EA vs. Xbox Live
bigman2003 writes "In a big move earlier this year, EA started to offer games with Xbox Live support. One of the big concessions Microsoft made was to let outside companies run their own servers on Xbox Live. Today EA is having problems, partially brought on by their new title, Burnout 3." Tycho has commentary on the issue as well.
So, a company like EA offers to run XBox Live servers, and their games are having problems with the usage levels.
How unexpected. Because, you know, EA has tons of experience with realtime online games.
But seriously. EA's servers shouldn't be causing problems with their games; they should just be a small drop in the pond of XBox Live servers...I'm not saying that's how it's implemented, I'm saying that's how it should be implemented.
It's only an insult if it's not true.
the 1.0 syndrome. Is it really that surprising that is this not only EA's first XBox live title, but its also Microsoft's first third party vendor hosted service on XBox live. Typically if you haven't built proceedures and gotchas beforehand, things get forgotten, screwed up, etc...
Mind you, it could be said that this was ultimately the result of bad QA.
Bye!
no surprise re: network play, NFS:Underground wasn't exactly the pinnacle of network gaming. The PS2 networking was plagued with cheating.
It's a shame because Project Gotham 2 really set the standard for how online driving should be approached; with games suitable for both the HPB and the LPB, the world ladder system is fabulous.
Burnout 3 does kick every other driving title in the nuts when it comes to adrenaline fuelled racing. We were determined to finish it before it was released like we did the other two titles but the deadline beat us. BO2 was too easy imho but EA hve really done the business with 3. NFS:U2 will be another stormer as it uses the same engine. Can't wait.
There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter