs, skills, abilities, etc. They can also get impediments and advantages from being wounded in combat, but living through the battle overall. All-in-all it was really fun.
Anyways, I was thinkign that this could be the KILLER MMORPG, because it would break the mold that EQ set. You wouldn't control just a single player, but a gang of 8-12 thugs. You battle other players via a RTS engine for territory, or could form alliances, etc, with other players. I think that it has defianate potential, since it's not just another EQ clone. The PVP would keep the PVPers happy,a nd the fact that you have 8-12 characters all the time should help keep the non PVPers happy, as it's not like your lvl 94 Palandin with Armor of Wonderment gets PVPed and you have to start all over again.
I think that there is a fantasy version of Necromunda out there, too, which may work better in the current market where all MMORPGs seem to be fantasy stuff.
Oh well, long enough post, but just one last thought... since the non battle elements could be handled via (very nice graphical) menu's, and the battles would only encompass up to say 4-6 players, this seems like it is something that wouldn't require massive server bandwidth/storage/power, and could be a really interesting opensource project...
Anyone interested in discussing that idea should email me at mrgreen4242 (at) infojunkie.net...