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Ico Sequel Revealed

Jonathan Prugh writes "1UP has a story on Wanda and the Colossus, the "sequel" to Ico (formerly referred to by Sony as Nico). Screenshots are available at Namako Team, and IGN has an article on the sequel as well."

3 of 32 comments (clear)

  1. Re:Huh? by RichardK · · Score: 2, Insightful

    Ico is pure art in a game. I'd almost consider it an interactive graphics demo.
    The lighting, textures, and animation are the most realistic I've seen in a game for the PS2. When I first played it I couldn't get over the extent of the detail that the Ico crew put into the game.
    Don't knock it till you try it. And just because YOU haven't heard of it, doesn't mean nobody else has. I recommend you play the game.

  2. One-time deal by rinkjustice · · Score: 4, Insightful

    Ico had an emotional element to the game that is so completely absent in this medium. It pulled at your heartstrings. I remember actually giving a damn about the boy hero born with horns and the frightened spectre of a girl he was trying to protect. It also had a signature look and mood and it would surprise me if they could somehow upgrade the graphics and still maintain it's intangible qualities.

  3. Re:Huh? by Maserati · · Score: 4, Insightful

    Go rent Prince of Persia. I had both from Gamefly at the same time and I was struck by similarities. The PoP developers have definitely played Ico. It could be called an homage. If only this team had done Enter the Matrix...

    The PoP guys had the advantage of more PS2 experience and a larger art department. They had more animators for one thing.

    The graphics in PoP are very good. If Wanda and the Colossus (incidentally, that's an unofficial translation of the Japanese title) can do as well, they'll have a beautiful game. Ico needed only a little antialiasing; they did things with light and shadow that really only PoP and Splinter Cell have approached.

    --
    Veteran, Bermuda Triangle Expeditionary Force, 1992-1951