Irrlicht - Fast Realtime 3D Engine
Surye writes "Though a few days late on the release, Irrlicht has released version 0.7 of its engine. The site describes it as 'an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.' Bindings for java, perl, ruby, and python, and it is platform independent (only implemented currently on Windows and Linux, but when it moves to other platforms, the code will be completely portable). The feature list is simply amazing, and since it's still being quite actively developed, I can see this becoming a major player soon."
3D Realms issued a press release saying that they had standardized on it for the final engine to be used in Duke Nukem Forever
When asked whether the move to Irrlicht would interfere with the work already done since their announcement last week that DNF had standardized on the Mario Party 6 engine, 3D Realms declined to answer, instead apparently becoming distracted by and taking chase after a rabbit running through the grass nearby
Read the . . . . read the website?
:p
You must be new around here.
Only in a Slashdot fantasy can a Slackware install turn into several hours of sex . . . . .
...wake me up when we've got some hardware raytracers
RegardselFarto
When your karma is so low that you post at -1, it's time to create a new account.
"If PERL 6 and Parrot are able to get really mature in the next 6 months to a year"
perl6 won't even be beta within a year.
*cough* vapor *cough*