Irrlicht - Fast Realtime 3D Engine
Surye writes "Though a few days late on the release, Irrlicht has released version 0.7 of its engine. The site describes it as 'an open source high performance realtime 3D engine written in C++. It is completely cross-platform, using D3D, OpenGL and its own software renderer, and has all of the state-of-the-art features which can be found in commercial 3d engines.' Bindings for java, perl, ruby, and python, and it is platform independent (only implemented currently on Windows and Linux, but when it moves to other platforms, the code will be completely portable). The feature list is simply amazing, and since it's still being quite actively developed, I can see this becoming a major player soon."
This is neat and all, but they need to make a complete game with it. Without the game, the engine developers don't really know what game developers need, thus insuring that it's never used in commercial games.
I came across this engine once while looking for a good 3D engine for one of my games. It was great but people are afraid of the "iron fist" developer.
Apparently the engine has only one developer who can supposedly drop the project at anytime. Probably not likely though. Maybe there are more developers now, this was weeks ago.