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Galactic Conquest Mod 4.2 Released

TupperTrenine writes "Galactic Conquest, the Star Wars modification for Battlefield 1942, has just released their 4th edition of the mod. This continues their long history of updating a quality mod. Included are brand new vehicles like the Rebel T-3B Assault Tank, and the Imperial DTAP (Dual Trooper Arial Platform). Many textures and maps have been completely revamped, and there are 3 new maps: Dantooine, Lok, and Anchorhead."

23 comments

  1. Great that they're sticking with it by chromaphobic · · Score: 2, Insightful

    Kudos to the devleopers for sticking with it, even in the face of forthcoming direct competition from LucasArts themselves. I suspect many others would have hung it up once a more or less offical version of their mod was released commercially.

    1. Re:Great that they're sticking with it by Anonymous Coward · · Score: 0

      Which makes me wonder why Lucas Arts didn't just hire up the Galactic Conquest crew for Battlefront in the first place. Doesn't it use the BF1942 engine as well?

  2. Foxed by Iscariot_ · · Score: 1

    With the 21st right around the corner, expect this to get Foxed shortly thereafter. Unfortunate, but understandable from Lucasarts POV.

  3. Copyright Infringing? by Idylwyld · · Score: 5, Insightful

    How are they getting away with using the Star Wars setting? I'd think the Lucasarts lawyers (they wear the white armor right?)would be down on these folks pretty quickly. And if they do have permission, how? Isn't Lucasarts historically quite fanatic about maintaining control of all Star Wars continuity and setting issues?

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    "Secrecy is the Beginning of Tyranny" "No intelligent man has any respect for an unjust law" -Robert Heinlein
    1. Re:Copyright Infringing? by 77Punker · · Score: 2, Informative

      Lucas made them remove "Star Wars" from their name wayyyy back when before a decent(fun) version of the mod was even out.

    2. Re:Copyright Infringing? by gonzoxl5 · · Score: 2, Informative

      the mod has an agreement with Lucasarts, there are certain restrictions but in return they have the approval of the company, you can even download the mod from the lucasfiles web site.

      http://www.lucasfiles.com/

    3. Re:Copyright Infringing? by Anonymous Coward · · Score: 0

      Actually, LucasArts has given them the go ahead for this mod of Battlefield 1942. Infact if you look on the download list site you can see that Lucas-files is providing them with bandwidth for people wanting to download the mod.

      ( http://www.lucasfiles.com/?s=&action=file&id=7 28 )

  4. Home-brew engine by Iscariot_ · · Score: 4, Informative

    No, Battlefront uses it's own engine not the BF1942 one. Check out the faq on http://www.starwarsbattlefront.com

    1. Re:Home-brew engine by chromaphobic · · Score: 1

      Yeah, I knew that. Just saying that it's pretty much the same game as the mod they did, even if it isn't based off the same engine.

  5. Does anyone play it??? by FortKnox · · Score: 2, Interesting

    I can NEVER find a server playing galactic conquest. I'm surprised they are still updating it even though it gets very few users.

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    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Does anyone play it??? by TupperTrenine · · Score: 5, Informative

      There are always tons of servers online. Make sure you have Galactic Conquest completely updated (You need to download RC4 before you download 4.2, and there is no update from a previous version to 4.0), and try using The All-Seeing Eye for finding your games. The 7 day notice might get annoying, but it is very very useful for finding BF1942+mod servers. Also, if a server is full, it will ping it every 3 seconds until there is a spot open, and then join it. Very useful :)

    2. Re:Does anyone play it??? by FortKnox · · Score: 1

      nice! thanks for the info!

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      Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
  6. Speeders by Masami+Eiri · · Score: 1

    I played this a bit back... maybe 8 months ago... anyone know if they fixed the problem with landspeeders flipping wildly if they went airborune? Did anyone else even HAVE that problem?

    1. Re:Speeders by TupperTrenine · · Score: 1

      That's pretty much fixed, the speeder bikes are still squirrely if you don't turn at a high enough speed. Also, jumping off a cliff isn't a good idea, as I found out many times

      Me: WOOOOHOOO YEAH! TAKE THAT IMPERIAL SCUM!
      ::hits the sand at the bottom of the cliff and promptly digs a nice 10 foot crater from the impact::

  7. torrent? by Lu+Xun · · Score: 2, Funny

    Any sightings of a torrent out there? Please help those of us without Ultra-Fileplanet Deluxe!

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    That's not a soda... it's a caffeine delivery device!
    1. Re:torrent? by Anonymous Coward · · Score: 3, Informative

      Here's a torrent to the 0.40 release if you haven't gotten it, because you need to download it first, the patch is only 2 megs.

  8. Does this release fix the bad art? by daVinci1980 · · Score: 1

    I played this a ways back (about 6 months ago) and the art was *terrible.*

    So terrible--in fact--that I never looked back.

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  9. Not new maps by Anonymous Coward · · Score: 0

    Dantooine, Lok and Anchorhead were in 4.0

  10. DTAP? by Call+Me+Black+Cloud · · Score: 3, Funny


    Imperial DTAP (Dual Trooper Arial Platform)

    Is that some sort of word processor for paired typists?

    1. Re:DTAP? by TupperTrenine · · Score: 1

      Direct copy-paste from the newfeatures text. Sorry about that :P

  11. What? by JNighthawk · · Score: 1

    Cry a little more. I don't see you whining about playing a game based on WWII that trivializes their deaths by bringing it to the simplest of bombing runs in a Zero. Oh, that's right, I don't hear you whining about that because you like that game.

    Slightly reminescent of the constant Windows bashing here on /.

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