Slashdot Mirror


A Glimpse Into the World of Japanese Animation

Pixelgroove writes "CGNetworks sports a story by Justin Leach (Softimage Special Projects Division), who had a unique chance to work at Production I.G in Japan on Ghost in the Shell 2: Innocence and Kill Bill: Vol. 1. Prior to leaving Japan, he interviewed the Production I.G computer graphics animation team about their thoughts and perspectives on Japanese Animation (anime)."

4 of 200 comments (clear)

  1. broadcast.com by jacksonai · · Score: 5, Insightful

    I still wanna know why yahoo yanked broadcast.com's huge array of movies. Lots of good anime in there. check archive.org if you dont believe me.

    --
    Like Sweepstakes? Try out my service @ http://www.yourpowersweeps.com -- Free 21 day trial, no cc needed.
  2. it's about anime so it's OK by InternationalCow · · Score: 5, Insightful

    I am so sorry, Michael-san, but I think that this interview is a load of crap. It may be about anime but as an interview and background about some decidedly good anime it just won't do. For instance: "This is a promiscuous story of a lonesome "ghost" of a man, who nevertheless seeks to retain humanity. Innocence... That's what life is." about Ghost in the shell:2. What the hell is a promiscuous story? One that screws around? What do you mean "that's what life is"? Life is not about being artificial and trying to retain humanity. This kind of pseudo-intellectualism really irritates me. It tells me nothing about the movie, its background or why it should be interesting. And this: "What are your goals for the future? My goal is to establish CG in a unique 'Production I.G' style, and introduce it to the world. Because of this, I like to learn about everything earnestly. I want to live and work with pride, respect people, treasure the nature and cherish my country." He definitely seems like a nice guy, respecting Nature and all that, but what does he want to do with CG? What's so unique about the style? Does he also want to learn about quantum mechanics earnestly then? Et cetera, et cetera. Vapid. Enough ranting, but please, let's have some more interesting stuff on slashdot, shall we?

    --
    ----- One learns to itch where one can scratch.
  3. Ok by cubicledrone · · Score: 5, Insightful

    Is 2D animation dead?

    GREAT way to start an interview. "Hi, is your career worthless?"

    "Uh, no. There are over 400 animation studios in Japan. That's why we own your animation market too."

    "You don't need to learn how to draw to become a 3D creator, that's the biggest reason."

    Genius. Spectacular insight, and it neatly wraps up the 3D vs 2D hype comparison.

    Anime is doing to the animation market here exactly what import cars did to the automobile market in the 70s. Japanese studios are making enormous amounts of money in a market which has been abandoned by Disney, et al., because U.S. companies only believe "you get what you pay for" if they are setting the price. Disney just got through taking a giant shit on their own animation studios which had been drawing on some EIGHTY YEARS of expertise. These people had devoted their entire careers to their craft, but Disney just couldn't stop whining that they weren't getting a 40000% return on the sequel of the week.

    Anime is probably just about to pass the $5 billion mark annually, and manga is now at $100 million, and we're early in the third inning. The competition is over. Anime is the animation market.

    --
    Business isn't willing to pay for products, innovation and careers, so we get brands, mortgage commercials and layoffs.
  4. Re:Some thoughts on the cartoons by critter_hunter · · Score: 5, Insightful

    I've posted the same thing before on Slashdot, and I'm glad you agree: animation is a medium, not a genre, in the same way black and white or color are media. You can't compare two entirely different things on the ground they're animated, unless what you are comparing is the quality of the animation.

    --
    Karma: Could be worse (could be raining)