Using Games to Improve Medicine
miller60 writes "At GameJournalism.com we look at Games for Health 2004, a conference which will explore the use of interactive games in treating patients and training doctors. One presentation discusses "Glucoboy," a Gameboy based diabetes monitoring solution, while another looks at the use of video games in improving surgical outcomes. The event is organized by the Serious Games Initiative, among others."
A game about diabetes monitoring? It's been done, and they shouldn't do it again any time soon.
People involved in clinical research do all the normal "sciencey" things -- perform experiments, write papers for peer reviewed journals, and -- *yes* -- they do care why methods work. Yes, it's applied research, but physicists who are trying to design and build fusion reactors are still scientists too, no?
Practicing physicians on the other hand, while they may keep in touch with current research (perhaps skimming the New England Journal of Medicine or Lancet) aren't scientists in any real sense of the term, although they certainly use science in their work. It's a bit like the difference between a chemist and a chemical engineer.